Portal 2

Portal 2

Juggling!
55 Comments
c4shurik 7 Nov, 2021 @ 4:32am 
Fun!
Malia 5 Apr, 2021 @ 3:50pm 
Fun map with an original design.
Fuku Yamama 15 Dec, 2017 @ 8:24pm 
Simple but fun!
TheJugganaut 11 May, 2016 @ 10:48pm 
No need to jump to catch the block. Trust me. There is a way to get the block without jumping for it.
Extremophile 4 Mar, 2016 @ 9:13pm 
fun map
Petutski 1 Dec, 2014 @ 9:38am 
Nice chamber, but a bit of angry birds luck required instead of logic. Fun non-the-less!
wildgoosespeeder 5 Feb, 2014 @ 9:28pm 
This one was average. It was good enough.
Miami Mike 12 Sep, 2012 @ 4:35pm 
Yes, "looked complex at first sight.. actually really simple."

The problem is that the best puzzles are the ones that look simple at first sight but are actually complex.
- |UKMD|.Titos Funeral. 15 Aug, 2012 @ 12:38am 
looked complex at first sight.. actually really simple.
ModFire 2 Aug, 2012 @ 7:43pm 
"tedwilliams4808 Jul 14, 2012 @ 10:02pm
please, no more jumps like that. i must have jumped 50 times trying to catch that "

F5/F7 is your Friend!
MachManX 21 Jul, 2012 @ 8:31pm 
Design was good. Easy one.
stormsend 14 Jul, 2012 @ 7:02pm 
please, no more jumps like that. i must have jumped 50 times trying to catch that .... but no, it was a great puzzle. keep it up.
Warbear 8 Jul, 2012 @ 11:27pm 
Robixchan 18 Jun, 2012 @ 12:26pm 
o+= 24 May, 2012 @ 4:55am 
Difficulty 5/10
Fun 5/10
Pteradox 17 May, 2012 @ 4:28pm 
Easy puzzle. The laser cube was a bit too simple to be worth being there in the first place, and I really wasn't challenged. But, it looked nice and at least had some interesting concepts, so I'll thumb.
amazing-games 13 May, 2012 @ 2:28pm 
There is an error whereby if you fall into the pit at the end of the level (just by the bounce pads), you will respawn inside the pit, causing an endless cycle of death.
DBladedPantz 12 May, 2012 @ 8:37pm 
Good map. I'm trying to get the word out about a couple of my own maps as well. Would you try them please?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=71453163
Timerider 12 May, 2012 @ 6:20am 
I like the unnessesary lasers, but the gel can get into the cubes and mess with the lenses.
Señor Noob 11 May, 2012 @ 5:15pm 
I thought the fixed lens cubes looked a little out of place, especially as they are more or less unnecessary. I was expecting an elaborate puzzle where you had to find the right way to use a combination of fixed and movable cubes.
Graffiti Ink 11 May, 2012 @ 4:20pm 
Fun, simple little map!
Silfali 11 May, 2012 @ 3:51pm 
i forgive to prevent you about something : the button to remove the cube is broken, it also killed the waiting cube in the dispenser, and you can have 2 cubes. useless but... bug as well
timmy 11 May, 2012 @ 3:44pm 
I managed to complete the map with a clever use of laser redirection, such that I didn't have to catch the cube in mid air. I didn't realize that was even the incorrect way to do it until I read the comments here
Silfali 11 May, 2012 @ 3:44pm 
there are a lot of useless/beautiful things in this map. for example the crazy beam who makes 2 kilometers journey... BUT it's beautiful xD
quatrus 10 May, 2012 @ 5:17pm 
Excellent test collection - played them before when they were posted to thinkingwithportals.com . Still a great set and enjoyed them again - much faster though.
Chainreaction 10 May, 2012 @ 12:11pm 
Really nice, but I have absolutely no idea what the big hole with the imancapation grid was for.

Imancipation.
Imancipacion ?
Whatever.
dosfather 10 May, 2012 @ 3:04am 
good map~~~~
KENDA 10 May, 2012 @ 2:06am 
Nice
Mr.Rice 9 May, 2012 @ 8:55pm 
Nice
Jedi 9 May, 2012 @ 6:55pm 
Nice map, but the difficulty of the jump was unnecessary
circuitsmith 9 May, 2012 @ 2:11pm 
Really superb.
入人λ³Vicגスℵ 9 May, 2012 @ 1:25pm 
Well done, but the excessive amount of fixed cubes make the ultimate solution slightly obscure.
Ingwaz 9 May, 2012 @ 1:19pm 
getting the timing just right is a bit difficult but entirely possible. overall a good test chamber, but a bit on the more guided side.
Motanum  [author] 9 May, 2012 @ 8:55am 
@Shane, it was done all in hammer
B3N4K 9 May, 2012 @ 8:04am 
Good map but there are some bugs (blue paint + cube, checkpoints..) and because of them i had to restart the map 4 times /the solution was obvious but it was hard to achieve it because of these bugs/..
Mike Oxlong 9 May, 2012 @ 7:40am 
Clever. Did you do some of the editing in Hammer?
The Locust 9 May, 2012 @ 6:05am 
great job!
twp 9 May, 2012 @ 3:04am 
I've found this glitch with the cubes and the blue paint, too, but apart from that, I have a new favourite map.
stеамaxel 9 May, 2012 @ 2:46am 
=)
cams02 9 May, 2012 @ 2:42am 
Found a bug. If you fall into the pit with the emancipation grid, you resapwan right above the pit. So you're stuck in a loop and have to restart the level. Other than that, this was fun. :D
stеамaxel 9 May, 2012 @ 12:11am 
nice
dgw 8 May, 2012 @ 9:13pm 
One of those, "Whaaa? How do I even... OH!" maps. :D
Motanum  [author] 8 May, 2012 @ 9:00pm 
@maxgiddens, I think you got confused of workshop and intended to publish that map in Main Four.
maxgiddens 8 May, 2012 @ 8:53pm 
Very clever ways of useing light bridges. I liked the estetics but i didnt like feeling overwhelmed and lost. It takes a lot to understand what you need to do. Maybe I'm just a whimp but I think it needs more player direction.
A_Squirrel 8 May, 2012 @ 8:51pm 
woah. that was sick.
Jimbo 8 May, 2012 @ 8:46pm 
very nice map. and looks great.
Frey557 8 May, 2012 @ 8:08pm 
This map is awesome
Motanum  [author] 8 May, 2012 @ 7:49pm 
thanks for the comments. I'll see if i can fix some of the issues tomorrow.

The map was done completely in hammer
9th🐤Sage 8 May, 2012 @ 7:29pm 
Don't know if there is any way to prevent it, but you can get blue paint onto some of the redirection cubes (which is...problematic if you manage it, heh). Pretty cool map besides that though.