Total War: WARHAMMER

Total War: WARHAMMER

A More Aggressive AI
171 Comments
Sptn777 17 May, 2020 @ 8:41am 
Is there a version of this mod for Warhammer 2
Icehound 3 Feb, 2019 @ 3:35pm 
@Turquoise-Falcon if it Does not make the A.I more likely to attack during a siege, When i am being besieged then whats the purpose behind ur mod bro ? since if the Ai is more aggressive most of the time we will spend in our castle to repel their attacs with much less casualties and if they will simply camp infront of our castle until our troops die then what did we chieve ?

is it possible to force them to attack the castle instead of waiting ?
Thunder Bagel  [author] 19 Aug, 2017 @ 7:54am 
It does not
Paprika 19 Aug, 2017 @ 6:42am 
Does this make the A.I more likely to attack during a siege, When i am being besieged?
Thunder Bagel  [author] 14 Aug, 2017 @ 8:20am 
I'm sorry. I have no idea. I'd go to totalwar.com and start a thread in the technical help section
Emrys of Ailliau 13 Aug, 2017 @ 11:54pm 
so I have an off the beaten path issue every time I exit the game all of my mods for warhammer are disabled and i have to manually reenable them on startup or the game crashes. whats the deal with that?
.Dog with a Hat on the Nose. 12 Aug, 2017 @ 11:49am 
When are you going to update?
EMPTY_ 8 Aug, 2017 @ 10:34am 
This mod makes the game so harder
Thunder Bagel  [author] 8 Jul, 2017 @ 8:12pm 
Yeah my mod is pretty small. The few changes mine makes is probably overwriting the other.
Vacloud 8 Jul, 2017 @ 8:08pm 
So I guess the Diplomatic Affinity Overhaul mod won't work with this? I had your mod by mistake with the Diplomatic affinity Overhaul mod and every seem to run fine. Probably just overwritting each other? Would be nice to get the flavor of both now I think about it.
CapitaineYolo 6 May, 2017 @ 3:10pm 
thank you ^^
Thunder Bagel  [author] 6 May, 2017 @ 3:07pm 
It doesn't conflict
CapitaineYolo 6 May, 2017 @ 2:56pm 
well there is a mod called better seige (yes, seige) ai, which claims to have done it. could you check whether it conflicts with yours?
Thunder Bagel  [author] 6 May, 2017 @ 2:46pm 
Unfortunately not. I'm not sure how to change that
CapitaineYolo 6 May, 2017 @ 2:02pm 
does this also raise their tendency to attack cities, rather than starving them out?
Doc_Calm 10 Apr, 2017 @ 8:33am 
Other than those 2 issues I was pretty happy with your sophisticated mod. It's a tough call between this & A Better AI by MINOS. (His mod seems to have the same 2 issues)
Doc_Calm 10 Apr, 2017 @ 8:28am 
Is there anyway to give the AI a modifier to help it prioritize taking Full Provinces?
Especially if it has taken the capital or both minor cities. ( My Mannifred Vamp AI let the other two factions hang onto minor cities of provinces where the Black Vamps controlled the capital.)
You could have the AI place a big negative factor on Peace Treaty or Vassel offers from factions that only have 1 or 2 cities. That might fix it fairly easily. (-:
Doc_Calm 31 Mar, 2017 @ 12:58pm 
Seems to be working well.
I just started a new campaign w/ this, & the AI has armies stamping through Reikland, probably chasing or looking for enemies. Seems like a positive.
Revan519 30 Mar, 2017 @ 11:35am 
o im on turn 120 and the empire still only at war with me im playing as the beast men idk if this a bug but it seems wired and all there army's came to me
Thunder Bagel  [author] 29 Mar, 2017 @ 8:20pm 
First one, I have no clue. The second one, yes
Revan519 29 Mar, 2017 @ 8:07pm 
dose this mod work with Diplomatic Affinity Overhaul? as well Diplomatic Options - Confederations,Diplomatic Options - Vassal All Factions
Tuttifrutti Summerlove 27 Mar, 2017 @ 6:54am 
Hi! i tried autoresolve ai buff 50% but the ai armies still want to be much bigger than you before attacking , for example with a 17 unit starting bretonnia army marienburg will only attack you (even if raiding their territory) with at least one full stack and another one with some units.
i really can't figure what table or file could change this behaviour
24 Mar, 2017 @ 1:17am 
ok, thanks!
Thunder Bagel  [author] 23 Mar, 2017 @ 1:15pm 
Yes this mod should work with UAV and Razor, this mod doesn't give the AI any bonuses nor does it change how the AI recruits units
Revan519 23 Mar, 2017 @ 9:58am 
dose this mod work with Unbreakable Alliances & Vassals
23 Mar, 2017 @ 7:42am 
will this make enemies attack my big cities?
23 Mar, 2017 @ 7:41am 
im playing greenskin again, but this time the red fangs has 2 full armies on round 5, i have no new mod other than this one, is that another side effect?
Boomerwaffen 21 Mar, 2017 @ 12:40pm 
According to CeltiK it is 100% compatibe
Revan519 20 Mar, 2017 @ 10:23pm 
dose your mod work with AI Buildings and Recruitment
BigDickMystic 19 Mar, 2017 @ 12:08pm 
Ok cool thanks alot :) My friend and I are seeking a mod that makes the AI harder.
Thunder Bagel  [author] 19 Mar, 2017 @ 11:45am 
It should work with Radious and it is compatible with those other mods
BigDickMystic 19 Mar, 2017 @ 9:40am 
Does this mod work with Radious? Also does Conquer anywhere and expanded Diplomatic options f**k with it?
Thunder Bagel  [author] 11 Mar, 2017 @ 2:34pm 
Yes
Mechavelli 11 Mar, 2017 @ 2:14pm 
Does this increase the chances of the AI fighting other AI?
Thunder Bagel  [author] 8 Mar, 2017 @ 3:47pm 
I've honestly never messed with that value but if I had to guess, I'd say that value determines how likely it is that the AI will attack an army of greater strength but like I said, I don't know for sure
Tuttifrutti Summerlove 7 Mar, 2017 @ 11:42pm 
Thanks i will try! my last question would be what this value is
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_LOCAL_FORCES_SIZE_SCALED
Thunder Bagel  [author] 7 Mar, 2017 @ 3:38pm 
Oh, use my mod with "Auto Resolve AI Buff 50%". It gives the AI an auto-resolve bonus which makes them much more comfortable with attacking. I think this should solve your issue. Let me know.

And if you still want to edit my mod, the "ALL_ENEMY_FORCES" makes the AI attack all enemies, including humans, while the HUMAN_FORCES one just focuses attacking the player.

Let me know if you have any other questions
Tuttifrutti Summerlove 6 Mar, 2017 @ 11:47pm 
PS also what , i won't bug you anymore i swear ^^ , is

CAI_TMS_TASK_GENERATOR_ATTACK_ALL_LOCAL_FORCES_SIZE_SCALED
Tuttifrutti Summerlove 6 Mar, 2017 @ 11:29pm 
Thanks very much! Another two questions if you don't mind:
-As you said i won't change much from your mod , i juts wanted to increase the value that makes ai attack my forces and settlements even when they're not unguarded , even better if they are so there will be more action , are these the values to change?

CAI_TMS_TASK_GENERATOR_ATTACK_ALL_ENEMY_FORCES
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_ENEMY_SETTLEMENTS

there is also an anti-player personality variation with HUMAN_FORCES instead of enemies but i don't quinte know how to manage it

-Ai usually is quite shy attacking , it will only if it has at least 70% chances to win in the strenght bar in my experience , is there a value to change and make it more likely to attack at lower chances like 50%-55?
Sometimes they avoid me even if they would have at least 85% advantage
Thunder Bagel  [author] 6 Mar, 2017 @ 3:08pm 
Hey, those values are proportionate to one another. So value X being 2.5 and value Y being 5 would be the same as X being 1000 and Y being 2000. Also, you're correct. If one value is double the other, the AI is twice as likely to perform that action than the other. However, with the scale being so low, any nudge of the decimal place will have a dramatic effect. That is why I always warn people who are playing around with the AI. If you make any changes that are too dramatic, you'll break the whole AI.

Good luck!
Tuttifrutti Summerlove 6 Mar, 2017 @ 9:56am 
Hi! I see that the ai tends to never attack me if my armies are around , even if they would have enough possibilities to win , in case i would like to change that , what values of your mod should i change? also , i see that many priority values are like 1.5 , 2.5 , 2 etc.. what do the differences between them do? I mean for example if a value is double the other , would the priority be doubled or there is a proportion and a max between the various behaviours?
kyfohatl 27 Feb, 2017 @ 9:47pm 
Awesome thank you very much for the quick reply!
Thunder Bagel  [author] 27 Feb, 2017 @ 7:24pm 
Yes it is
kyfohatl 27 Feb, 2017 @ 7:15pm 
Is this mod compatible with the Bretonnia dlc?
Tom 21 Feb, 2017 @ 8:13pm 
This mod is great thanks for making it
Notcognizant 15 Feb, 2017 @ 10:40pm 
agressive, no dont let the name fool you..... it s plain evil!!!!!
Working Joe 30 Dec, 2016 @ 8:40pm 
Thanks bro :)
Thunder Bagel  [author] 30 Dec, 2016 @ 3:29pm 
In the "peace" field of theCAI Deal Evaluation file, I had the likelyhood of making peace with unfriendly factions +45 rather than -45 so it essentially made them motivated to make peace with factions it hated
Working Joe 30 Dec, 2016 @ 3:06pm 
@Falcon

Out of curiousity, what was the bug?
Jaegge 28 Dec, 2016 @ 4:12am 
Thanks man :)