Space Engineers

Space Engineers

Mach33
19 Comments
Chrisbot  [author] 8 May, 2018 @ 2:03pm 
Its just a nod to a past I lived.
Zalseon 6 May, 2018 @ 3:15pm 
If nothing else, you did top notch marketing for this trevesty. subbed.
Chrisbot  [author] 16 Apr, 2018 @ 2:11pm 
Do the math.
CTH2004 15 Apr, 2018 @ 6:19pm 
You will remember things that have not yet happened.

How? This isn't anywhere near relitivistic speeds
melelconquistador 29 Jul, 2017 @ 9:20am 
Unholy
Chrisbot  [author] 14 Jun, 2017 @ 2:03pm 
For now, I doubt it. This mod simply changes the speed limits for ships and players. KSW seems to be working hard on multiplayer optimizations so we will have to wait a bit and see what happens with those endeavors. I think it’s fair to say that KSH considers 100-110 m/s to be the top speed because of simulation speed limits -- there are a lot of math involved in keeping everything moving and synchronized. I'll try to brain storm something. :steamsalty:
karm 13 Jun, 2017 @ 4:01pm 
Can you fix it
Chrisbot  [author] 13 Jun, 2017 @ 1:13pm 
After the recent SE updates, I've found speed mods don't play well. Problem like asteroid voxels become invisible and desync between ships and video meaning boundary boxes don't match what I see. :steamhappy:
karm 12 Jun, 2017 @ 6:29pm 
Its the only speed mod that doesnt break rotors, so I have to stick with this one.
karm 12 Jun, 2017 @ 6:28pm 
Unstable when you go over 190 m/s. Start flipping around which makes my job a crap ton harder to get to places
Snickles 13 Jan, 2017 @ 10:23pm 
@_CaD There are FTL Drive mods and Shield mods elsewhere, you don't need to have him adding them into a speed mod.
Chrisbot  [author] 30 Dec, 2016 @ 3:51am 
Thanks, arka-a.:steamhappy:
arka-a 30 Dec, 2016 @ 3:17am 
Nice speed, finally i dont have to spend 24821834724 hours to get to another planet :steambored:
Chrisbot  [author] 6 Oct, 2016 @ 4:07pm 
Thanks, _CaD. I'm going to try your suggestions.
CaD 5 Oct, 2016 @ 8:57pm 
Great speed mod by the way. Used to use it all the time. hehe use an unlimited one now.
CaD 5 Oct, 2016 @ 8:55pm 
shield mod and ftl needed, shield mod stops your ship exploding when you hit something but your`le be imbedded in it and the great clang will be chucking your ship around. Use the ftl to get you out of there. Done it loads of times Hit an asteroid that is and escaped unscathed with the help of an FTL just the small one will do all you need is a short hop say couple k. I hit an asteroid once at 300.000ms. It works with planets to.
Fenlas 21 May, 2016 @ 12:55am 
When combined with a t4 hydrogen thruster strapped to a rocket.

Things get.... rather interesting.

(Search for Nukeguard's tiered thrusters on the workshop or something.)
Chrisbot  [author] 12 May, 2016 @ 2:04pm 
LOL, bruin_o9er
bruin_o9er 11 May, 2016 @ 9:47pm 
I just went through a planet I was going so fast... well that was fun! haha.