Stellaris

Stellaris

Incognito Incognita
28 Comments
John Lemon 31 May, 2022 @ 3:57am 
Makes hyperlanes invisible as of 3.4
Syfe 4 Jun, 2019 @ 5:53pm 
Please update for 2.3

Thanks.
kinngrimm 23 Mar, 2019 @ 6:08am 
Still works, though my OCD makes me ask for an update to 2.2.6.
Note 29 Mar, 2018 @ 10:22pm 
Just the next in a long line of "please update" posts! 2.0 is begging you!
IconOfEvi 7 Nov, 2017 @ 1:05am 
Would really help if you could update famalam, galaxy is too bright in political mode lol
Peanutcat 28 Sep, 2017 @ 8:10am 
Is this going to get updated to 1.8? It doesn't seem to be working properly atm. It makes things darker but doesn't hide anything.

I need it.
Really need it.
I don't think I can play stellaris without it.
Help
hellhound 23 Jun, 2017 @ 10:55am 
Glad this mod is updated, I had to unsub from a different one that broke with an update and still isn't fixed (this was a few versions ago). I'm so glad you're working with the community to continue to support your mod!
PROMETHEUS 11 May, 2017 @ 6:33am 
Any 1.6 Update?
EvilVictor  [author] 17 Apr, 2017 @ 9:10am 
Updated for 1.5, I didn't see anything that needed changing but the annoying warning will be gone
Golinth 14 Apr, 2017 @ 2:54pm 
Does this still work with Banks?
Gerishnakov 14 Jan, 2017 @ 10:10am 
@NoShotz mod works fine - all updating would do is remove the warning, but you can still ignore it.
NoShotz 14 Jan, 2017 @ 8:07am 
Is this mod ever going to be updated?
Gerishnakov 31 Oct, 2016 @ 12:02pm 
I've found this to be working fine in 1.3.1.
kinngrimm 31 Oct, 2016 @ 11:43am 
pls update, also they did change some grafic stuff ^^, sry have no further insights on what exactly only that some of the underlaying graphic format was changed from what i got out of the change log.
EvilVictor  [author] 22 Oct, 2016 @ 3:23pm 
It should work fine unless they changed the shader files which is pretty unlikely. I'll check and post an update to get rid of that warning this weekend.
mzilli 22 Oct, 2016 @ 11:24am 
Does this work in 1.3? If not, when can we expect an update?
Mr. Stimpson 3 Jul, 2016 @ 2:11pm 
Understandable. That's a bummer.
EvilVictor  [author] 2 Jul, 2016 @ 6:38pm 
Yeah, 1.2 broke the fog of war effect, the added map modes have no fog of war effect. I was digging around to see if I could solve that issue but I didn't find a way. There were some changes made to the shader file, but nothing explicit to the map modes. I'll keep looking but we may have to wait for PDX to fix it unless this is working as intended... if that's the case my next mod will probably just remove the fog of war entire since it's kind of pointless unless you force yourself to not look at any of the map modes.
Mr. Stimpson 2 Jul, 2016 @ 1:46pm 
Any chance this will be extended into the other view modes now present in the Asimov update? Such as the diplomatic views, etc?
EvilVictor  [author] 27 Jun, 2016 @ 7:54am 
"Updated" for 1.2, no changes
EvilVictor  [author] 10 Jun, 2016 @ 9:15pm 
@Novantis - It's actually quite a bit easier than I thought. Take the base game's terra_incognita.fxh file and go to line 12 and change:

return dot( vColor, float3( 0.212671f, 0.715160f, 0.072169f ) );

to:

return vColor;

That should do the trick but I didn't test it to be sure. Seems to easy TBH :)
EvilVictor  [author] 10 Jun, 2016 @ 9:11pm 
@Gerishnakov - Here you go...

Hidden Hyperlanes
Hide those hyperlanes in unexplored space!
EvilVictor  [author] 10 Jun, 2016 @ 8:07pm 
@Novantis - Technically, yes but I don't know enough about shader programing to do it the right way :)

Every object in the galaxy map reads the player's map for an "explored" bit and if not present it applies an effect (desaturate mainly). That effect is easy enough to remove but you'd need to do that in several files unless you want a colored background with black & white stars, empire borders, hyperlanes, missing solar system names, etc.
Novantis 10 Jun, 2016 @ 7:42pm 
@EvilVictor Ah that's too bad. There isn't any trick you could play with transparency to make the map always colored? Hidden hyperlanes sounds awesome. All I play now is hyperlanes only, so that would be a greatly appreciated addition. :steamhappy:
EvilVictor  [author] 10 Jun, 2016 @ 5:02pm 
@Novantis - Not really, not without eliminating the normal "space dust" you see in explored space.

@Gerishnakov - That I can do, I found a way to completely hide hyperlanes that are within the fog of war. There are actually a lot of things that can be done via shader effects since the game passes visibility data to the shaders. I'll whip something up this weekend as its own mod to conceal hyperlanes within the fog of war, it'll just be a visibility trick so they'll appear as soon as you get within range, you won't need to actually visit or survey the system.
Gerishnakov 10 Jun, 2016 @ 6:32am 
I love that this makes the fog of war just dark enough that you can't really make out unexplored hyperlanes - it makes so much more sense! To be honest I'd be happy for them to be completely invisible until explored.
Novantis 9 Jun, 2016 @ 4:05pm 
Any chance of making a version that just gets rid of the fog of war?
EvilVictor  [author] 1 Jun, 2016 @ 7:22pm 
"Updated" for 1.1