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is it possible to force them to attack the castle instead of waiting ?
Especially if it has taken the capital or both minor cities. ( My Mannifred Vamp AI let the other two factions hang onto minor cities of provinces where the Black Vamps controlled the capital.)
You could have the AI place a big negative factor on Peace Treaty or Vassel offers from factions that only have 1 or 2 cities. That might fix it fairly easily. (-:
I just started a new campaign w/ this, & the AI has armies stamping through Reikland, probably chasing or looking for enemies. Seems like a positive.
i really can't figure what table or file could change this behaviour
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_LOCAL_FORCES_SIZE_SCALED
And if you still want to edit my mod, the "ALL_ENEMY_FORCES" makes the AI attack all enemies, including humans, while the HUMAN_FORCES one just focuses attacking the player.
Let me know if you have any other questions
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_LOCAL_FORCES_SIZE_SCALED
-As you said i won't change much from your mod , i juts wanted to increase the value that makes ai attack my forces and settlements even when they're not unguarded , even better if they are so there will be more action , are these the values to change?
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_ENEMY_FORCES
CAI_TMS_TASK_GENERATOR_ATTACK_ALL_ENEMY_SETTLEMENTS
there is also an anti-player personality variation with HUMAN_FORCES instead of enemies but i don't quinte know how to manage it
-Ai usually is quite shy attacking , it will only if it has at least 70% chances to win in the strenght bar in my experience , is there a value to change and make it more likely to attack at lower chances like 50%-55?
Sometimes they avoid me even if they would have at least 85% advantage
Good luck!
Out of curiousity, what was the bug?