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You seem to have already increased the center area, which by vanilla was left out, so "Galaxy Centers" may not be needed, but "Galaxy 2.0 Core Systems" provides optional age based changes which has influence on species seed and fallen empires
By default i have "Realistic Stars" subscribed, the variety to galaxy creation is soemthing i really like. While While those i see essential "Dark Galaxy" which is easier on the eyes then vanilla. There is one Dark Galaxy mod without FoW, but i am not sure that would be wise from gameplay aspects, though more realistic.
Change orbit is fairly well described in the examples.txt file as a short cut to do orbit_distance. Though I find it a useful way to set spawning distances from the centre for the most part I don't use it between planetary objects unless I'm using it as a particular set distance. There's also Paradox's forums that have a mod section after you log into them. That may be of use.
i want to ask you a question:
what does variable entity and change_orbit mean in your opinion?
btw do you want to join our modder group
https://steamhost.cn/steamcommunity_com/groups/stellarismodders
Stargate :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691851232