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Anyone looking for an updated version can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220020264
I wasn't trying to imply that you'd be stealing :(
att_army_legacy_nomadic_hunnic_3_defenders_camp ,
att_army_legacy_nomadic_hunnic_5_royal_host , and
att_army_legacy_nomadic_hunnic_5_scourge_world.
All are found in character_skill_node_links → AGC_Trad, and the correction should take 10 seconds, tops.
Oh, and delete the blank rows in that table, as well. Blanks are bad juju.
Note: All army tradition points lost before you fix the army tradition are gone . This can be fixed either with SaveParser or by loading a save before the skill points were deleted by the game.
Attila does not (or appears not to) accept horizontal skill node links for army traditions, which means that all four horizontal links at the top of the hunnic army tradition break the parent skill (should be the child skill, but thanks for being ass-backwards Attila).
As for not supporting the mod, that's fine. It isn't my problem. Just figure I'd point out the issue (and now the solution, now that some tool assisted troubleshooting has been completed), as I generally do not steal fix total war mods that are less than two years out of date.
If you want to take the code and repost it or whatever you have my full permission to do so.
I'm not well versed in the quirks of Attila's skill trees, nor am I doing the most exhaustive and notated tests (I'm not getting paid to do this and the 'tism hasn't properly kicked in for this issue), so I've not pinpointed the exact cause of the issue, but current suspicion is that it's the link between raiders and defender camp.
It's amazing that that's not causing CTD on launch, as total war titles generally hate blank entries..
Otherwise, I'm not sure what to tell you. I don't support this mod anymore, so if it's broke, it's going to stay broke.
Good luck! Let me know if you find a fix!
Mercenary recruitment modifiers din't seem to apply for me, comparing to a similar Vanilla skill seems the effect_scope might have changed in some patch.
Replacing "general_to_force_own" with "force_to_general_own_forcewide" seems to work.
Vanilla
att_trad_army_roman_3_foederati_corps
att_effect_force_all_campaign_recruitment_cost_mercenary 1
force_to_general_own_forcewide -6
GR Total War RPG v3
att_general_skills_merc_contacts
att_effect_force_all_campaign_recruitment_cost_mercenary 1
general_to_force_own -10
I want to ask for permission to use and modify this project so its compatible with " Very Hard Campaign Overhaul" stats and other ancillaries and character stuff Im planning to add there. Ill give credits and link to your workshop page. thx
Please let me know :)
The unique skills were removed. You are free to create a submod to bring them back in, but that may be some work.
I dont know if its compatible with MK 2195, but if you find it does please let me know!
Glad youre all enjoying!
Great stuff by the way!
but army traditions for nomads disappear and i find you cant use agents either, please help?