Total War: WARHAMMER

Total War: WARHAMMER

Less OP Agents - Agent level doesn't affect success chance
48 Comments
Angarvin 24 Feb, 2018 @ 12:03pm 
hi! do you have any plans on transfering your mod to tw:wh2? i really miss it :woodlehappy:
MrBlazzar™ 16 Aug, 2017 @ 11:03am 
@Chugger Uggers thanks a lot man.
Biggus Thiccus  [author] 16 Aug, 2017 @ 10:11am 
@MrBlazzar™ Done now - was off work sick today so found some time. Updated for Norsca and whatever the last FreeLC was that I missed.
MrBlazzar™ 14 Aug, 2017 @ 10:22am 
Hey man, do you plan to update the two Less OP Agent mods for the norsca dlc and patch?
CapitaineYolo 6 May, 2017 @ 8:37am 
Hey thanks a bunch ^^ Ill do some more testing without that mod then.
Biggus Thiccus  [author] 6 May, 2017 @ 8:22am 
@CapitaineYolo Had a look through all the mods in your collection - the only possibility is 'All Factions: Tweaks for Existing Skills'.

I inspected the data pack and it has 10 changes that change the effect_keys this mod alters, which might have caused your issue, although nothing that would have plummeted success rates to 5%....

Not really sure if there's a solution - I'll have a think :)
CapitaineYolo 4 May, 2017 @ 12:18pm 
As the empire, I tried to assassinate a lvl 10 goblin agent (not sure which one) with both my mage and empire captain. Granted, they were both lvl 1, and he may have had points spent in upgrades that make him harder to kill.

Here is my mod-collection too, maybe you find a mod, which sounds like it could conflict.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915834313
Biggus Thiccus  [author] 4 May, 2017 @ 12:00pm 
@CapitaineYolo That is very strange. Some mods might conflict but I named my datafile to have alphabetical superiority so that my changes would usually overwrite anything else.

Can you recall what faction / class these agents were? Possible something slipped through the cracks but I thought I'd been pretty thorough.
CapitaineYolo 3 May, 2017 @ 3:42pm 
After getting a 5% chance to assassinate a lvl 10 agent with a lvl 1 agent, I get the feeling this mod is overwritten by some other. Or maybe thats just the appropriate ratio?
Valeria 3 Apr, 2017 @ 7:20am 
does this works with No Aggressive AI Agents!? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=789208465&searchtext=agent

Keep up the good work :)
DevilSlayer 12 Feb, 2017 @ 12:29pm 
I too do not like the fact one must totally switch off enemy agent actions as the non-lethal actions are kinda funny to see. Only its just too damn aggravating to have a lord given a whole lot of love with their name, and skill-set, simply knocked off like a glitch.

Might it be possible to simply cause a critical failure to any agent who tries to assassinate a lord, and maybe just a failure if they try to assassinate a player agent? Even allowing a critically successful assassination if a lord is attacked without an army!?!
Biggus Thiccus  [author] 10 Dec, 2016 @ 8:56am 
Ah shoot, i'm stupid :D Got it right in the Change Notes at least! Enjoy the game! :)
Malekith 10 Dec, 2016 @ 2:25am 
We have a wow fan! :P as awesome as blood elves are, wood elves pale in comparison...dark elves are a different story though.
Biggus Thiccus  [author] 9 Dec, 2016 @ 9:47am 
Fully updated for Blood Elves and now actually applies to the unique legendary lords other DLCs brought in!
Malekith 9 Dec, 2016 @ 12:12am 
+1, this is a great mod, hope you update.
Vrost 8 Dec, 2016 @ 10:19am 
Would you please update this mod? dont want to play without it no more :)
C4NNED 7 Aug, 2016 @ 9:30am 
Well i downloaded this mod and im still having alot of problems with vamps and inquisitors chain raping my commanders and agents.
NosesCan'tSleep (Max) 30 Jul, 2016 @ 10:02am 
sweet :D
Biggus Thiccus  [author] 30 Jul, 2016 @ 9:23am 
@RhinoImsomniac - Pushed through an update that actually smacks the beastmen agents with the nerfbat. I don't own the DLC / am not currently playing the game so I completely forgot I'd need to nerf them >.<.
MichaelGFI 29 Jul, 2016 @ 7:57pm 
@Rusty...what difficulty are you playing on? I agree that this mod does make a difference and it probably would be enough of one on Normal or Hard.
NosesCan'tSleep (Max) 29 Jul, 2016 @ 5:23pm 
hi - can confirm this works with update. i love this mod. it would be nice if you expand it to the Beastmen agents. in the meantime i'll just modify it for myself to do that.

great mod :D
warrickbartley 28 Jul, 2016 @ 3:24pm 
can you please update this mod thanks
Allergies 20 Jul, 2016 @ 4:57pm 
I myself have noticed a substantial, but not ridiculous difference in Agent interactions with this mod installed. I no longer fear enemy Agents that may as well be gods, as my level 10 hero has at least some chance even against a level 30 elite special ops shaman. I mean, not a great chance, but something. It may not be enough for some folks, but it definitely does away with the one-sided Agent crap-fest that comes late game if you haven't been leveling and babysitting as many assassins as possible (which is nigh impossible with some factions). Eite veteran agents may be a formidable threat (as they should be), but they are no longer immortal practically by default.

This mod gives you a fighting chance while keeping things fair enough, and without doing away with any intended gameplay mechanics. I give it a solid +1 for being so nonintrusive yet effective, and will not be unsubscribing any time soon. I highly recommend it, if any of that appeals to you.
MichaelGFI 12 Jul, 2016 @ 3:57pm 
Sorry for the double-post...that should read 0.028 (or 2.8%).

IMO you're on the right track as to the way to fix this problem--by giving the player a fighting chance. The problem is that there is some internal cheating going on within the game engine even beyond what you're addressing. Low-level AI agents succeed on their actions at a ridiculously high rate, whereas player actions even with this mod still have a frustratingly low chance. Again, this is at Legendary, I can't speak for the other difficulties.
MichaelGFI 12 Jul, 2016 @ 3:51pm 
Not sure what you mean by variable success rate. I believe the mod is working in the sense that I am seeing a % chance of success much higher than it would be if levels were taken into consideration. For example, because the AI succeeds about 2/3 of the time, including assassinating my agents (what caused me to get the grudge to begin with), by about turn 80 they have 3-4 agents floating around of a higher level than my 2 agents. However, my agents still show that they have relatively high chances to succeed. Before I used this mod the displayed chances were much lower.

The problem is that the chance displayed on the tool tip is clearly not indicative of what the odds truly are. Maybe 16 attempts is too small a sample size, but the odds of failing even 5 in a row at 20% is .0028. Failing 16 in a row is infinitestimal. Whether your mod is active or not, there clearly is a disconnect within the game. It's a frequently reported problem.

Thank you for the response, BTW.
Biggus Thiccus  [author] 12 Jul, 2016 @ 2:44pm 
@mikojb if you're seeing variable success rate chances then the mod isn't actually taking effect for you - you must have a mod conflict somewhere.
MichaelGFI 12 Jul, 2016 @ 2:31pm 
I have to say, I love the idea of this mod, which is to attempt to fix how broken agents are without removing all aggressive actions completely, which I am loathe to do.

In practice, however, the fundamental problem still seems to exist. The percentages displayed on agent actions bear very little resemblance to reality. I just got a grudge to assassinate a Greekskin character and had 16 attempts at odds between 16% and 38% and failed every single one of them, including 4 critical failures. With this mod. This is on Legendary, I cannot speak for whether it's easier on lower difficulties.

So I tip my cap to the mod's author for trying. But I will very grudgingly now install the mod that disables aggressive AI actions entirely. It's still not going improve the chances of my own agents, but it will help remove some of the insane levels of frustration in this game involving agents.
Rexalicious 25 Jun, 2016 @ 5:43pm 
Thanks for this, as someone trying Dwarfs on very hard and having all my heroes assassinated every turn by 1 enemy.
Biggus Thiccus  [author] 12 Jun, 2016 @ 8:26am 
@Vlad der Pfähler - Yup, no conflicts!
Underlowhero 12 Jun, 2016 @ 3:01am 
does this work with your "on guard" fix mod ?
GrayGeist 11 Jun, 2016 @ 9:43am 
Good to know this is compatible with Radious, will test it out and let you know here if it seems to be off.
Biggus Thiccus  [author] 8 Jun, 2016 @ 4:30am 
@Culhwch Sorry to hear that it's not working out for you. The issue is likely caused by the differential in skills allocated between the level 4 and 20 (I.E skills that directly influence success chance as listed) and other effects like followers and gained traits. This mod isn't a cure-all, but aims to make the agents strength (particularly from new games) weaker to combat the AI agents immense leveling speed.
Culhwch1976 6 Jun, 2016 @ 1:25pm 
Well lvl4 greenskin boss, vs lvl20 runemaster with all kill skills, cant even attack it while it kills general after general. so no difference for me with or without mod.
Culhwch1976 6 Jun, 2016 @ 9:11am 
Will have to try it out, Beening ripped apart by greenskin agents, that succeed every atempt while my agenst only get 10-20% atempts and fail or crit fail...
Sir Kermitton 5 Jun, 2016 @ 10:13pm 
Man, I'm glad you made this mod. I was playing a save where everything went horrible quickly. I had a level 12 Choas metal wizard come into the Reikland and just constantly assassinating my lords. By the time I got a Witch Hunter to deal with it the game just flat out told me there's no chance of killing the wizard, I couldn't even try. So then he kills the witch hunter on his turn and got yet another level.

Yeah.... that sucked.
Loud Washing Machine 5 Jun, 2016 @ 9:50pm 
Hello
Biggus Thiccus  [author] 3 Jun, 2016 @ 9:52am 
@Raska Hmh, that's vastly outside the scope of this mod, I'll take a loot and see if it's easily implementable outside.
@cwake - Mod is now fully compatible with Molay's magic, unless he does something weird to his data packs.
Raska The Slaanesh 3 Jun, 2016 @ 9:01am 
what about to make the mod , where you can actually kill those agents with generals ? would be really helpful
Biggus Thiccus  [author] 3 Jun, 2016 @ 4:31am 
@cwake - Thanks for letting me know, I'll see if I can find more information on how mods that edit tables work together - I don't mind going through the effort of deleting data from my mods so that it doesn't interfere with others (if that's what needs to be done), just need to figure out the process...
Lyvewyrez 2 Jun, 2016 @ 10:09pm 
Hey, just want to let you know that some mods are conflicting with this, such as Molay's Spells & Artifacts, as he edits the same table "character_skill_level_to_effects_junctions_tables" but leaves the success chances as original.

I'm not sure how it works regarding how the game loads mods, such as if we make yours higher priority, it would override his vanilla attributes, or whether it simply loads the highest priority mod and ignores the other completely. I've posted a comment on his mod page, in the hopes he can remove them (as he doesn't edit any) so both of these mods can work together.

However bear in mind anyone editing that file to make changes to any of the passives will likely leave the success chances there (as I assume it's a pain to remove all of them). For any users, if you cannot get this mod to work, that is likely why.
8bitSeahorse 2 Jun, 2016 @ 5:59pm 
great mod!- finally been able to respectfully level MY AGENTS...
Biggus Thiccus  [author] 31 May, 2016 @ 6:37pm 
@Fritzelikjellern and @StormMaster - I've looked at the Radious mod and unit pack, neither edit the DB table that my mod does, so it should be fully compatible. Enjoy!
Smith101 31 May, 2016 @ 4:45pm 
Does it work with radious ?
StormMaster 31 May, 2016 @ 1:21pm 
does anyone know if this works with radious?
Mile 30 May, 2016 @ 10:17pm 
I hope this works cause right now cause of enemy heroes no matter what lvl mine are vs their lesser lvls I CAN NEVER ASSASSINATE THEM 20 some failures later MAYBE
☸𝕵𝖔☸ 30 May, 2016 @ 4:49pm 
nice idea. thx!
Biggus Thiccus  [author] 29 May, 2016 @ 5:34pm 
I'm so glad to hear it's working, especially with existing save games, thanks for letting m know!
antenociti 29 May, 2016 @ 5:30pm 
It is save-game compatible.. its also much better than simply removing aggressive actions. Top marks!