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Thanks.
I need it.
Really need it.
I don't think I can play stellaris without it.
Help
return dot( vColor, float3( 0.212671f, 0.715160f, 0.072169f ) );
to:
return vColor;
That should do the trick but I didn't test it to be sure. Seems to easy TBH :)
Hidden Hyperlanes
Hide those hyperlanes in unexplored space!
Every object in the galaxy map reads the player's map for an "explored" bit and if not present it applies an effect (desaturate mainly). That effect is easy enough to remove but you'd need to do that in several files unless you want a colored background with black & white stars, empire borders, hyperlanes, missing solar system names, etc.
@Gerishnakov - That I can do, I found a way to completely hide hyperlanes that are within the fog of war. There are actually a lot of things that can be done via shader effects since the game passes visibility data to the shaders. I'll whip something up this weekend as its own mod to conceal hyperlanes within the fog of war, it'll just be a visibility trick so they'll appear as soon as you get within range, you won't need to actually visit or survey the system.