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Thank you!
Awesome, thanks.
anyway I expect I'll dip back into this game with First Contact and I'll try and fix this mod before then
Anyone else experiencing the same issue.
Thanks for this mod.
Devastating Devastation if you wanto see what i did.
As for your bug, that's really weird as I haven't seen any changes that would affect that. What's happening to your habs/rings, are they just emptying or is it some other weird thing? Are regular planets still going tomb-world and are you still getting the unity and war exhaustion?
Basic questions incoming - do you have the Apocalypse DLC (that feature is locked behind it to avoid duplicating paid features)? Is there another mod you have running that overwrites event action.81?
edit: fixed
@Petra: Depending on how the mod that enabled Armageddon more broadly works (I can think of two ways to do one, one that would be compatible with this mod and one that would not be), it might be overwriting my changes completely or partially and causing the issues you describe.
I'll see how I can avoid that and upload a new fix.
I've also removed a rate limiter that was buried in defines, because only being able to kill a maximum of 36 pops a year from orbit Simply Will Not Do. I am open to feedback if colonies are now dying too quickly, though.
Anyway I've updated the mod with some code fixes for the tomb world event, but I haven't had time to play in a week or two so I haven't gotten a chance to test - please let me know if they still don't work.
@starvation:That's really strange, because the mod DOES have a descriptor.mod file, but I'll try rewriting it when I next update.
As for Liquid Snake's bug report, I think I've caught up with the current format for bombardment_stances.txt,, so it should work now, but I haven't had time to test it myself so please let me know if it persists.
I've tested it over the course of a few years, mod on and mod off, and confirmed I wasn't imagining things.
I am using the 'Indescriminate' stance exclusively in this case.
It's most curious, and I do wonder what is happening there! Any ideas?
I haven't played Stellaris in a while (waiting on the Federations patch basically) but, looking at the mod itself, it looks like it's still compatible.but I'll update the files so the launcher will stop complaining.