Stellaris

Stellaris

6 Trait Picks 3 Trait Points Updated
66 Comments
dcasez  [author] 17 Dec, 2024 @ 7:06pm 
Thanks for that, didn't realize they added that text at some point. Should be updated and good now for robots hopefully.
McSp117 14 Dec, 2024 @ 4:45pm 
You have to add the line "robotic = yes" into the machine and robot sections. that fixed it for me.
gordon_55 27 Nov, 2024 @ 10:31pm 
robots!!!
dcasez  [author] 13 Nov, 2024 @ 4:59am 
Not sure why that is happening or how to fix it. ; (
Dragsa 8 Nov, 2024 @ 2:05am 
After using a playset just with this mod, the problem is still there. I am not sure how I broke my game this hard. :D
And just to clarify, on species creation it always worked, just in game there is no pop assembly. There is Pop Assembling Capacity. But the message says “There are no species that can be assembled on this planet.”
Dragsa 8 Nov, 2024 @ 1:48am 
Just unsubscribed, resubscribed and reactivated the mod. Unfortunately still the same issue in my savegame. On the start of the next month my pops are not being assembled anymore. I can just guess there is a weird incompatibility with one of my other running mods. I will try to find the one causing the issue
dcasez  [author] 7 Nov, 2024 @ 7:21am 
Updated again, see if that fixes it. I added back the part I removed. The only thing I have now changed is just what game version it says its compatible with... Seemed to work still on species creation.
dcasez  [author] 7 Nov, 2024 @ 4:51am 
Hmm, not sure about that problem, and not sure why the change would break it.

I did remove a define that looked to be incompatible/irrelevant now. But it was only relating to max traits in the define where it no longer exists...
Dragsa 6 Nov, 2024 @ 5:46pm 
I am very sorry to say this, but before your most resent update it was working for me, but now there is no pop assembly for my robots anymore. Being individualist machines this is kind of a big problem. Deactivating the mod solved the pop assembly problem. Hope this is just my isolated issue (using 30ish Mods).
dcasez  [author] 5 Nov, 2024 @ 2:25pm 
Seems to work now with a slight update. Thanks for letting me know that it was not working.
jgthelan 29 Sep, 2024 @ 8:30am 
doesn't seem to be working
YoloDaSeal 10 Sep, 2024 @ 7:29pm 
Hi! Does this need a update or should it work with 3.12?
macubus 16 Apr, 2022 @ 1:51am 
Works with game version 3.3.4 ... thank you.
dcasez  [author] 3 Oct, 2021 @ 1:23pm 
no problem, glad it works!
Spesh 2 Oct, 2021 @ 11:35pm 
yup, works like a charm. appreciate the speedy fix! soz about the slow reply lol
dcasez  [author] 25 Sep, 2021 @ 10:08pm 
oops, yeah, put a 3 instead of a 6 there. should be good for real now.
Spesh 25 Sep, 2021 @ 9:04pm 
yeah, it seems to only be giving me 3 points and 3 picks, not 6 picks
Spesh 25 Sep, 2021 @ 8:59pm 
Doesn't seem to be working on my end
dcasez  [author] 24 Sep, 2021 @ 7:44pm 
Let me know if it works or not. Should work though.
dcasez  [author] 24 Sep, 2021 @ 4:40pm 
I'll try to look into it tonight or tomorrow if I can.
Darsia / Reiker 23 Sep, 2021 @ 5:47pm 
Any chance for an update for Lem? My Machine Empires have no growth when I have your mod on. :(
dcasez  [author] 16 Apr, 2021 @ 7:34am 
Updated for 3.0.*
Let me know if there are any issues. Going to be playing the game later this week.
dcasez  [author] 29 Nov, 2020 @ 10:20pm 
Updated for 2.8.*
Should have worked before updating, didn't adjust any of the code, just made it so it wasn't showing outdated.
< blank > 28 Nov, 2020 @ 3:45pm 
Does not work for 2.8
dcasez  [author] 25 Jul, 2020 @ 9:21pm 
I don't think the code has changed from looking at the game files, so it should work fine still. Updated to 2.7.* so that it shows its not outdated.
That Random Alien 19 Jul, 2020 @ 12:20am 
I'm not sure why, but the mod doesn't seem to be working at all at the moment
Moloch 10 Dec, 2019 @ 3:26pm 
Ty for the Update mate
dcasez  [author] 25 Oct, 2019 @ 1:01pm 
updated for 2.5
dcasez  [author] 25 Oct, 2019 @ 6:53am 
Bummer, will look into it and see if I can fix it this weekend.
TiggiSpam 24 Oct, 2019 @ 11:32am 
Quick heads up, Lithoids made some changes to traits which unfortunately broke this mod :(
dcasez  [author] 6 Jun, 2019 @ 8:22pm 
Updated, haven't tried it out on 2.3 but should work unless some major changes were done to traits.
Philosopher of Aesthetics 5 Jun, 2019 @ 4:31am 
Please update to 2.3
dcasez  [author] 6 Dec, 2018 @ 6:32pm 
Seems to work fine, just updated to not show out of date. ; )
dcasez  [author] 6 Dec, 2018 @ 3:03pm 
I'll take a look tonight. Might be time to jump back in to some Stellaris.
anitachall 6 Dec, 2018 @ 1:50pm 
The mod is no longer compatible with the 2.2 rework.
dcasez  [author] 30 May, 2018 @ 3:23pm 
I think the mod should work fine. I will update it to show compatible later tonight.
katiekat3000 28 May, 2018 @ 3:09pm 
will this be updated for 2.1?
dcasez  [author] 22 Feb, 2018 @ 10:50pm 
i think its probably fine, let me know if it doesn't work, will update soon so that it will show its compatible
TheMule 22 Feb, 2018 @ 3:51pm 
2.0 compatible?
kinngrimm 24 Dec, 2017 @ 1:50am 
ty saviour from my neurotics :) and happy christmas
dcasez  [author] 23 Dec, 2017 @ 7:26pm 
No problem, updated.
kinngrimm 20 Dec, 2017 @ 12:14am 
Seems still to work for 1.9. would you update anyways please, so i wont have to see the red exclamatiion mark :)
dcasez  [author] 10 Oct, 2017 @ 4:34am 
its been updated to work with 1.8.1 which makes it incompatible with 1.8. I think 1.8.1 should be out of beta pretty soon.
Inkvisiit 9 Oct, 2017 @ 10:03am 
Wazzup, did this mod suddenly stop working or what? anyone else have any problems? Using 1.8 and I see only 2/5 trait points and picks.
dcasez  [author] 28 Sep, 2017 @ 7:09am 
It broke all trait mods. As long as you disable them until they update, everything works right.
TSP 28 Sep, 2017 @ 6:17am 
@dcasez 1.8.1 broke even Paradox' own trait system (You can see it on the forum)
dcasez  [author] 27 Sep, 2017 @ 9:42pm 
1.8.1 beta borked it again, updating to 1.8.1 beta compatible as it fixes a lot of bugs, will be incompatible with 1.8
dcasez  [author] 22 Sep, 2017 @ 10:39pm 
Think I fixed it, also added +1 max and +1 point to robots and machines so they benefit as well.
dcasez  [author] 22 Sep, 2017 @ 9:20pm 
They changed the way its handled. Still trying to work out how to do it. ; /
Omegilla 22 Sep, 2017 @ 7:07am 
Will this mod be getting updated for 1.8?