Killing Floor 2

Killing Floor 2

Island Of The Damned
19 Comments
noobient 30 Oct, 2017 @ 3:26pm 
Map is wonderful BUT spawns are still WAY too rare and too far away. Incredibly easy to win on this map.
One Man Gaming 16 Sep, 2016 @ 3:22pm 
Seems nice on pictures, have to check it out. Thanks for uploading it.
Certified Source of Hydration  [author] 9 Sep, 2016 @ 7:32am 
I have tweaked the spawns and improved the overall performance of the map, also geting rid of the nasty culling. Let me know if there is anything else that needs tweaking! :)
zachjd 9 Sep, 2016 @ 2:43am 
Spawns are so far away makes Hell on Earth feel like Normal. Also huge framerate drop when switching from day to night.
Hokia 30 Jul, 2016 @ 3:14am 
I wanted to preface this comment by saying that I love the setting you are going for with the sunset + forest + rock formations. I do have the following criticisms however:

- Performance is very poor. Removing soem of the foilage or dynamic lighting would help a great amount

- directional lighting is still on the terrain during "night mode"

- The ground is flat except for the very edge of the cliff which is incredibly jarring. IMO it would be best to have a rock cliff with the ocean beyond it and a fence along it.

- The grass has large square cut outs around the rocks which looks unrealistic. You should make them blend more seemlessly if possible.

- the terrain ould use more variation. Some more smaller rocks that could obstruct the player or server as vantage points

- I think the skybox is a poor choice for the sunset. I understand that this may be a placeholder however.

- The day to night transitions cause EXCESSIVE lag spikes. Anything to remedy it would be great.

NEXT 29 May, 2016 @ 4:29pm 
nice work
boss spawn
NEXT 28 May, 2016 @ 5:37pm 
good update
but Boss don't spawn
Certified Source of Hydration  [author] 28 May, 2016 @ 2:05pm 
@Johnson yes i just did and put screenshots in. I'll try tinkering with the spawn and see if that helps. :)
Johnson 28 May, 2016 @ 1:30pm 
there is really no zed spawn,did you try to host ser with this map?
Certified Source of Hydration  [author] 28 May, 2016 @ 10:55am 
@Parody-of-Eve Hi, it should be going grapnd however I keep hearing this no Zeds which makes no sense to me, I've uploaded w screenshots showing i get Zeds spawning in when I play. I'm really puzzled to waht it could be.
Parody-of-Eve 28 May, 2016 @ 9:02am 
How's the progress for this map? Still no spawning Zeds :Sadclot:
Johnson 26 May, 2016 @ 10:52am 
no zeds output when the game just start
Certified Source of Hydration  [author] 23 May, 2016 @ 10:54am 
That's very odd. Zeds spawn fine on my end, I'll have a look
NEXT 22 May, 2016 @ 3:49pm 
Zeds don't spawn for me.too
Sciemniak ツ 21 May, 2016 @ 2:29pm 
Zeds don't spawn for me. Also map is too empty and flat like table.
Certified Source of Hydration  [author] 21 May, 2016 @ 5:02am 
@Johnson That is a quick low poly crystal that i made with an emissive material, just to give a little bit of detail to the model. I'll be the first to admit modeling is not my strongsuit lol :)
Certified Source of Hydration  [author] 21 May, 2016 @ 5:01am 
@BizzyJEDI I'll keep note of your suggestions, thanks for the feedback :)
bizzyJEDI 20 May, 2016 @ 12:05am 
Keep it up, looks good so far, more eye-candy and functionality should do the trick for this map... I would probably think in making some of those "mounds" into a cave, that could lead underground and connect to another side... Just an adjustment like this makes a "static world" become more alive, but that is up to you, the map creator.... :steamhappy: