Total War: WARHAMMER

Total War: WARHAMMER

Chaos Rifts spread Chaos Corruption (reduced effect)
26 Comments
Molay  [author] 12 May, 2017 @ 7:03pm 
Sorry guys, the mod is no longer being maintained at this point.
Ghost 11 May, 2017 @ 3:29pm 
@Molay Hey man, your mod changes the language of some descriptions in the game. Can you fix it? Thanks!
[HN] 27 Feb, 2017 @ 5:44pm 
Hey man, I LOVE that mod and was wordering if you could add the same effect on the Beast-men totem ?

Currently they add 2 chaos corruption but dont have any Osmosis. I think they could use a +1 (and +2 for the "non reduced effect mod).

Cheers.
Molay  [author] 27 Feb, 2017 @ 2:09am 
I don't know how to update, for me the new DLC only releases tomorrow, at which point I can update. If you want to keep using the mod, just enable-out-of-date-mods in the launcher and activate it until I can update it (which just means reuploading the same thing so it doesn't throw the out-of-date error, but no changes to the mod anyway).
Molay  [author] 27 Feb, 2017 @ 2:06am 
Huh, new update out already? Let me check...
Nexus 26 Feb, 2017 @ 6:48pm 
Pls Update than :)
IfThenOrElse 9 Nov, 2016 @ 11:52am 
Just an FYI - I have a mod that replicates this & the similar vampiric ruins mod. Intended to fill the gap until a day where these are supported again. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=796161746
Molay  [author] 21 Sep, 2016 @ 6:28am 
I don't do modding anymore, sorry.
Der Weihnachtsmann 21 Sep, 2016 @ 5:27am 
Great mod.
Only thing is could you maybe make it so the norscan tribes don't leave chaos rifts behind.
Or make a new mod for this? They annyoing enough as they are.
Bobbtom 9 Aug, 2016 @ 1:44am 
pls update
IfThenOrElse 2 Aug, 2016 @ 2:49pm 
Any way yu can make chaos rebels crete rifts when they raze? I run this alongside your vampire corruption mod and it irks me that chaos rebels end up creatingpatches of vampire corruption in an otherwise perfect sea of chaotic corruption
Molay  [author] 22 Jul, 2016 @ 5:00am 
@RompaAndFriends Cheers!
Rompa 22 Jul, 2016 @ 3:57am 
Awesome thank you! I will give you credit in the description!
Molay  [author] 22 Jul, 2016 @ 3:12am 
@RompaAndFriends : Of course, of course! Use it in any way you like :)
Rompa 22 Jul, 2016 @ 12:02am 
Hi Molay, I am making a big overhaul mod for which i want to include this mod, most stats will be different to balance my mod, I wanted to ask if you are ok with this?
Opposing Farce 8 Jul, 2016 @ 3:02pm 
This is actually pretty balanced IMO, and it provides a good way for chaos to 'claim' territory without actually settling it.
Zigg Price 1 Jul, 2016 @ 11:27pm 
While I love the original version, this sounds way more balanced :p
FruitCake 26 Jun, 2016 @ 3:26am 
Can anyone tell me if the mod compatible is Radious?
Samuël 13 Jun, 2016 @ 5:57pm 
@Darkness Allies? Chaos does not have allies, Chaos destroys everything.
DarknesXAM 11 Jun, 2016 @ 3:00pm 
would be cool if there was a version to spread loads of curroption, but not osmosis(mainly so my allies dont get salty,)
Molay  [author] 10 Jun, 2016 @ 1:43pm 
All compatibility issues have been resolved. Can now be used together with my other corruption mods; as a result, the mods combining the chaos and vampire effects have been removed.
Molay  [author] 5 Jun, 2016 @ 6:58pm 
@Malthael : I currently don't have any plans concerning this mod. It's likely going to remain as it is; the additions you're asking for I'm not sure on how to implement either. Heard the idea a lot though, adding garrisons to it, but I wouldn't know how to do that. Feel free to make the mod yourself and I'll be happy to put a link to it in the description :)
Bitcoin Barry 5 Jun, 2016 @ 6:29pm 
any chance you could make the corruption smaller? and not any different for capitals and stuff? so like, +2 in region and +1 osmosis? thanks! also, adding tiny garrisons to them and allowing them to be purified by any faction and turned into regular ruins would be amazing!
TheOtherOne707 4 Jun, 2016 @ 8:44am 
I thought that razed settlements already DID increase Chaos Corruption! Why else have the Warp Rife above them?

Anyway, great mod!
Molay  [author] 31 May, 2016 @ 11:10am 
@Antibuddy : This was actually something I intended to make possible; for any faction to approach a chaos rift, and having the option to "purify" it or something similar. Couldn't quite find it right away, so I left it for later on my "TODO eventually" list :) Now giving them garrisons defending the rifts is an awesome idea; I hope you will figure out a way to implement it eventually :)
Antibuddy 31 May, 2016 @ 11:06am 
The idea is cool and certainly lore-friendly. Most probably devs also wanted to implement this feature at first, hence towns razed by chaos have unique model with an altar or something.
I can see why they refused to implement it this way in the end - due to regional occupation mechanics orcs and dwarves would never be able to deal with razed human settlements and vice versa. This may potentially make huge chunks of map nigh impassable for non-chaos factions in late game with nothing you can do about it.
Now it would be cool and balanced if we were given an option to "eradicate" chaos from the corrupted ruins likely by razing it (effectively razing a razed settlement lol). Maybe even give a small garrison of chaos troops to these ruins. I'm not sure if either of those are possible to mod in, I'm gonna look at modding tools after several patches / dlc.