Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Closer to Tabletop - [three surviving units]
381 Comments
Blade 4 Nov, 2017 @ 1:47pm 
So, author. Do you mean you stop supporting this mod, but you are making another new unit pack which include your other unit mods?
Thank you.
NosesCan'tSleep (Max) 11 Aug, 2017 @ 8:47pm 
it doesn't need an update. at this point it's just a unit mod. and those mods have not been affected by the patch
Revan519 11 Aug, 2017 @ 3:21pm 
update
Mumion der Unsterbliche 11 Aug, 2017 @ 12:10pm 
Update pls.
unsociallobster 28 Jul, 2017 @ 11:17am 
Alright, thanks for answering and creating the mods!
Cataph  [author] 27 Jul, 2017 @ 3:18pm 
No, but this mod will remain in a limbo until I have time to finish another more comprehensive unit pack. And that may take a while.

Expect the Black Knights tweak to be removed from here for the time being. Tomorrow, prolly.
unsociallobster 27 Jul, 2017 @ 3:13pm 
Lampros 30 Apr, 2017 @ 12:29pm 
Got it - and look forward to it!
Cataph  [author] 30 Apr, 2017 @ 11:44am 
Mainly because of the planned retirement of both this and the related no-tweak pack. This was somewhat put back by other things but I still intend to do something about Stubborn.
Lampros 30 Apr, 2017 @ 5:30am 
May I ask why the "Stubborn" rule implementation was removed?
Thorne 29 Mar, 2017 @ 10:53am 
Ok, thanks mate
Cataph  [author] 29 Mar, 2017 @ 9:41am 
Of course? You can do whatever you want in local. And yeah, I realize those two are very old and subpar icons, but I CBA remaking them for now.
Thorne 29 Mar, 2017 @ 9:26am 
Is it possible to tweak the mod myself for my own game? Ide like to take out the dragon slayers and change the unit cards for the other two units
PoohPus 16 Mar, 2017 @ 10:52am 
Lol, right you are XD
Cataph  [author] 16 Mar, 2017 @ 1:42am 
Dude, you've been on the list for months. Yeah yeah sure.
PoohPus 15 Mar, 2017 @ 8:51pm 
Of course, only those you've already happen to have tested yourself. I'm of course not suggesting you spend time testing other ppls mods.
PoohPus 15 Mar, 2017 @ 8:44pm 
@Cataph I'm looking to test some new mods for the collection, and would love to get your opinion on them as I go. Would you be up for that, and if so would it be ok if I added you?
Cataph  [author] 12 Mar, 2017 @ 3:21am 
I've recently used them extensively in campaign. Trust me if I say that swordsmen couldn't have done what they managed.
@nub!s 12 Mar, 2017 @ 3:11am 
Oh I agree, just the melee units, for the cost of the Reiksguard foot I wasn't expecting them to perform so badlythats all, not knocking your modding, quite the opposite, just a request from a fan :)
Cataph  [author] 12 Mar, 2017 @ 1:51am 
The game doesn't revolve around melee att and def only.
@nub!s 11 Mar, 2017 @ 11:56pm 
Any chance you could tweak the Footknights? Their stats are worse then swordsman, doesn't feel worth the cost or time.
Cataph  [author] 1 Mar, 2017 @ 11:05am 
Anything that mentions "Reiksguard" should affect them too, just like Huntsmen are a non-gunpowder missile unit.
Carlos Danger 1 Mar, 2017 @ 11:02am 
Hey Cataph I love all your mods, thank you for your hard work! A couple quick questions, are the Foot Reiksguard affected by Karl Franz' reduced reiksguard upkeep trait? Also is there anything in the "red" skill tree for lords that affects either the foot reiksguard or the huntsmen? Finally are either of those units affected by the technology tree? Thanks for your time.
CapybaraConnoisseur 1 Mar, 2017 @ 8:34am 
Animation is in the game already, the SFX/VFX is messed up tho, if you go to audio_projectiles in Databse, or Pack manager you can find it there under ghostly_howl, terrorgheist_shriek.

I tried to change different values and don't know if I do this correct or not.

I have extracted every single sound file from the game, problem is all files have no names it's just random numbers.
Cataph  [author] 1 Mar, 2017 @ 8:19am 
Considering those are just special animations and not abilities, I doubt we can do anything about it.
CapybaraConnoisseur 1 Mar, 2017 @ 7:34am 
Hi. Just want to ask if you're able to do one thing? I'm struggling, since CA won't fix this and I try to do it myself but I got no skill in modding :D.

What I'm trying to do is to fix Banshee Ghostly howl, and Terrorgheist death shriek, I tried different values in Database editor, but it's not working.

Her speciall attack, goes underground, launch custom battle, place her on the wall, or watch under terrain with camera mod.

http://i.imgur.com/2QMchfi.jpg

I have extracted audio files, going to test if they work and if you can add custom sounds. Her and Terrrorgheist SFX are messed up in the game.
eL_MoJo 28 Feb, 2017 @ 2:11am 
Thanks for stil updating this!
k|Aquila Mars 27 Feb, 2017 @ 12:00pm 
Never shall this be forgotten :steamsad:
Cataph  [author] 25 Feb, 2017 @ 1:27pm 
Notice: by the 27th the bretonnian units this pack added (pilgrims, questing and errant knights) are being absorbed by the official versions that will come up.

Most tweaks will also be removed for the time being until I can assemble a new pack with new features. Until then, this pack is gonna stand.
Whatever happens you may count upon it being crash-free so don't worry.
Cataph  [author] 2 Jan, 2017 @ 7:35am 
@Aléxandros NooƄos
Y'know, oddly enough I can see no such problem. I have plans around mounts and stuff so it probably could be redirected in that direction.
Massive Anorak 2 Jan, 2017 @ 5:56am 
I was wonder, (looks at feet shyly) could you add in here a Unicorn Mount for Damsels of the Lady? Or did Sneaky CA make the animations only work for elves/ sister of the thorn?
LittleStinkfist 29 Dec, 2016 @ 9:54pm 
Great mod, but could I request a unit free version?:steamhappy:
Loki 11 Dec, 2016 @ 4:50am 
I know. It´s not acutally about WE. I was curious what you are saying about these wanted buffs. In my opinion they are also not needed. On the other side i really liked the idea to create a more unique feeling about a unit and remembered your tweak mod. I think theres still much potential for diversity of units in a unit group.

Anyway thanks for your reply. Have a good christmas and take your time with your changes.
Cataph  [author] 11 Dec, 2016 @ 4:45am 
There are plans. Lots of them, actually.*

Time is another matter, though.

*Before I raise expectations, I don't feel the need to tweak WE units much. If you look at their stats mid-campaign, you'll know they don't need the much-whined about buffs.
Loki 11 Dec, 2016 @ 4:40am 
Hey Cataph,
do you still intend to expand the mod? For example tweak other units to be more TT or even the new dlc units.

Thanks and keep it up!
k|Aquila Mars 10 Dec, 2016 @ 12:42am 
You mutinous git, I expected upgwades. And now I have them.
Grimaldur 9 Dec, 2016 @ 11:23pm 
Cataph you beautiful bastard. Can't wait for any future mods you might make :D
Cataph  [author] 8 Dec, 2016 @ 12:11pm 
Updated.
Grim 26 Nov, 2016 @ 7:29pm 
"Squares are for peasants and imperials" 10/10, best mod ever
Cataph  [author] 16 Nov, 2016 @ 3:02pm 
Which quest battle are we talking about again?
Merron Mist 16 Nov, 2016 @ 2:48pm 
I'm not sure if its this mod exactly or some sort of compatibility issue but I thought I'd put the warning out there and hope that someone can check and make sure if this was the case. It seems that when I try to do the very first Quest Battle with this mod active it causes my game to crash. I've deactivated and activated the mod and it only happens when this mod is active.
taiki shuttle (real) 7 Nov, 2016 @ 6:33pm 
@SmashBrown: The reiksguard are known for being heavy shock cavalry. In Total War, large units simple can't be charged down defeating the point of the reiksguard having anti-large weaponry. They would continually have to break away and charge again, in order to maintain their charge bonus advantage as one of the key features of a charge is its ability to knock over units and cause disarray in the formations.
Cataph  [author] 31 Oct, 2016 @ 9:04am 
@SmashBrown: nope, sorry, I hardly like those (insert weapon) thingies. And I don't want Halberdiers to be fully replaced.

On a side note, it looks like Southern Realms has been nominated for the Player's Choice Awards. [scontent-mxp1-1.xx.fbcdn.net]
I don't really count on winning but it's a great honour on its own. Thank you for your support and to anyone that has ever helped in the making of that mod.
At any rate, please show your support for the nominees here, whichever your favourite! [www.surveymonkey.co.uk] (time until 4th Nov.)
SmashBrown 28 Oct, 2016 @ 6:03pm 
reiksguard with halberds maybe?
Cataph  [author] 20 Oct, 2016 @ 5:20pm 
UPDATED.
Cataph  [author] 12 Oct, 2016 @ 9:06am 
Future DLC-related: as with the Flagellants, Rangers will be absorbed by the new official unit.
Cataph  [author] 4 Oct, 2016 @ 12:46am 
Uhm no, it does what it says it does.
Angelo Mors 3 Oct, 2016 @ 2:52pm 
Does it make the battles last longer?
mryupjup 21 Sep, 2016 @ 8:57am 
cool
Cataph  [author] 19 Sep, 2016 @ 2:49am 
Updated to make Dragon Slayers available to Kraka Drak if you have my latest and related mod .