Total War: ATTILA

Total War: ATTILA

GR Total War RPG v3 Part 1
137 Comments
Green Raven  [author] 5 Sep, 2020 @ 5:27pm 
Thank you!!
Commisar Jon Fuklaw 5 Sep, 2020 @ 3:46am 
Since it takes literally zero effort, I sheared off the RPG mod from my own personal project after extensive bug fixing and some rebalancing.

Anyone looking for an updated version can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220020264
Green Raven  [author] 26 Aug, 2020 @ 5:13pm 
Ay, the times long gone when a dawi could settle things az to az...
Commisar Jon Fuklaw 26 Aug, 2020 @ 5:07pm 
This is the internet. If you're a thin-skinned, tree hugging, pinko commie, you don't belong here. Why, back in my day, if a beardling got ahold of the internet, he was expected to settle his first grudge within a day.
Green Raven  [author] 26 Aug, 2020 @ 4:46pm 
Oh! Well, you can't be too hypersensitive these days.
Commisar Jon Fuklaw 26 Aug, 2020 @ 4:45pm 
That's the joke.
Green Raven  [author] 26 Aug, 2020 @ 4:39pm 
Steal? You'd be doing me a favor...
I wasn't trying to imply that you'd be stealing :(
Commisar Jon Fuklaw 26 Aug, 2020 @ 4:10pm 
The solution, for any who are interested, is to delete the node links between att_army_legacy_nomadic_hunnic_1_raider_band ,
att_army_legacy_nomadic_hunnic_3_defenders_camp ,
att_army_legacy_nomadic_hunnic_5_royal_host , and
att_army_legacy_nomadic_hunnic_5_scourge_world.
All are found in character_skill_node_links → AGC_Trad, and the correction should take 10 seconds, tops.
Oh, and delete the blank rows in that table, as well. Blanks are bad juju.

Note: All army tradition points lost before you fix the army tradition are gone . This can be fixed either with SaveParser or by loading a save before the skill points were deleted by the game.
Commisar Jon Fuklaw 26 Aug, 2020 @ 4:10pm 
Root cause found:
Attila does not (or appears not to) accept horizontal skill node links for army traditions, which means that all four horizontal links at the top of the hunnic army tradition break the parent skill (should be the child skill, but thanks for being ass-backwards Attila).

As for not supporting the mod, that's fine. It isn't my problem. Just figure I'd point out the issue (and now the solution, now that some tool assisted troubleshooting has been completed), as I generally do not steal fix total war mods that are less than two years out of date.
Green Raven  [author] 26 Aug, 2020 @ 3:37pm 
Huh. What a pity. Well, like I said, I'm not working on Attila anymore.
If you want to take the code and repost it or whatever you have my full permission to do so.
Commisar Jon Fuklaw 26 Aug, 2020 @ 3:33pm 
Further testing has concluded that, while the problem is not specifically the blank entries, something related to your skill node links at least for the Huns is indeed borked. Trashing the skill node links fixes the issue entirely.

I'm not well versed in the quirks of Attila's skill trees, nor am I doing the most exhaustive and notated tests (I'm not getting paid to do this and the 'tism hasn't properly kicked in for this issue), so I've not pinpointed the exact cause of the issue, but current suspicion is that it's the link between raiders and defender camp.
Commisar Jon Fuklaw 26 Aug, 2020 @ 3:12pm 
Now that I'm (temporarily) not sleep deprived: Part of the problem is you've left a lot of blank rows in character_skill_level_to_effects_junctions → AGC_Trad and character_skill_node_links → AGC_Trad.

It's amazing that that's not causing CTD on launch, as total war titles generally hate blank entries..
Commisar Jon Fuklaw 26 Aug, 2020 @ 8:55am 
KMM notes no conflicts and a manual check of the few things I have turned up nothing either.
Green Raven  [author] 26 Aug, 2020 @ 8:25am 
Hmm... sorry your having trouble. My first guess is that theres a conflict somewhere, so double check your mods.
Otherwise, I'm not sure what to tell you. I don't support this mod anymore, so if it's broke, it's going to stay broke.
Good luck! Let me know if you find a fix!
Commisar Jon Fuklaw 26 Aug, 2020 @ 6:36am 
I've noticed that upon loading a save or progressing a turn, any point put into any skill not in the leftmost column of the hunnic army tradition is removed, effectively wasting army tradition points.
Killerspartan 24 Jun, 2020 @ 8:51am 
Thank you for diligently updating the mod. Are you aware as to whether or not it is compatible with Fall of the Eagles by Dresden?
Wild colonial boy 11 Apr, 2019 @ 7:20am 
Thank you.
Green Raven  [author] 11 Apr, 2019 @ 7:17am 
Updated.
Green Raven  [author] 11 Apr, 2019 @ 2:19am 
Hmm... how do I update mods in the new luancher?
Wild colonial boy 11 Apr, 2019 @ 1:22am 
It isn't. It is marked as obsolete in launcher.
Green Raven  [author] 11 Apr, 2019 @ 1:04am 
Should be fully up to date... plse confirm the problem isnt on your end.
Wild colonial boy 11 Apr, 2019 @ 12:05am 
Update pls
Ser_Chonks 28 Feb, 2019 @ 3:26pm 
Thank you for the wonderful mod :)
Green Raven  [author] 28 Feb, 2019 @ 4:46am 
Should be fixed, thanks for the detailed report!
Ser_Chonks 27 Feb, 2019 @ 7:11pm 
Hey there!
Mercenary recruitment modifiers din't seem to apply for me, comparing to a similar Vanilla skill seems the effect_scope might have changed in some patch.

Replacing "general_to_force_own" with "force_to_general_own_forcewide" seems to work.


Vanilla
att_trad_army_roman_3_foederati_corps
att_effect_force_all_campaign_recruitment_cost_mercenary 1
force_to_general_own_forcewide -6


GR Total War RPG v3
att_general_skills_merc_contacts
att_effect_force_all_campaign_recruitment_cost_mercenary 1
general_to_force_own -10
Polka 8 Aug, 2018 @ 2:34am 
Well done, my friend!
Polka 8 Aug, 2018 @ 2:33am 
This is by far, one of the best mods overhauling the skills that I have seen.
Green Raven  [author] 31 Jul, 2018 @ 5:06pm 
Sure thing!
Greq7 27 Jul, 2018 @ 10:35am 
great mod Green Raven!
I want to ask for permission to use and modify this project so its compatible with " Very Hard Campaign Overhaul" stats and other ancillaries and character stuff Im planning to add there. Ill give credits and link to your workshop page. thx
Lord Zilli 25 Jan, 2018 @ 7:27am 
great mod, but its dont give boost to mooded units
MathNut 22 Dec, 2017 @ 8:22am 
White Hun settling has no military traditions. The only other big mods that im using with this mod is Radious and Terminus allows white huns to settle.
MadGAD 9 Nov, 2017 @ 12:07pm 
Oh, yes, and Spies, especially for east and sand empires are useles (because they called Inspectors but you disabled their action to inspect own provinces). Which file do I need to edit to revert it back for me?
MadGAD 9 Nov, 2017 @ 12:05pm 
Hello! Well, Presian Marksmanship (for east army skill-tree) and next one skills are always dissapears after battle, if you spend your skillpoints on them. Also., sometimes Nomad army skill tree disappears in 2, 3 and 4 branches. I mean that all spent points are just removed and after battle ends army skill is greyed out as if you do not chose them.
kingbode 18 Sep, 2017 @ 8:24am 
is this mod compatible with Radious and its submods? thanks
WilliamTheLion 10 Sep, 2017 @ 4:36am 
can u name your general
Green Raven  [author] 15 Aug, 2017 @ 8:19am 
Only one way to find out...

Please let me know :)
Jurand of Cracow 15 Aug, 2017 @ 3:31am 
Hi - congratulations on the mod! I understand it is compatible with AoC, but not compatible with the mod for AoC - Age of Vikings?
John Games 3 Aug, 2017 @ 9:09am 
severel actions are missing is that ittencional
Green Raven  [author] 31 Jul, 2017 @ 9:28am 
Hey all... the bug with the White Huns should be fixed.

The unique skills were removed. You are free to create a submod to bring them back in, but that may be some work.

I dont know if its compatible with MK 2195, but if you find it does please let me know!

Glad youre all enjoying!
Dude 31 Jul, 2017 @ 8:42am 
Is this mod compatible with the Medieval Kingdoms 2195 mod?

Great stuff by the way!
Postmo 31 May, 2017 @ 5:44pm 
hey is there any way to reactivate having an unique skill with each general?
VU1 14 May, 2017 @ 8:56am 
I checked out Bloodfistsmod and so far I've not experienced the problem regardless this is a great mod I hope it gets fixed soon.
Dat Fat Buddha 9 May, 2017 @ 11:43pm 
I'm having issues with nomadic traditions disappearing as well. Any known fix?
germ0cide 23 Jan, 2017 @ 11:29am 
is it normal that some effects have 0 at start. like maintenance cost 0%
Green Raven  [author] 22 Jan, 2017 @ 6:04am 
Please see if this problem exists when using bloodfists mod as well? That will help me isolate the problem.
vortexslimez 22 Jan, 2017 @ 4:08am 
great mod!
but army traditions for nomads disappear and i find you cant use agents either, please help?
Green Raven  [author] 11 Jan, 2017 @ 4:38am 
Do me a favor... unload my mod and check out Bloodfists. see if the problem exists for him too. that will tell me where to look.
Green Raven  [author] 11 Jan, 2017 @ 4:37am 
Ill, look into it, but it may take a while...
Batman 11 Jan, 2017 @ 2:36am 
Good mod ;-) but Nomadic Army Traditions, any points invested disappear after game load. :(
Green Raven  [author] 30 Dec, 2016 @ 7:17am 
I dont think Ill do more work here... Ive got Wood Elves closing on Slyvania and Greenskin raiders to deal with...