Stellaris

Stellaris

System Variety - Galaxy+Cluster mod
21 Comments
Winter Wolf 5 Oct, 2017 @ 8:05pm 
According to the client this isn't compatible with 1.8 or anything past 1.1.
Marisa Fan 19 May, 2017 @ 2:16pm 
Someone has made a multiple galaxy pack hasn't been updated.
kinngrimm 17 Sep, 2016 @ 7:35am 
i love galaxy mods. Sadly they are most of the time not compatible with each other ^^. So i am glad to see that you took it onyourself to combine a few. Thanks for that! I would like therefor to give you some suggestions which may make good additons.
You seem to have already increased the center area, which by vanilla was left out, so "Galaxy Centers" may not be needed, but "Galaxy 2.0 Core Systems" provides optional age based changes which has influence on species seed and fallen empires
By default i have "Realistic Stars" subscribed, the variety to galaxy creation is soemthing i really like. While While those i see essential "Dark Galaxy" which is easier on the eyes then vanilla. There is one Dark Galaxy mod without FoW, but i am not sure that would be wise from gameplay aspects, though more realistic.
Deranged 101 20 Jul, 2016 @ 8:59am 
Thanks for the update - subbed and will give this a drive for my next campaign!
Macmillant  [author] 19 Jul, 2016 @ 11:47pm 
There is no reason why this part of my MODs wouldn't continue to work with the current or any further updates to the game :)
Deranged 101 19 Jul, 2016 @ 6:44pm 
Does this work with the latest version of the game? I see that this hasn't been updated in over a month... Thank you!:tech:
Adnan 18 Jun, 2016 @ 11:58pm 
Random Galaxy more interesting that organized one, thanks:steamhappy:
Macmillant  [author] 6 Jun, 2016 @ 3:39am 
Entity from what I can see just refers to a graphical object like a planet or a ship. IE letting you prescribe/override what a particular planet looks like what I did in the dead world mod.

Change orbit is fairly well described in the examples.txt file as a short cut to do orbit_distance. Though I find it a useful way to set spawning distances from the centre for the most part I don't use it between planetary objects unless I'm using it as a particular set distance. There's also Paradox's forums that have a mod section after you log into them. That may be of use.
KaiserKatze 6 Jun, 2016 @ 2:24am 
since you are an expert in system generation,
i want to ask you a question:
what does variable entity and change_orbit mean in your opinion? :steamhappy:
KaiserKatze 6 Jun, 2016 @ 2:22am 
i would like to check out such mod if there is one :D
btw do you want to join our modder group
https://steamhost.cn/steamcommunity_com/groups/stellarismodders
Macmillant  [author] 6 Jun, 2016 @ 2:20am 
I'm going have to remove that picture I think...
KaiserKatze 6 Jun, 2016 @ 1:24am 
does the 4th preview pic mean 2 systems in one universe at the same time?
Macmillant  [author] 4 Jun, 2016 @ 5:37am 
Haha! Yes, absolutely safe! :P To be fair Waiths would make a good game event too.
Eisvisage 4 Jun, 2016 @ 5:32am 
No enemy will have a chance to survive against our newest invention: Self-replicating machine warriors! They are strong, absolutely safe, reliable, completely loyal and totally not willing to exterminate all life in the universe :P
Macmillant  [author] 4 Jun, 2016 @ 5:29am 
Haha, you raise a fair point! I hear the 2nd galaxy is full of a vampire-like telepathic race who feed on the "life-force" of humans... *cough* Wraiths *cough*. So I'd be careful what you wish for! I'm not sure we have access to the files that would allow 2 galaxy spawns.
Eisvisage 4 Jun, 2016 @ 5:20am 
Okay, "maybe" those are valid arguments xD But... nope. I need two galaxies XD ;)
Stargate :D
Macmillant  [author] 4 Jun, 2016 @ 4:22am 
Ah, sorry about that. Not sure if it's really necessary to have more then one when you can have a 20K star galaxy. Or when even with a 2K galaxy on my mod there are almost 90K planetary bodies.
Eisvisage 4 Jun, 2016 @ 2:22am 
The thumbnail made me believe for a moment that someone finally made a mod with several galaxies :(
Macmillant  [author] 27 May, 2016 @ 2:27am 
[UPDATE]: New optional mod System Variety - Dead world: Colony Ship Start. This is compatiable with everything. Simply change you race/spieces starting system to the 'custom_colony_start'.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691851232
Macmillant  [author] 23 May, 2016 @ 10:08am 
@biship - "Changes the way cluster spawns work to be more varied and does away with even spacing. There are still clusters but they are more vaired." If you are happy with how the map spawns people in and their locations in relation to each other then don't get it. If you want it to be a bit more random then get this.
biship 23 May, 2016 @ 8:16am 
Does this extend on System Variety - Galactic Wonders? How?