Portal 2

Portal 2

Slanted Bridge
48 Comments
s36e175 28 Sep, 2020 @ 1:36am 
Solved it, but not sure as intended.
hfmanson 16 Jul, 2018 @ 8:13am 
Nicely unusual!
「Emperor Tomahawkgod」 25 Feb, 2017 @ 8:14pm 
CATS
jam.lab1 26 Jun, 2015 @ 6:02pm 
Good game. Nice job.
76561198065623090 8 Dec, 2014 @ 8:41am 
I liked the triple utilization of the lens cube. A good mid difficult puzzle !
Petutski 26 Oct, 2014 @ 6:14pm 
Very Very good map! Nice logical puzzle using multiple elements! Thanks!
wildgoosespeeder 5 Feb, 2014 @ 8:55pm 
Now this is where your maps got better, Hammer or no Hammer.
Garunas 14 Oct, 2013 @ 7:06am 
mikemoody 18 Mar, 2013 @ 11:03pm 
That was a good map. Thanks a lot. At first I thought I was in the China castle in Tomb Raider.
Thomas 2 Mar, 2013 @ 12:26am 
Awesome
Miami Mike 7 Sep, 2012 @ 10:59am 
I remember this from way back. In fact, I have an early version of it on my hard drive. Good puzzle!
- |UKMD|.Titos Funeral. 22 Aug, 2012 @ 5:29pm 
odd.. the easiest way to do it is to ignore the first slanted sloap.
1980 4 Aug, 2012 @ 3:30am 
well made but somewhat simple.. I love the atmosphere and structures.
ModFire 2 Aug, 2012 @ 7:29pm 
Took some thinking Good Job
Captain Quakas 1 Jun, 2012 @ 4:44pm 
Great map!
o+= 27 May, 2012 @ 2:42am 
Difficulty 6/10
Fun 7/10
\m/ Pepperoni Nipples 23 May, 2012 @ 3:40am 
Great map! Love the challenge.
Motanum  [author] 22 May, 2012 @ 7:41pm 
type in the console "cm_reset_voice_progress" I think. Just look with cm_ and it should be obviouse
DannyVFilms 22 May, 2012 @ 6:58pm 
How do you reset the voice progress? Because I did get to the end.
Motanum  [author] 22 May, 2012 @ 6:52pm 
@supreme, if you have played all the lines, then it will be empty and you would have to reset the voice progress
DannyVFilms 22 May, 2012 @ 6:48pm 
Great job. Very well thought out. Did you say there were Cave's Lines in here? Because I don't think I heard them. Granted my volume is kinda low, but I know that no subtitles appeared.
ScytheRider 21 May, 2012 @ 8:03pm 
Cool. Took me 2 sittings to solve.
StIg 19 May, 2012 @ 5:23am 
Took some thinking about. Good map.
Pteradox 17 May, 2012 @ 3:53pm 
Creative and challenging use of light bridges and goo. I like how certain elements of the puzzle can be solved simultaneously (for example, crossing the gap without a bridge and getting the cube to the gap).
Mac.au 16 May, 2012 @ 4:32am 
I learnt something new with light bridges :D
Good map :)
gifch 15 May, 2012 @ 4:56pm 
cool map
Danichico 13 May, 2012 @ 10:47am 
Thingum Bob [GWJ] 13 May, 2012 @ 10:40am 
Reusing the tools multiple times was a nice touch.
DBladedPantz 12 May, 2012 @ 8:34pm 
Good map. I'm trying to get the word out about a couple of my own maps as well. Would you try them please?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=71453163
Trich Shot 10 May, 2012 @ 9:16pm 
Not too easy, and not too hard like some of the other tests I see on here. Great work!
Gekiganger3 10 May, 2012 @ 2:31pm 
Is anyone else having problems with the game crashing with some of these maps? It crashed on this one and the juggling one.
Cheesey 10 May, 2012 @ 2:29pm 
Great map, very nice puzzle! And thanks for Cave's lines! =)
NewtonsNinja 10 May, 2012 @ 7:39am 
Absolutely loved this map. Loads of really nice touchs. Well designed and laid out. Cube circuit was a lovely touch. Thanks for the fun and your hard work!
hap0py 9 May, 2012 @ 7:09pm 
I liked this map but was confused near the end because I did not realize the last switch disabled the fizzlers.
Oberyn Martell The Red Viper 9 May, 2012 @ 7:07pm 
you dont need the cube at the end, fix this glitch/error plz
NerdyTB 9 May, 2012 @ 6:39pm 
I thought I played this map before. I downloaded it off of a Portal 2 Maps site and played it by using the command console. I beliene that was 8 months ago. Still a good map.
canton7 9 May, 2012 @ 11:56am 
Fantastic
Space Raton 9 May, 2012 @ 11:24am 
excellent use of gels
vadkou 9 May, 2012 @ 7:23am 
Awesome! However i didnt get why do you need the bridges at the end. And how do i transfer cube to the button. I did it other way: just pop a portal over plank covered in orange gel, enter the portal and FLY!
Professor Portal 8 May, 2012 @ 11:04pm 
Great..as usual.
notburma 8 May, 2012 @ 8:28pm 
Pretty good! Better save states would make it a little less frustrating. It is cleverly done, and it gets a thumbs up from me.
efect1 8 May, 2012 @ 7:36pm 
si etan muy buenas las texturas.
exelente
Cymen 8 May, 2012 @ 7:35pm 
Nice Hammer detail. Looking forward to more. Does the new editor speed up the map-making-process for experienced Hammer-users by a lot or just a little?
Motanum  [author] 8 May, 2012 @ 6:29pm 
@Sir Willi, yes
Sir Willis 8 May, 2012 @ 5:49pm 
I'm assuming you used Hammer to make this?
ShiSeireiSan 8 May, 2012 @ 5:26pm 
good one.the cube transport part made me think a bit more,but after an "AHA!",it was cool.good one 4,5/5
Harugon 8 May, 2012 @ 5:03pm 
Original and challenging
I like this map.