Stellaris

Stellaris

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System Variety - Galaxy+Cluster mod
   
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23 May, 2016 @ 2:53am
10 Jun, 2016 @ 2:03am
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System Variety - Galaxy+Cluster mod

Description
THIS MOD WILL WORK STANDALONE.

SECONDLY, this does not spawn multiple galaxies! We (MODDERS) do no have access to the code to change that kind of thing. The 4th picture simply shows the examples side by side so you can see a very populated galaxy vs a mostly unpopulated one.

MAIN MOD: System Variety - Galactic Wonders
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685891076

Bringing together the ideas of Taw's - MOD: "No Clustered Starts" with Langor's MOD: "Galaxies Unlimited 1.0.2" for my own MOD: System Variety - Galactic Wonders. Both mods are brilliant in their own right and compatiable with my main MOD. This just consolidates those ideas a little for use with my MOD.

Galaxies Unlimited 1.0.2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=682835797

No Clustered Starts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=687226658


System Variety - Cluster + Galaxy MOD:
Changes the way cluster spawns work to be more varied and does away with even spacing. There are still clusters but they are more vaired. Taw's MOD got rid of them all together. My change is more in line with the idea of my System variety MOD. Most notiable changes are to the galaxy center and how the game treats that for spawning.

Galaxies Unlimited provided the base for the galaxy generation sizes. I usually play on a 2K size. Anything bigger then that is too large with the other changes I have made and anything too much smaller then 100 is too small with the Galactic Wonders being 1-100% spawn chance. So the size limits have been changed to galaxy maps of 125 - 2000. I have also changed the spaw distance from the center of the galaxy and the cluster code changes have been added in there.

Compatibility:
Not compatiable with the 2 aforementioned MODs. OR any mods to do with galaxy maps - hence the creation of this MOD.
Made for OPTIONAL use with my MOD: System Variety - Galactic Wonders.
21 Comments
Winter Wolf 5 Oct, 2017 @ 8:05pm 
According to the client this isn't compatible with 1.8 or anything past 1.1.
Marisa Fan 19 May, 2017 @ 2:16pm 
Someone has made a multiple galaxy pack hasn't been updated.
kinngrimm 17 Sep, 2016 @ 7:35am 
i love galaxy mods. Sadly they are most of the time not compatible with each other ^^. So i am glad to see that you took it onyourself to combine a few. Thanks for that! I would like therefor to give you some suggestions which may make good additons.
You seem to have already increased the center area, which by vanilla was left out, so "Galaxy Centers" may not be needed, but "Galaxy 2.0 Core Systems" provides optional age based changes which has influence on species seed and fallen empires
By default i have "Realistic Stars" subscribed, the variety to galaxy creation is soemthing i really like. While While those i see essential "Dark Galaxy" which is easier on the eyes then vanilla. There is one Dark Galaxy mod without FoW, but i am not sure that would be wise from gameplay aspects, though more realistic.
Deranged 101 20 Jul, 2016 @ 8:59am 
Thanks for the update - subbed and will give this a drive for my next campaign!
Macmillant  [author] 19 Jul, 2016 @ 11:47pm 
There is no reason why this part of my MODs wouldn't continue to work with the current or any further updates to the game :)
Deranged 101 19 Jul, 2016 @ 6:44pm 
Does this work with the latest version of the game? I see that this hasn't been updated in over a month... Thank you!:tech:
Adnan 18 Jun, 2016 @ 11:58pm 
Random Galaxy more interesting that organized one, thanks:steamhappy:
Macmillant  [author] 6 Jun, 2016 @ 3:39am 
Entity from what I can see just refers to a graphical object like a planet or a ship. IE letting you prescribe/override what a particular planet looks like what I did in the dead world mod.

Change orbit is fairly well described in the examples.txt file as a short cut to do orbit_distance. Though I find it a useful way to set spawning distances from the centre for the most part I don't use it between planetary objects unless I'm using it as a particular set distance. There's also Paradox's forums that have a mod section after you log into them. That may be of use.
KaiserKatze 6 Jun, 2016 @ 2:24am 
since you are an expert in system generation,
i want to ask you a question:
what does variable entity and change_orbit mean in your opinion? :steamhappy:
KaiserKatze 6 Jun, 2016 @ 2:22am 
i would like to check out such mod if there is one :D
btw do you want to join our modder group
https://steamhost.cn/steamcommunity_com/groups/stellarismodders