Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

General Abilities Overhaul
41 Comments
-(SH)- Nummer90 16 Mar @ 11:33am 
Thank you very much!
Minion-J  [author] 16 Mar @ 11:06am 
Be my guest :) Use anything you would like
-(SH)- Nummer90 16 Mar @ 10:08am 
Heay Minion-J, are you still interested in working on your mod? If not, would you be ok with me using a few assets you created?
Minion-J  [author] 18 Feb, 2019 @ 9:05pm 
hmmm don't know then, sorry.
MadMcBest 18 Feb, 2019 @ 4:06pm 
Thank you very much! But as it looks it does not work yet. I tested and my gallic hunters sniped at a slinger unit. My archers still had the hidden symbol on while shooting, and the slingers who have the same range did not shoot back. I also tested a custom battle, so it is not a savegame issue. If it matters: Snipe and Stalk icons still show up on the archers unit info.
Minion-J  [author] 9 Feb, 2019 @ 8:07am 
@MadMcBest - Merry Christmas - https://app.box.com/s/4nxteq0yyy0zjz4ztrncx5100236h2rw

Drop that file in your rome 2 data folder and enable in mod manager. Should do the trick.
MadMcBest 8 Feb, 2019 @ 7:13pm 
Minion-J. You seem to be an able modder. I figured out that the AI react odd (passive) to the stalk and the snipe ability of Gallic Archers. If the Archers fire, the AI oftenly suffers the fire without moving or attacking, not knowing where it comes from. I think the only solution, and a simple one, is to REMOVE the snipe ability completely. It is unneccessary anyway. Could you do that for us please?
Cosmin23 6 Jan, 2019 @ 3:02am 
Ok then.
Minion-J  [author] 5 Jan, 2019 @ 8:08pm 
Probably not :(

Anyone else is welcome to rework it and reupload.
Cosmin23 2 Jan, 2019 @ 8:23am 
Will this mod ever get updated?
mini_lancer 11 Aug, 2018 @ 8:01pm 
do take your time! Hopefully will see this working again some time soon :D
Minion-J  [author] 11 Aug, 2018 @ 2:29pm 
wellllllll... this one is more modding intensive than most of my other ones. Between that and the fact that they've changed the game so drastically since I made this, it will take sometime. I may work on it again sometime but it will probably have to go toward the bottom ofthe list :(
mini_lancer 11 Aug, 2018 @ 9:21am 
now that the abilities are all reworked in the new patch will you be taking a look again at this?
DrinkEnemyBlood 26 May, 2018 @ 9:56am 
so it's not working correctly then?
Sergio 28 Dec, 2017 @ 3:15pm 
I love this mod, but update please..
Minion-J  [author] 5 Dec, 2017 @ 7:26pm 
Doubtful, I also need to update. Will do as I have time.
flamingrubys 5 Dec, 2017 @ 5:50pm 
is this save game compatble?
Minion-J  [author] 8 Nov, 2017 @ 5:50pm 
Thanks!

We shall see.
-(SH)- Nummer90 8 Nov, 2017 @ 1:07pm 
I LIKE your Mod!
Will you be updating for Power & Politics Update?
Mazzini 20 Jan, 2017 @ 3:52pm 
thank you
Minion-J  [author] 20 Jan, 2017 @ 10:30am 
I don't know of anything offhand, sorry.
Mazzini 20 Jan, 2017 @ 8:29am 
greetings. I search for something, do you know where I could find simply "slower" commander's abilities, so they take much more time to "recharge". thank you
Minion-J  [author] 11 Jan, 2017 @ 3:06am 
hmm well try with a fresh campaign n let me know if U still have that. If so I'd say it's conflicting with some other mod.
Lord Zilli 10 Jan, 2017 @ 6:03pm 
Its making my game crash dude.
Minion-J  [author] 10 Jan, 2017 @ 4:58pm 
It should be bro, 95% sure.
Lord Zilli 10 Jan, 2017 @ 1:26pm 
Its not save game compatible?
Minion-J  [author] 2 Aug, 2016 @ 5:45pm 
Welcome bro
FriskyCheeks 1 Aug, 2016 @ 9:55am 
good stuff, thank you!
Tlacuache 13 Jun, 2016 @ 12:01pm 
Thanks a lot for the Reply :D I'm gonna test my abilities then :)
Minion-J  [author] 10 Jun, 2016 @ 1:44pm 
Tlacuache, yes you can, that's what I did for these, I just tweaked a few of the vanilla ones also. There are 17 dummy abilities that are blank and available for use You can use all of them you just can't make more.

honestly magnar's video will do a much better job explaining than I can.

https://www.youtube.com/watch?v=g8knIIK1Xg8&list=PLmtG8Z54VtqjC_HovpY948lmmOuxRd66q&index=28
Tlacuache 10 Jun, 2016 @ 11:29am 
Hello. Can you please tell me if it's possible to make new special abilities without replace the vanilla? and how excactly? (I mean the required tables not the procedure :P)
Minion-J  [author] 29 May, 2016 @ 5:13am 
Gracias Amigo!
Tenerife_Boy 29 May, 2016 @ 3:09am 
Minion-J. Absolutely great addition to the game bro!!
Minion-J  [author] 23 May, 2016 @ 6:10pm 
U got it man! hope u like it.
RexJayden 23 May, 2016 @ 5:32pm 
Excellent! Thanks for your modding efforts Minion-J. :KneelingBow:
Minion-J  [author] 23 May, 2016 @ 3:55pm 
yes it does :) it plays nicely with almost anything.
RexJayden 23 May, 2016 @ 2:53pm 
Mod sounds fantastic! Does it play nicely with Traits, Talents, and Toadies? :westernromanempire:
Minion-J  [author] 19 May, 2016 @ 11:32am 
Thanks Heinrich! always nice to hear from a fellow modder :)
✠ Heinrich von Preußen ✠ 19 May, 2016 @ 9:36am 
Yeah that one will definitely complete my "must have collection". Good job!
Minion-J  [author] 19 May, 2016 @ 5:18am 
I appreciate that Leuname. This one did take A LOT of work, lots of moving parts. I'm just hoping people enjoy it :)
Jesus Loves You^_^ 19 May, 2016 @ 5:04am 
Now that's I call a very needed improvement mod. To say ''good work'' would be too little. It's epic. Keep on this direction. Thanks a lot.