Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since May 27th the projectile tables only include stats for the four projectiles that were changed. See the screenshot. https://gyazo.com/337067a8a47c4bbac0639e1f41bb3ea6
I don't know what you mean about the outriders and pistoliers.
Regarding the mod, you object that "An insansely cheap low tier unit should not be able to kill even high tier armor units insanely quickly when used in real battle scenarios."
But regarding vanilla balance, you said, "Handgun type units fit their role perfectly, which is as a ranged unit with a lot of armor piercing to counter heavily armored units at range."
It seems like what your'e really objecting to is vanilla balance, as the DPS is exactly the same, as is the handgunner's role as an anti-armor unit. Perhaps you should direct your constructive criticism towards CA instead.
I think you highly exagerrate the effectiveness of the modded handgunners. The DPS is the same as vanilla, and the overall damage of handgunners is only *very slightly* higher than vanilla, and even then only against units with 1-9 points of armor. The results you are claiming are not reasonable. Are you confusing this with the version which doesn't halve reload speeds?
It would be a mistake to think that the vanilla game is in any way balanced in the first place. Bow units are all cheaper than handgunners/thunderers yet slaughter the more expensive unit. Outriders are a straight upgrade compared to handgunners. Half the dwarven/empire artillery is useless. High armor and AP trivialize melee attack and defense stats.
I don't know what you mean by precursor weapons.
Especially as anti-cavalry unit?
BTW, why would it be possible to equip all cavalry units in the empire with pistols as precursor weapons?
Or all elite units?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691707560
I'm just going to edit this to x1.5, see what happens