Tabletop Simulator

Tabletop Simulator

Tintable Whiteboard
13 Comments
Raven  [author] 28 Jan, 2022 @ 3:12pm 
@JFC132 You just flip it over.
JFC132 27 Jan, 2022 @ 2:20am 
Hi, how do you make the drawing/ writing, on the board invisible to other players? Or is it just the case of flipping it once you have done it?
Raven  [author] 28 Aug, 2017 @ 1:14pm 
yeah, and have to make sure that the material is white or very light greyscale too, so that it tints properly.
Unreal Ed 28 Aug, 2017 @ 11:25am 
But there's nothing special about that mesh? It's just whatever mesh is first in a prefab is made tintable?
Raven  [author] 28 Aug, 2017 @ 10:21am 
kind of, I had to break it into 2 meshes, 1 for the tintable frame and 1 for the writing face. When you build a Prefab with multiple meshes, the tintable object within it is always the one at the top of the list. So I put the frame at the top, and it works.
Unreal Ed 28 Aug, 2017 @ 9:31am 
Was it easier to set up the tintable part with AssetBundle? and if so how did you do it?
Raven  [author] 27 Aug, 2017 @ 1:51pm 
Anyone who is using the Whiteboard in any of their mods should update them with this changed version.
Unreal Ed 14 Dec, 2016 @ 5:46am 
Well they do look great and some mods badly needed them, so thanks for uploading!
Raven  [author] 14 Dec, 2016 @ 5:41am 
it was enough of a pain in the @$$ to get them where they are now so no, please don't modify them - because then when someone possibly comes to me with problems, I don't have any answers.
Unreal Ed 14 Dec, 2016 @ 5:23am 
What's the 3d modelling trick exactly?
And would you be ok if someone took your boards and added said functionality?
Raven  [author] 14 Dec, 2016 @ 1:54am 
@Unreal Ed #1 - it's a 3D Modelling trick with the materials and faces. #2 - I don't do scripting or buttons or anything like that.
Unreal Ed 13 Dec, 2016 @ 7:21pm 
How did you get the boards to tint only on the edges and back but not the white front?
Unreal Ed 13 Dec, 2016 @ 4:39pm 
Would be nice if it also had a version that had a little button in the corner to switch between a "faceup, locked and draw" state and "facedown, unlocked" state