Stellaris

Stellaris

Byzantine Name List
25 Comments
yawny 12 Feb, 2024 @ 7:20am 
Update when?
Eternal_RiftZ 15 Apr, 2022 @ 12:02pm 
Khazar ,Gothic and Norse? i smell barbarian...............
whenwrašk 4 Mar, 2022 @ 7:27pm 
sorry, i asked for an update without testing it first, it still works fine. if you have any ideas for additions that would be cool, but a simple update so it isn't red on the mod manager that would be appreciated.
n00bypl4y3r  [author] 4 Mar, 2022 @ 4:47pm 
I'm on spring break now so I will update it. Is there anything in particular you want to see? Otherwise it should still be fully functional, and I'll just change it so it won't show up as outdated. If I forget to update it someone remind me again.
marechalCAMBRONNE 4 Mar, 2022 @ 8:20am 
i would like it!
whenwrašk 3 Feb, 2022 @ 5:44pm 
update?
n00bypl4y3r  [author] 28 Oct, 2020 @ 11:49am 
I will try to work on updating it soon, school has me a bit busy but I don't think it should be too hard once I have time.
Omar Yusuf 28 Oct, 2020 @ 5:35am 
Please update this!
n00bypl4y3r  [author] 23 Jun, 2020 @ 1:59pm 
I made this mod immediately after the game came out because it was pretty easy, I don't really know anything about adding symbols to the flag designer. I do know there are some mods out there that have some Byzantine flags in them, so I'd give that a look.
Dr. Livesey 21 Jun, 2020 @ 11:15am 
can you add the byzantine flag template?
n00bypl4y3r  [author] 3 Oct, 2018 @ 6:11pm 
No, unfortunately not. The only way to add namelists is to add a file to the game, which makes them not ironman compatible.
Bagged Milk 3 Oct, 2018 @ 8:25am 
Is there a way to make this ironman compatible?
n00bypl4y3r  [author] 22 May, 2018 @ 3:19pm 
Updated to 2.1.*
n00bypl4y3r  [author] 2 Mar, 2018 @ 11:40pm 
Updated to 2.0.2
Caboose Corsair 22 Jun, 2016 @ 11:43am 
Achievements do not work with this mod as it changes the checksum. Currently, the only way to figure out which mods change the checksum and which do not is to start a game with the mod you want to test enabled and either no other mods or only mods that YOU KNOW FOR SURE do not CURRENTLY* change the checksum enabled.

You MUST then enter the multiplayer lobby. If no games come up, your checksum has for sure changed. If any games come up, you should still check to see if the checksum matches the current patch. (Which displays on the launcher right after the version number, so for Asimov it's 50ca.) If it matches the base game checksum for the current patch, you're good to go. If not, you've stumbled across a somewhat popular multiplayer mod. Good for you. Disable it anyways as it will still invalidate your achievements.

*Workshop mods can be updated by the author. Nothing prevents a mod that was once safe from being updated to change the checksum.
n00bypl4y3r  [author] 18 May, 2016 @ 7:40pm 
Oh yeah, and I checked to make sure, updated should be 100% save game compatible.
n00bypl4y3r  [author] 18 May, 2016 @ 7:39pm 
Updated EU4 names to CK2 names in all cases. Upon further inspection, Crusader Kings 2 first names for the Greek culture included everything from the Greek culture in EU4 and more. I've also gone through and fixed all the alternative names. Basically, when you input names into CK2, you put it in the format "name_alternative name" so for Scandinavian cultures you would put "Johan_John." This functions to make regnal numbers work with culture switching.

When I first made this I sort of seperated some of the names wrong, so some of these alternate names were still there. It wasn't too big a deal, a lot of them were there to make it so Byzantine history files work with Roman characters.

What would you guys think of me making other Byzantine culture group names a small possibility of showing up? Like, a 5%-10% chance of getting Armenian, Georgian, Gothic, etc. leaders. Maybe even Roman, Visigothic, Khazar, and other cultures that interacted historically with the Greek Byzantines.
[83rd] Koffieslikker 16 May, 2016 @ 10:44am 
There are islamic names in the base game. I've been playing the humans and pretty much all my rulers have islamic names
Artanis 15 May, 2016 @ 6:06am 
Are there any Arab/Islamic name mods?
n00bypl4y3r  [author] 15 May, 2016 @ 2:30am 
Thema is indeed the name for navies in EU4 (and in real life.) For example the Theme of Samos was dedicated entirely towards the Byzantine navy.

EU4 namelists, I'm not entirely sure. I did this mainly for myself, and EU4 as a whole isn't very interesting to me as a time period. I mainly used it for this because tranfering the dynasty names from CK2 would be a pain in the butt, since they're not in a list but in a dedicated dynasties file with a lot of formating. In EU4 it's basically just a list like Stellaris.

I want to make an Anglo-Saxon namelist, using some names from CK2. I've started on a "Jews in Space" namelist, which includes the Askenazi and Sephardic names from CK2 as well as othner Hebrew names. A Gothic namelist will probably come eventually, but because the Visigothic and Gothic names from EU4 are not what I'm looking for (being Latinized and Greekified, respectively) I'm going to make my own.
Marlow 14 May, 2016 @ 3:55pm 
Pretty great, but shouldn't it be Nautikos rather than Thema? I haven't played EU4 in a while, but I think Thema was for armies. Are you planning to import more EU4 namelists? I'd love to play as Space-Prussia.
Ryan 14 May, 2016 @ 5:42am 
You should take some names from CK2 as well, when you decide it's time to make it top tier.
Steins2036 14 May, 2016 @ 3:25am 
Thanks for the good stuff
n00bypl4y3r  [author] 12 May, 2016 @ 3:13pm 
Achievments should work, however I don't know for sure because I haven't played ironman. I started an ironman game as a test and nothing told me I couldn't get achievements so I'm assuming it's fine.

Also, the game updated to 1.0.2 today. That doesn't matter for this mod, so just ignore the warning that it's not compatible with the version. The only file in this is a namelist, and unless they suddenly change the way namelists work it should, in theory, work forever with this game.
thErgonomic 12 May, 2016 @ 9:56am 
Does it work with achievements?