Total War: WARHAMMER

Total War: WARHAMMER

Double (x2) Building and Research Times
66 Comments
Starfoth The Burgundy Silk Rug 7 May, 2018 @ 11:20am 
How do I edit the mod and make it so that research is (4x) for long, drawn out games?
{R.o.T} Karelian 29 Oct, 2017 @ 9:13am 
Can you make this for ME ? thx
Graf Prizrak 31 Aug, 2017 @ 12:19pm 
Dresden, Good day. Your mod is very interesting and useful for the game. However, to improve tactics, it would not be bad if it does not make it difficult for you to make a mod for a 4-fold slowdown. I apologize for the bad english.
viranto 26 Aug, 2017 @ 7:43am 
Hope you make it for tww 2 too :) the Techtree is in every game always to fast. In TW, in CIV, in Endless Legend, Endless Space. Always :D
Ezekiel 21 Aug, 2017 @ 11:54am 
okey thx for the info :)
Dresden  [author] 20 Aug, 2017 @ 12:40pm 
both
Ezekiel 19 Aug, 2017 @ 11:53pm 
Maybe a stupid Question, but will this affect only the Player or also the AI Factions ?
Dresden  [author] 17 Aug, 2017 @ 3:27pm 
probably, if it loads before it yes
Baleur 17 Aug, 2017 @ 3:11pm 
Compatible with radious??
{R.o.T} Karelian 10 Aug, 2017 @ 1:29pm 
thank you.you rock
Dresden  [author] 10 Aug, 2017 @ 11:38am 
Updated for Norsca patch
{R.o.T} Karelian 10 Aug, 2017 @ 9:55am 
can you update it for Norsca dlc pls? when only this mod active it crashes at launch
Dresden  [author] 30 Mar, 2017 @ 1:37pm 
yes
Alex the Great 30 Mar, 2017 @ 4:11am 
Would this still work for the current patch?
Dresden  [author] 27 Feb, 2017 @ 12:55pm 
Updated for Bretonnia DLC/patch
半月秋红 14 Dec, 2016 @ 5:37pm 
To make a slow development have what use??
Tanaka 11 Dec, 2016 @ 12:15pm 
Ah ok if some were one turn it must be working then because now they are two turns. I was so used to most buildings taking four turns with this mod. Thanks!
Dresden  [author] 11 Dec, 2016 @ 11:50am 
Which ones? I changed all the ones I could find, granted some were 1 turn so it won't be that noticeable
Tanaka 10 Dec, 2016 @ 6:59pm 
Thanks for updating! I seem to still be getting the same build time for some of the elf buildings?
Dresden  [author] 10 Dec, 2016 @ 3:55pm 
Updated for latest DLC
Dresden  [author] 10 Dec, 2016 @ 2:01pm 
They changed these tables and I don't have an updated schema yet to add them, will try to work on that today.
Tanaka 10 Dec, 2016 @ 1:15pm 
Update for Elves?
Dresden  [author] 30 Oct, 2016 @ 11:36am 
I changed them in the files - not sure why they wouldn't be in game. Maybe a mod conflict?
Nukular Power 29 Oct, 2016 @ 8:50pm 
doesnt increase new dwarf factions build times it seems, but does research
Dresden  [author] 20 Oct, 2016 @ 11:30am 
Updated for latest DLC/patch
Phangtastico 26 Sep, 2016 @ 2:10pm 
I've quite enjoyed using this mod, although I think I'd prefer a 1.5 multiplier rather than the full 2.0, it seems to drag a bit.
Nukular Power 18 Sep, 2016 @ 5:17pm 
Just wanted to say thanks for keepign this updated, couldnt play without it. would be nice to have a growth/income version too, if beyond scope a bit :)
Greyscale 3 Sep, 2016 @ 4:02pm 
So simple but changes the game so much!
Thanks a mil for keeping it updated!
Dresden  [author] 1 Sep, 2016 @ 12:22pm 
Compatible with today's update/DLC.
Dresden  [author] 28 Jul, 2016 @ 12:46pm 
Updated for today's patch/DLC.
☩ Armoured ☩ 21 Jul, 2016 @ 6:14pm 
why would anyone wanna do that?!
Dresden  [author] 30 Jun, 2016 @ 10:28am 
Updated for latest patch.
Gas Head 18 Jun, 2016 @ 5:35pm 
Yep I realized :steamhappy: . I made myself a little mod which halfes growth rate for every building. Growth still seems too much though, even if it is halved.
Dresden  [author] 18 Jun, 2016 @ 5:33pm 
Its just build and research times.
Gas Head 18 Jun, 2016 @ 1:19am 
Is growth rate affected in some way? If not, will this be unbalanced?
Gooby02 10 Jun, 2016 @ 2:34pm 
Does it work with radious?
Maff 6 Jun, 2016 @ 6:36pm 
@Months I highly recommend using this with a Chaos Invasion delay mod such as the "Chaos please WAIT! - Delay for Chaos Invasion" mod. It works very well with this, in my opinion.
Months 6 Jun, 2016 @ 5:15am 
@ Dresden, i like the thought about prolonging this Dresden. But wont it fuck up you're game in the late stages when Chaos arrives and you do not have high enough building tiers and research progression when you need it against them?

Know that i have not yet reached the stages against Chaos, its just a thought.
Korpse 1 Jun, 2016 @ 7:29pm 
Awesome mod dude! Love me some long drawn out campaigns! Any chance of making a 3x,4x,etc in the future?
codling375 30 May, 2016 @ 3:20am 
Apologies, seems to of fixed itself. :/
codling375 30 May, 2016 @ 3:13am 
Hey, I was using this mod last night and for some reason its not working today (I haven't added or removed any mods since). Any suggestions? Good mods by the way (on this and Atilla) :)
Briks 30 May, 2016 @ 2:47am 
Could you please make a mod that doubles unit upkeep? It would also need to halve garrisons, to maintain some balance.
I like playing with less units. I get more time to watch them fighting close up, and less time way up in the clouds moving ants around.
neit 28 May, 2016 @ 1:46pm 
nvm twice as long read just now qq
neit 28 May, 2016 @ 1:46pm 
i am so probably dumb ,this mod is intended to be x2 faster or slower ?
Jason Goldstriker 27 May, 2016 @ 10:30am 
Is it possible you could make a mod that it is 2x the speed with building and research time :)?
Tanaka 26 May, 2016 @ 4:58pm 
Thanks for this Dresden. Will you be making a mod that doubles the costs of everything as well?
Sergeant Lamp 26 May, 2016 @ 5:28am 
Its mostly for people after they've beaten it normally once. The times are already decently long.
Kharn the Bloody 25 May, 2016 @ 3:42pm 
Is this compatible with Radius mod?
Dresden  [author] 25 May, 2016 @ 3:31pm 
I always prefer longer/more difficult myself. I am sure someone will make a 1 turn mod, I dont understand the appeal of that personally. Why not just play custom battles at that point.