Arma 3
VOLCANO-Universal Script
42 Comments
ALIAScartoons  [author] 13 Dec, 2024 @ 9:31am 
@Banzai Badger
Is the same for any script meant to be "plug and play". Check these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Banzai Badger 9 Dec, 2024 @ 3:14pm 
the tutorial does not explain any needed details about the script is located to edit and how to install it. Some people are new to Arma 3.
Sam 8 Jun, 2022 @ 6:39am 
@ALIAScartoons thank you
Sam 8 Jun, 2022 @ 1:06am 
@ALIAScartoons so where I can find what those array numbers contain ? Particles Tutorial on arma 3 wiki ?
ALIAScartoons  [author] 7 Jun, 2022 @ 11:41pm 
@Sam
Hmm, i wouldn't know where to start. There a bunch of arrays in the particle system which you need to edit to fit your needs, there is no straight forward solution you have to test-tweak-test-tweak-etc and you need to know what those array contain.
Sam 7 Jun, 2022 @ 1:36pm 
Hi Alias. how can I modify the smoke.sqf so that the round column of smoke rises up as fast as possible in Arma 3 engine . I need this for a mission to simulate launch of a big hypersonic anti-ballistic missile from silo
ALIAScartoons  [author] 31 May, 2022 @ 5:05am 
@REDBowl
:steamthumbsup:

@tizian.speer
Yeah, could be made a mod out of it, tho i don't have time to do it.
Major Killer [MIB] 28 May, 2022 @ 4:17am 
For the Eden Editor
Major Killer [MIB] 28 May, 2022 @ 4:16am 
I have a small problem with you script. I can't place it. Maybe I'm not clever enought to do it. So is it possible for you to make a mod from it? I mean something easy to place.
REDBowl 13 Apr, 2022 @ 11:05am 
your passion. i respect that. om glad you did lol good luck out there brother, make a good living and keep that imagination in tact. good things are out there for you! #salute
ALIAScartoons  [author] 13 Apr, 2022 @ 1:41am 
@REDBowl
Thank you man! That's very kind of you, i got into scripting by accident i would say. I didn't want to have anything to do with it because i knew how tedious and time consuming it is, but little by little, like a virus, got into me and i couldn't stop since then. Now i wish i had more time for it :)
And is not the scripting i am addicted to but creating and having an experience which then i wanted to share with people which got me on Steam workshop and YT.
REDBowl 12 Apr, 2022 @ 11:39pm 
ah, i see. yes of course. well i thank you. look at all of the hard work you've contributed here for everyone to use and play with..you seem like a humble guy but allow me to just remind you that with everything you've contributed here you really enhanced a huge part of the arma 3 landscape for customers -and for the original devs. for the life of the game in fact. all with your ideas.look at how much of it's been incorporated into content and playtime hours!.quality stuff and currently providing me hours of fun in 2022. you should be truly proud of yourself for what you've done here..it really is impressive and im thankful for it.

cheers
ALIAScartoons  [author] 12 Apr, 2022 @ 4:19am 
@REDBowl
Not without modding and needs to be done for a specific location. I tried doing it with particles and objects but doesn't look good also the engine limitation plays a big role.
REDBowl 11 Apr, 2022 @ 7:21pm 
for lava could you just find a small river or stream and color it? >.<
ALIAScartoons  [author] 7 Mar, 2022 @ 10:03am 
@Marlu
With this script i think so, i have to check.
Marlu 7 Mar, 2022 @ 8:19am 
@ALIAScartoons
I apologise, i made a mistake in what i said. I meant is there a way to make multiple actual volcano eruptions in different areas of a map.
ALIAScartoons  [author] 7 Mar, 2022 @ 4:02am 
@Marlu
I think there is a delay between eruptions you can tweak, not sure if it was implemented in this script or in the Tanoa version. I will have a look when i can
Marlu 6 Mar, 2022 @ 12:03am 
Is there a way to make multiple eruptions instead of one???
Major Killer [MIB] 10 Feb, 2022 @ 12:54am 
Can you make it as a mod for easier use?
Pleas do it
Own 11 May, 2020 @ 5:10am 
ok thx bro
ALIAScartoons  [author] 11 May, 2020 @ 2:29am 
@Own
Not sure which is the work around for that, i have zero knowledge about Life framework.
I guess you could remove the restriction from config files, which can expose you to hacking, or to add an exception for this script to work. Either way you should ask someone with more experience in Altis Life stuff
Own 11 May, 2020 @ 2:26am 
Hello, i can't execute ur script on my dedicated server, i got all time remoteExec not allowed ( Altis Life )
ALIAScartoons  [author] 17 Dec, 2019 @ 1:01am 
@=_VOLKSSTURM_=™©
Using particles will kill performance, the best way will be to have objects as lava and without a mod i can't think of a sane way to simulate lava
=_X_=™© 16 Dec, 2019 @ 8:14am 
hello! i have an idea for lava flow if you where to make the lava one large ring that increases over time and is thick enough that one could not cross it maybe 4.5 feet thick? instead of covering the entire ground like a layer of water perhaps a ring of lava , im not sure if i am communicating my thought's correctly.
ALIAScartoons  [author] 1 Oct, 2019 @ 4:20am 
@SAL2K
Yeah, depends on project, PM me with details
SAL2K 30 Sep, 2019 @ 12:04pm 
Can I hire you for some menial scripting work? Or maybe you can recommend me someone who can?
ALIAScartoons  [author] 28 Sep, 2019 @ 8:10am 
Script update!
Watch the short video tutorial for more info
https://www.youtube.com/watch?v=Fh1V2KZvF_s

For now the script is updated only on STEAM !!!!!!
I will let you know when the direct download link is updated as well.
GeckoWarrior 2 Nov, 2017 @ 2:37pm 
@ALIAScartoons I tried TANAO VOLCANO Script. It works correctly. ;) So I use it for my mission. I wish you could fix the VOLCANO Script-DEMO. :) . Thank you for your help! :steamhappy:
ALIAScartoons  [author] 2 Nov, 2017 @ 10:16am 
@GeckoWarrior
To be honest i don't remember if i fixed this script after the ARMA update which broke the sound.
I will have a look. Did you try the TANOA VOLCANO script? That one is fixed.
GeckoWarrior 2 Nov, 2017 @ 7:00am 
@ALIAScartoons Hi. It appears that there is no more sound played when there is an eruption. :( The problem is the same in my mission and in your showcase scenario. Do you think you could fix it?
ALIAScartoons  [author] 11 Apr, 2017 @ 1:22am 
ToxMav 10 Apr, 2017 @ 5:53pm 
is it possible to make a nuclear fallout, that actually has particals that destroys buildings and deals damage?
Kropolis 20 Oct, 2016 @ 1:48pm 
@Cuda' Luda' You are hillarious. c:
ALIAScartoons  [author] 31 May, 2016 @ 1:36am 
@Grandpa Joestar
Yeah, is something i thought about, especially that i already made a while ago a rock slide script (not publicly released yet) and you already take damage if you get too close to volcano.
My concern is the particles count. Also ARMA particles don't look so great in some cases. Needs testing. I think i can find a compromise.
Thanks man, keep the ideas coming!
Pfc. Hungry P Tiredman 31 May, 2016 @ 1:22am 
It may be a little crude, bu what if the lava was just, basically lava rocks that dealt damage on contact? it seems it would certainly be easier to accomplish. As I said, a little crude but if it looks stupid, but works, it ain't stupid. :fhappy:
Cuda 23 May, 2016 @ 11:31am 
Oh ok, I wish there could be a Godzilla Mod, destroying Altis.
ALIAScartoons  [author] 23 May, 2016 @ 1:02am 
@Friend
Water in ARMA is an issue. The only way for now to simulate tsunami is using particles and i don't know if there is a way to make that look good enough.
Sometimes (hopefully) soon i'll release a tornado/blizzard/duststorm/wind script i'll do some tests to see if is something that can be done about tsunami as well.
Cuda 21 May, 2016 @ 5:43pm 
Cool, can you make a "Tsunami Script" next? I love the weather, disaster stuff.
PHANTOM 18 May, 2016 @ 9:29pm 
Awesome man looking forward to it!

It would be nice to have a cool lightning script that has some custom realistic lightning sounds. One script out there kinda does that but the zeus bolts are too loud and destroy buildings sometimes when they hit.

Anyways good luck with it, good work with all your sweet scripts.
ALIAScartoons  [author] 18 May, 2016 @ 12:17am 
@PHANTOM
Thanks man! Thunderbolt is the script i'll release next :)
PHANTOM 17 May, 2016 @ 5:21pm 
That's a very cool effect. I'd love to see a thunder script, something that adds ambient lightning bolts and lights up the sky and small areas on the map at night.