Total War: WARHAMMER

Total War: WARHAMMER

Better Battles
40 Comments
Merlos The Mad 23 Sep, 2017 @ 12:34am 
Im getting compatibility errors with this one recently.
Rustic Clover 27 Jul, 2017 @ 10:05pm 
So is this mod dead?
BigBearJD 3 Mar, 2017 @ 10:09pm 
is it possible if you can make a mod like this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691625850 its not getting up dated and i dont think it will so if you can make one that works youll be helping me and my friend and also many others out :)
LEGIO_XXX_ULPIA 12 Dec, 2016 @ 2:47am 
is compatible with WE DLC?
totalwarwarhammer2 26 Oct, 2016 @ 7:36am 
Instead of lowering the attack speed, why dont you lower the "hit chance"?, that way, it doesnt looks so stacionary. Great work.
jan.hattwig 14 Aug, 2016 @ 2:11am 
I like the mod. New Idea: Decrease or kill the rank bonus at the recruitment of all unit. I think it is better, when the silver or gold ranked units have get the exp. from the fights at the battles and not from the beginning. So we have to secure some exp. units and get a real emotional bond to our longlife exp. units (and perhaps gives same special names). What do u think
Maska_zgz 28 Jul, 2016 @ 9:23am 
Thanks!
Rompa  [author] 30 Jun, 2016 @ 7:08pm 
All done thanks,
Ark 30 Jun, 2016 @ 5:37pm 
This mod is great, hope it fix's easly :)
Ark 30 Jun, 2016 @ 5:36pm 
Update to warhammer has caused this mod to go gout of date, please fix :C
Rompa  [author] 10 Jun, 2016 @ 4:32pm 
As the difficulty goes up the AI get buffs to things like leadership, economy, public order, recuitment slots just to name a few, there is a big gap between haed and very hard if I remember correctly.

Active is the first fatigue state followed by winded, tired and so on, so active just means you have reached the first fatigue threshold.

Um not that I am aware, other games had a system in which you could set your units on AI control but I do not think there is anything for warhammer.
Xeryx 10 Jun, 2016 @ 4:21pm 
Also is there an engagement / threat radius that can be modified so that units will actually attack when a unit is close to them, so I don't have to micromanage so much. Unless set to defend.
Xeryx 10 Jun, 2016 @ 4:18pm 
I have a question about the units and their states. When active doe that mean they have orders? as in marching or attacking. Is there anything you can do to buff the retreat?
Xeryx 10 Jun, 2016 @ 4:16pm 
I am on hard right now, both battle and campaign. What are the bonuses?
Rompa  [author] 10 Jun, 2016 @ 3:59pm 
What difficulty setting are you on? I know it is a cheap way to make the game harder but the AI get a great bonus on higher settings and should have good armies to to show for it.
Xeryx 10 Jun, 2016 @ 3:54pm 
Rompa, I am still kicking the AI's butt. with very low losses, because my well trained armies are way better then theirs. Maybe I shouldn't play with the experience mods, since the AI doesn't seem to upgrade it's armies proactively
Rompa  [author] 10 Jun, 2016 @ 3:49pm 
Ah yes this will affect even modded units brought into the game.
emcdunna 10 Jun, 2016 @ 3:24pm 
So does this mod change global stats, meaning any external unit mods would be likewise affected by these changes?
Xeryx 6 Jun, 2016 @ 12:14am 
I just played a Chaos battle, that I was pretty much a defensive guru against the AI, but I made sure I broke them by being in a defensive formation and in guard mode. I started the whole fight with a magic missile. it was epic. The AI probed my defenses, but in the end I just wore them down, and debuffed em. Then went for the mass break with the big units!
Rompa  [author] 5 Jun, 2016 @ 11:32pm 
Xeryx The AI has seen some improvments from past TW games I personally think it plays alot better, it still has its flaws of course but it is better!

Yea I just finished making my own version, just for my self right now, but it is only a little bit more experiance than vanilla... about 80% more leadership and 20-30% more melee atk/def at full exp leval.
Xeryx 5 Jun, 2016 @ 11:23pm 
When you couple this with the enhanced troop experience mod, you really see a difference!
Xeryx 5 Jun, 2016 @ 11:21pm 
Thanks, I didn't think so. I am loving this mod. When the AI has good forces, it is a real challenge! I hole that the AI will get improved for tactics though as it is somewhat lame sometimes. It is however better than most TW games in the past?
Rompa  [author] 5 Jun, 2016 @ 12:51am 
@Xeryx No I have not touched magic I dont know why that would be happening, maybe another mod?

@Prater Thanks mate let me know of any ideas you have to make this any better or anything else!
Prater 4 Jun, 2016 @ 9:51pm 
Well done! This is the best battle mod out of all the ones I have tried. The combat feels perfect.

@Xeryx I am not having that trouble, at least not with characters.
Xeryx 4 Jun, 2016 @ 8:35pm 
I am seeing a strange issue with regeneration, at the start of battle my wounded units are not regenerating, but later after fighting will start. Has any one else noticed this playing the vampires? wondering if it is a bug or from a mod?
Xeryx 4 Jun, 2016 @ 8:32pm 
I have a question, in your released mod have you messed around with any magic values?
Rompa  [author] 4 Jun, 2016 @ 6:31pm 
@Xeryx I think the devs have done a really good job with this game, even though it is contrasted by rome 2 :/ I think it is a very soild base for the Warhammer installments to come!

Thank you for all the feedback so far also I still have not seen much on line penetration it is all a bit different to modding rome.

@Pvt. Hudson I am looking into animations for a few other things also so if I figure it out I may make a mod for you!
Lv1 Crook 4 Jun, 2016 @ 4:21am 
Any chance you could make a mod that slows down melee combat animations by lets say 10-20% but increase the amount of attacks by the same amount. (This is to make it so ranged classes don't get any balance issues) Hopefully that will result in slightly more watchable and cinematic melee.
Xeryx 3 Jun, 2016 @ 10:58am 
@Rompa, I just did an epic seige and let me tell you what, it was not easy to win. If I didn't have magic as the Vamps I would have lost conventionally. I still barely won, and it was my reinforments that were the reason taking the plaza. So the changes you have made, have made a huge impact on the "Realism" of the battles. The defense seige AI is so much better then in the days of Med 2. Even with my modding, it seems they have addressed many issues, but a few still remain.

Really line penetration should be reserved for large, heavy cavalry, and armored units. The rest should just hold the line.
Rompa  [author] 2 Jun, 2016 @ 11:44pm 
Awesome idea on the Vampire fatigue mate, I made a mod the makes them immune to fatigue I will make another that only makes them resistant, also yes the mod in universal and Im not sure how I could do the penetration into lines but i will try!
Xeryx 2 Jun, 2016 @ 9:59pm 
I played some battles after starting over my campaign as the Vampire Counts. Overall I like what I am seeing! The casualties are much closer to what they should be, because of them getting tired, I would assume. Are these changes that you made universal to all factions? I do think the undead should get a buff on fatigue, maybe 10-20%. The other thing that I would like to see is melee units get slightly bettter penetratin into the lines.

Great job though on how you made the mod, easily incorporated into others. I wish more people were doing that to keep compatibility.

Good JOB!!
Rompa  [author] 2 Jun, 2016 @ 5:43pm 
It will be easy to catch them now, as long as you have fresh cav!
Xeryx 2 Jun, 2016 @ 5:36pm 
This sounds really great!, I am gonna try this out. I especially am annoyed at Missile calvary, never being able to be caught even when tired.
Rompa  [author] 29 May, 2016 @ 9:09pm 
ok mate, i will make it tonight.
Hexagoros 29 May, 2016 @ 1:25pm 
Love most of this, especially the overall slower rate of the battles and flanking moral.

The one problem is Friendly Fire. While I do miss having friendly fire, the AI is the issue, since it does not take friendly fire into account, and continues firing into the battle line no matter what.

I'll probably keep using it, but a version without friendly fire, for the sake of the AI, would be nice.
Rompa  [author] 27 May, 2016 @ 3:24am 
There is still a little friendly fire miss it was set to 1, I changed it to 0.3, like they are trying not to shoot friends or something, but if you are silly then you will damage friendly units.
Evanz111 27 May, 2016 @ 3:06am 
What about on the battlegrounds that are flat? And the capital defense missions where they can't go on the walls? :(
Rompa  [author] 27 May, 2016 @ 2:59am 
just use the ground! get those guns elevated.
Evanz111 27 May, 2016 @ 2:52am 
Friendly fire must really screw the dwarves over :(
嘿就是玩 26 May, 2016 @ 8:31am 
I can use the tactics better.Thank you very much!