Space Engineers

Space Engineers

[v6.5.10] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
541 Comments
shawn4games 2 Jun @ 3:28pm 
Is there any way to replace the modded blocks from here back into their vanilla counterparts?
Dxx 28 May @ 9:59am 
prototech tiers?
Erindere 20 May @ 7:32pm 
Does anyone know if there is a way to apply the tiered blocks such as batteries to the other variants like the warfare skin? Warfare reactor, sci-fi thrusters, etc?
r/report.me 20 Apr @ 7:00pm 
does this remove projectors???
Tras 14 Apr @ 11:16am 
Missing the "equipment" and "weapons" tabs, have to build a vanilla assembler for those
max tails prower 20 Mar @ 6:46pm 
PLES MAKE IT WEAPON CORE COMPATIBLES it conflicts with weapon core mods and the tiered weapons get auto removed from any grid they are on.
melvova1 10 Feb @ 10:58am 
нужна ссылка на иконки инвентаря вашего мода для скрипта где можно взять ?
Eddy The Liar 23 Jan @ 5:04am 
@-=KptKosmit91=-

I'm so glad you're still working on this mod, it's one of my all time favourites. I look forward to some of the new blocks being added, especially the new atmospheric thrusters.
Take your time of course :)
LastShadow 20 Jan @ 6:04pm 
Just started using this mod again on a server I'm an admin on and the veteran welders don't seem to want to weld anything, any chance you could have a look into this please.
-=KptKosmit91=-  [author] 10 Jan @ 12:40pm 
@Momiji
I think those are in there but aren't fully finished, I guess instead of cutting unifished stuff from the build i just hid them

I do want to release an update at some point but i really don't know when that will be possible, working on a lot of other things right now, LWTS and SE overall are a lower priority for me at the moment.

But yes, weapons will be added in the update, I believe i've got assault turrets done as well the autocannons, even custom turret controllers that get a bit more targetting range each tier
Momiji 9 Jan @ 3:06pm 
Oops, went away from the question. Basically are there gonna be any weapon updates later or its just a leftovers you not going to update?
Momiji 9 Jan @ 3:05pm 
Hey Kpt, I been digging files a little bit, made myself like more op more harcore version with more stuff costs to build things but they give more profits and stuff and one thing concerns me. (Im not a very good file digger myself, just doing config stuffs) - theres both tiered autocannons and cannon shells but it doesnt look like new guns present in the game besides 2 guns and 2 turrets.

I would really love to see this mod updated to the latest version of the game but looking at that shitton of lines I could tell its really boring and tidysome to do so because i honestly tired upgrading thrusters back then lol
-=KptKosmit91=-  [author] 4 Jan @ 10:19am 
@|U.T.S.R| Shakirrocks WeaponCore doesn't like turrets made with vanilla turret logic in general as far as i know, nothing i can really do about that
|U.T.S.R| Shakirrocks 4 Jan @ 9:03am 
Weaponcore doesn't like this mod at all, turrets doesn't work, at least on the npc side.
Danny 28 Dec, 2024 @ 6:11am 
There is some bug in this mod. when I added large reactor tier 5 and small reactor tier 5 then it hide itself inventory that I cannot find reactor tier 5. I tried exit main then load the world again it work for me.
-=KptKosmit91=-  [author] 23 Dec, 2024 @ 5:47am 
@Captain Vane If you're playing survival with research enabled, check the research tree. Also check if an LWTS tab exists in the g-screen (it will only exist if at least 1 block is researched)
Captain Vane 22 Dec, 2024 @ 4:05pm 
none of the block are visible in the g-screen
-=KptKosmit91=-  [author] 22 Dec, 2024 @ 11:24am 
@Captain Vane that does not tell me much. Does it crash? Are none of the cubes visible in the G-Screen? Are you playing survival with Research enabled?

@Devilers You are free to make addons for LWTS that change the mod's content, preferably without reuploading the entire mod though - this may be a bit harder but is a better approach in my opinion

I am working on an update but I don't do much SE modding anymore because i'm doing lots of other things as well, so I'm updating it quite slowly. I do hope to release an update soon though, with stuff such as Assault turrets, Autocannons, and the Assembler menus being fixed too
Captain Vane 22 Dec, 2024 @ 10:43am 
this mod doesn't even load in to the world
raz334 5 Dec, 2024 @ 9:58pm 
**Been using this mod for quite awhile now, and I have to say the tiered Drills are not at all worth the resources and effort it takes to build them in survival.
to make it worth while i was thinking this:
1: Vanilla drill large block does about 1.3/4 block circumference in drilling so...

Tier 2: 2.3/4
Tier 3: 4
Tier 4: 6
Tier 5: 8

That would make them worthwhile. otherwise no point in not using vanilla drills.
Devilers 13 Nov, 2024 @ 1:03pm 
If I get permission from @-=KptKosmit91=- I could do that. But that also needs a list of what actually needs an update.
kikkly 12 Nov, 2024 @ 8:26am 
anyone can update this fabulous mod ?
Imperialer Offizer 88B 1 Nov, 2024 @ 3:20am 
mod really needs an update. i need to keep one vanilla assembler bc i cant produce the bottles and the handweapons do to the change of the GUI. both ar now in a extra tap.
Devilers 31 Oct, 2024 @ 11:17pm 
You just need notepad or any other text editor. At least use VS Code so you could simply navigate thru files.
P.S. This mod still works with latest updates. At least I didn't find anything broken. Except atmo thrusters.
scoin86 31 Oct, 2024 @ 4:50pm 
if i knew how to mod the files i would do an update to the mod but i dont know what programs i would need
scoin86 27 Oct, 2024 @ 3:36pm 
any idea if this is going to be updated at all?
Devilers 19 Oct, 2024 @ 9:53am 
Ye. Working even with MES and WC. One added line to MES grid config and no any problems.
AngryWulf 19 Oct, 2024 @ 8:35am 
Is LWTS working with newest SE update ?
Devilers 19 Oct, 2024 @ 3:56am 
Thank you a lot, gonna check all that information including in-game values <3
-=KptKosmit91=-  [author] 18 Oct, 2024 @ 2:02pm 
steam doesn't seem to wanna open the sheet link for me, so you may just need to copy and paste it your browser
-=KptKosmit91=-  [author] 18 Oct, 2024 @ 2:00pm 
@Devilers
I made atmo thrusters long ago, i pretty much eyeballed the stats for them back then, so chances are they do need some rebalancing.

Ion thrusters used to be have a similar problem. Here's a sheet for ions, should still be up to date i believe.

cdn.discordapp.com/attachments/518868670982914048/670660390207881216/unknown.png?ex=6713d8a9&is=67128729&hm=882e602a434ab7731ae3ea02d56bc7e660a04f6effc80e1c21efbaebcb8c693c
Devilers 18 Oct, 2024 @ 11:15am 
Why balanced mods are making those atmo thrusters upgraded versions absolutely useless :/
Placing two vanilla thrusters will give more thrust per power that same upgraded tier 3, while using a lot more resources. There is no any logic at all >..<
Lord Mortangol 10 Aug, 2024 @ 4:52pm 
Even with WC, I can still use the mod for most it's parts. The only thing are the weapons being removed so LWTS encounters are pretty much helpless.
Malpherian 29 Jun, 2024 @ 8:08pm 
This Mod is incompatible with all servers and most games until it is Made to support Weapon core.

I love you Mod but until you update it for WC, I can't use it.
LastShadow 14 Jun, 2024 @ 2:46am 
I am working on a server and want to use this without the weapons and tiered items over tier 5, can I re-upload this mod for my server as a hidden mod with the changes I need to make it work please.
Klench FOR Kench 12 May, 2024 @ 7:03pm 
Where can one fine a spread sheet with thruster performance
Otig-Rencoatsue 15 Apr, 2024 @ 5:29pm 
can you possibly add jetpack inhibitors to the npc ships. a few are way to easy to get and it upsets server econ.
HadesDurin 15 Apr, 2024 @ 1:02am 
This Mod is in need for an Update to fix several issues
Mustafa v 2.0 14 Apr, 2024 @ 8:18am 
When I install a level 3 turret, the range only increases up to 4 meters and cannot go higher than that. What should I do?
Note: I am writing using the translation, sorry if there are any mistakes.
max tails prower 5 Apr, 2024 @ 5:05pm 
is there a way to make an industrial overhaul version of this mod id love to run this along side industrial overhaul
Klench FOR Kench 3 Apr, 2024 @ 9:02pm 
Is there a wiki for this
HadesDurin 17 Mar, 2024 @ 2:50am 
@-=KptKosmit91=-
Will there be an update to fix Tierd Assemblers of the "New " Missiong Tabs the Vanilla Assemblers have?
Neuroxes 27 Feb, 2024 @ 10:35am 
Noice
ShEsHy 1 Feb, 2024 @ 6:27am 
Same issue as @Rekalty, with tiered Assemblers not having a Weapons category, making them unable to craft any weapons.
Anyone got any idea how to resolve this, because it messes up Isy's Inventory Manager script (since it assumes any assembler can craft everything a vanilla Assembler can, including weapons, so it doesn't use the vanilla one, even if there's one connected to the system)?
Lord Mortangol 27 Jan, 2024 @ 9:14am 
Is there a config file to deactivate certain blocks? I use WeaponCore and would like to deactivate the LWTS Weapons by default
[F-Z-P-N] STALOWALOVA .MS. 25 Jan, 2024 @ 10:14am 
this mod is too old to play on.
Has this modification been abandoned?
Imperialer Offizer 88B 13 Dec, 2023 @ 3:21am 
oh and btw you need to update the assembler itself. the bottles ar moved into a new tap of the assembler and yours ar misssing this tab
Imperialer Offizer 88B 12 Dec, 2023 @ 10:15am 
any plans for Small grid assembler or even ar weapons core compatible version? every time i have grits wihtout weapons and if they have weapons they dont shoot like the behemoth raiding station. it as most of its gattling guns and rocketlauncher but like sayed they dont shoot if WC is used
Nep-Nep 5 Dec, 2023 @ 10:44am 
Anyone know if this mod is compatible with Industrial Overhaul?
Dark 4 Dec, 2023 @ 6:25am 
Hi @-=KptKosmit91=-, can you give me your authorization to add some update in your mod LWTS pls ? while specifying that you are the owner of the mod