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Is the same for any script meant to be "plug and play". Check these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
https://community.bistudio.com/wiki/ParticleArray
Hmm, i wouldn't know where to start. There a bunch of arrays in the particle system which you need to edit to fit your needs, there is no straight forward solution you have to test-tweak-test-tweak-etc and you need to know what those array contain.
@tizian.speer
Yeah, could be made a mod out of it, tho i don't have time to do it.
Thank you man! That's very kind of you, i got into scripting by accident i would say. I didn't want to have anything to do with it because i knew how tedious and time consuming it is, but little by little, like a virus, got into me and i couldn't stop since then. Now i wish i had more time for it :)
And is not the scripting i am addicted to but creating and having an experience which then i wanted to share with people which got me on Steam workshop and YT.
cheers
Not without modding and needs to be done for a specific location. I tried doing it with particles and objects but doesn't look good also the engine limitation plays a big role.
With this script i think so, i have to check.
I apologise, i made a mistake in what i said. I meant is there a way to make multiple actual volcano eruptions in different areas of a map.
I think there is a delay between eruptions you can tweak, not sure if it was implemented in this script or in the Tanoa version. I will have a look when i can
Pleas do it
Not sure which is the work around for that, i have zero knowledge about Life framework.
I guess you could remove the restriction from config files, which can expose you to hacking, or to add an exception for this script to work. Either way you should ask someone with more experience in Altis Life stuff
Using particles will kill performance, the best way will be to have objects as lava and without a mod i can't think of a sane way to simulate lava
Yeah, depends on project, PM me with details
Watch the short video tutorial for more info
https://www.youtube.com/watch?v=Fh1V2KZvF_s
For now the script is updated only on STEAM !!!!!!
I will let you know when the direct download link is updated as well.
To be honest i don't remember if i fixed this script after the ARMA update which broke the sound.
I will have a look. Did you try the TANOA VOLCANO script? That one is fixed.
Yes, but untile then you can try this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=678882031
Yeah, is something i thought about, especially that i already made a while ago a rock slide script (not publicly released yet) and you already take damage if you get too close to volcano.
My concern is the particles count. Also ARMA particles don't look so great in some cases. Needs testing. I think i can find a compromise.
Thanks man, keep the ideas coming!
Water in ARMA is an issue. The only way for now to simulate tsunami is using particles and i don't know if there is a way to make that look good enough.
Sometimes (hopefully) soon i'll release a tornado/blizzard/duststorm/wind script i'll do some tests to see if is something that can be done about tsunami as well.
It would be nice to have a cool lightning script that has some custom realistic lightning sounds. One script out there kinda does that but the zeus bolts are too loud and destroy buildings sometimes when they hit.
Anyways good luck with it, good work with all your sweet scripts.
Thanks man! Thunderbolt is the script i'll release next :)