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1.) The tiles matching the boards makes the pieces hard to see at times and gives one player the advantage. A high-contrast board would be appreciated so to avoid camouflage.
2,) Does not utilize grid snapping.
3.) Pieces are not naturally stackable.
4.) Moving towers is. . . difficult, given the prior 2 issues.
I made the board image myself, I was gonna send you the one I uploaded for the workshop, but turns out I have a bigger res version of it!
Feel free to download it here [drive.google.com]!
You can use the chart in https://ustak.org/play-beautiful-game-tak/ as a guide.
I cleaned up all the pieces so they they all come out the same way every time, and none of the 'upside down' circles are there anymore, here's a save of the cleaned version if you want to investigate: https://www.dropbox.com/home?preview=TS_Save_50.json Should go into save slot 50 but you prolly know that, sorry for the nitpicks just wanted to bring it to your attention. c:
Thanks again Waldo for the suggestion :P
The problem I found is, since the only change between states is the rotation, they doesn't work properly (The piece changes state, changes its name between "Flat piece" and "Wall", but keep the position).
I'm going to fix this simply re-exporting the "Wall" piece, as a new model, and blend them into one, making "Flat piece" use the laying model and "Wall" using the standing one.
As soon as I fix it, I'll post the update and give you credit for the feedback and suggestion on the comments of the Workshop page. Thank you!