Reflex Arena

Reflex Arena

Phrantic
11 Comments
mesil 25 May, 2023 @ 8:19pm 
ratio.:steamthumbsup:
Benroads  [author] 25 May, 2023 @ 7:09pm 
didnt ask
mesil 25 May, 2023 @ 10:16am 
this map sucks, who the fuck has it in their """"big 3""""""""" of quake maps
Benroads  [author] 25 Mar, 2018 @ 11:18am 
please remove yourself
haruspex 20 Mar, 2018 @ 3:50pm 
hello i like this map but it's missing rail, please remove every weapon except for rail thanks :)
Benroads  [author] 23 Jun, 2016 @ 6:35am 
If by "old way" you mean the Quake 4/Live version. The teleporter to the RA room was in the original version of the map (cpm24). You can check it out here https://ws.q3df.org/map/cpm24/

The only change that I have made with regards to the teleporter is that it is now slightly rotated so that when you come out of it with speed you're somewhat facing the RA. I did this because in older versions of Reflex it seemed that you were gaining far more speed coupled with the fact that the player model is somewhat significantly larger in Reflex so it made sense to have it slightly rotated.
Goser 22 Jun, 2016 @ 3:17am 
I don´t like the second teleporter to ra, this should be like the old way out of the ra room.
beside that a great fast map!
MB 20 May, 2016 @ 3:37am 
You should at least add models for all the lambs. I like the visual style of this map but really it looks quite a bit outdated.
Benroads  [author] 17 May, 2016 @ 10:51am 
I personally think the meshes look disgusting about 95% of the time so I have no interest in personally working on the visuals any more than I have for this release. However if someone is interested in detailing the map I would be okay with this under the condition that they try to keep to the established theme as best as they can.
Xtortion 17 May, 2016 @ 6:32am 
Fantastic, hope there's plans to reflex-ify the visual style :)
LoNeZiLLa 15 May, 2016 @ 6:16pm 
Lets GO!