Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

Yankee Team, 1966
26 Comments
Naromi 7 May, 2022 @ 8:45am 
Will this fan favorite scenario be updated anytime soon? A community scenario pack update is supposed to come in June/July and there's some reported bugs for this under the entry for it in the Command Modern Operations Workshop explaining some of the issues:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910093470&searchtext=yankee+team

It would be a shame to have this become a scenario that just sits deprecated in the Community Scenario pack not working.

Do you think you might ever take a look at this and make sure it's running ok in the latest version and putting the update in the Community Scenario pack thread on the Matrix forums so others can enjoy it in the futre?
Dr. Just Some Homeless Guy  [author] 12 Dec, 2019 @ 4:01pm 
@skySG1 - that is actually almost the default SA-2 battery (and most other SAM battery) behaviour in CMANO when they're on an AI side and unassigned (assuming that side has default EMCON set to keep radars silent)! The main things I've changed were:
-ROE: allow targets of opportunity
-WRA: reduce max engagement range for most types of air targets to 10 miles; reduce number of missiles per target/number of batteries per target.

The other thing I did was to give all of the SA-2 batteries some additional ammo.
By default, they launch more missiles (3 per launch) at ranges where they're easily evaded by aircraft without needing player interference. By reducing the engagement range, dropping the number of missiles launched per attack, and increasing the number of missiles carried - I made the SA-2s more persistent and more likely to actually hit.
SkySG1 6 Dec, 2019 @ 6:01am 
How did you manage to make the SA-2's so sneaky (flashing the Fan Song on and off and avoiding conterattack)?
SkySG1 13 Nov, 2019 @ 11:38pm 
Thank you.
I'm closing up to 18:00 in the scenario and it's been one heck of a ride.
Had the AIM-9C been workable, it wouldn't be much of a problem though.
This is partially on the devs side also.
Looking forward to the update. :)
Dr. Just Some Homeless Guy  [author] 13 Nov, 2019 @ 7:26pm 
I am aware of some of the issues right now, and I'll try to get it updated (especally with CMO coming out!)

The main problems, actually, have mostly got to do with the updates to CMANO itself since I made the scenario - which isn't the devs' fault, but there's certain thing (like aircraft damage, AI and sensor tweaks) which changed the balance, and certain fixes to scripting issues that were there before (and workarounds were used in this scenario which are no longer needed/no longer work).

But yes, a re-done version of this scenario with a lot of updates and new features is coming sometime in the next few weeks! I'm not sure yet if I'll be able to make it for both CMANO and the new CMO, but I'm hoping most people hop over onto the new version anyway :)
SkySG1 12 Nov, 2019 @ 9:58am 
Please tone down the MiG patrols.
I've already killed 12 PNVAF fighters and there's still DOZENS ( ;) ) swarming over my every mission.
That's nowhere close to how they operated. They barely had that many airplanes working at a time.
It makes the scenario very hard, I get it but it's a tad much now.
With the AIM-9C bugged to hell (will not acquire target nor fire in any way) and the AIM-9B barely ever being fired (engagements fought too low) it makes this wonderfull and fascinating scenario all that more hard.
I'm really amazed at the work you must have put into this. It's the best scenario I've ever fount in CMANO up to this day.
I love it but the MiGs are way too much I think.
Courting Carcass 15 Sep, 2019 @ 9:25pm 
please make a iraqi freedom scenario like this.
Cabal 26 Jan, 2019 @ 5:17am 
There is a another version of this scenario, for CoW owners.
stww2 21 Jun, 2017 @ 5:51pm 
I have the same problem.
Ryan_BQM34E 10 Jun, 2017 @ 7:32am 
Getting an Issue with the new version, Seems to be unable to reference the database and getting errors when trying to load. I have COW.
animalshadow 24 May, 2017 @ 5:15pm 
Thank you! Nice scenario, reminds one of Jane's Fleet Command.
robbie036 12 Apr, 2017 @ 9:41am 
I would like a scenario for the hole Linebacker\Roling Thunder or perhaps both campaigns in some sort of Sandbox version.
PK SPACE JAM 1 Mar, 2017 @ 7:46pm 
This is a fantastic Scenario, would be cool if you could do something like this for the balkans in the 90s, but otherwise im having a blast playing this. Thank you!
7E | Radzui 25 Nov, 2016 @ 11:50am 
great job this is amazing i hope you make more of these
Apoloyn 2 Aug, 2016 @ 7:26pm 
@The Great Dictator

Check out my review, it address all of your concerns-you'll have to scroll down some length, the Main Page to find it.
mason531 19 Jul, 2016 @ 6:25pm 
Excuse me im planing on geting this game and i need to ask if its a good idea to get it cause im not sure if i should or not can u tell me the good and bads and the over all if i should buy it ?:steamhappy:
Mantis 3 Jul, 2016 @ 7:28pm 
This is the fake incident that got the US into Vietnam.
Radar 22 Jun, 2016 @ 2:39pm 
This is amazing. In depth and immersive, taking advantage of most of the capabilities of the mission designer. Now I know what that homeless guy is doing on his laptop at starbucks.
Dr. Just Some Homeless Guy  [author] 28 May, 2016 @ 2:06pm 
Thanks folks :)

Yes, the targets inland are a "holding area" - that's just the easiest way to manage the randomization for this scenario. They get either deleted or moved when they're supposed to. I put the holding area as far away from any ocean as possible to make sure nobody gets the idea to attack them with carrier aviation!
Genghis Tom 23 May, 2016 @ 5:13pm 
I like it, too. Great job! Looking forward to more of these random target scenarios!
wqcoleman 23 May, 2016 @ 12:08pm 
This is a really really well done scenario.. kudo's to the homeless guy
Ryan_BQM34E 23 May, 2016 @ 5:16am 
Good scenario, I like the random target generation and force mix each time I play.
Apoloyn 18 May, 2016 @ 7:12pm 
Stop picking on him, he's just another homeless guy.
Superdupont 15 May, 2016 @ 11:16am 
dont' know why but scenarios are not evaluated : +1. Replayble and smart AI. More :)
Hellfish6 15 May, 2016 @ 6:24am 
I believe that's just the off-map "holding area" for targets. If you don't look at NW China, you won't know they're there.
stww2 15 May, 2016 @ 3:17am 
Why are there a large number of targets generated in northwest China?