Total War: WARHAMMER

Total War: WARHAMMER

Eternal Winds of Magic
23 Comments
MadnessSkoll 1 Jun, 2023 @ 1:29pm 
its outdated
Killer-Volt 4 Apr, 2019 @ 3:56am 
doesn't seem to work with custom battles
thaygiaomap2000 21 Jul, 2018 @ 9:01pm 
no war 2 version ?
✠Baron Von Dorf✠ (SF9912) 22 Jan, 2018 @ 4:16am 
so lad hows the mod coming along for total warhammer 2 :D
✠Baron Von Dorf✠ (SF9912) 24 Dec, 2017 @ 12:19pm 
Hello merry christmas to everyone :D how is the mod comming along for total war warhammer 2 ey lad ?
✠Baron Von Dorf✠ (SF9912) 15 Dec, 2017 @ 5:50am 
Mortal empires ?
✠Baron Von Dorf✠ (SF9912) 19 Nov, 2017 @ 12:59pm 
hey lad how is the mod coming along for mortal empires :D ?
DeLove 9 Oct, 2017 @ 8:28pm 
Yes, please bless with 1 second recharge and/or smaller reserve.

He gets it @cbdeakin
Walk the Void 5 Oct, 2017 @ 2:46pm 
think youll make one for tww2?
Overduyn 10 Jun, 2017 @ 5:10am 
I'm wondering, is it possible to make the eternal winds of magic a pickable skill in the skilltree? For compatibility with overhaul mods etc.
DrinkEnemyBlood 21 Mar, 2017 @ 3:58pm 
does it affect ai as well?
Kronus 7 Jul, 2016 @ 1:27am 
@ cbdeakin

+1 For that request.
Underlowhero 14 Jun, 2016 @ 2:26am 
Is there a "winds of magic buff mod" for player only like 50% less cost or 50% faster recharge?
=(FGR)=Sentinel 6 Jun, 2016 @ 1:42pm 
Does this affect the AI as well? I'd really like the opportunity to see groups of mages on both sides causing general meyhem with this.
cbdeakin 4 Jun, 2016 @ 4:53pm 
I tried the cheat version and it worked well. Would you please consider making a version like the non cheat version, but with 1 second recharge rate? I think that would be a good balance.
Kronus 3 Jun, 2016 @ 7:06pm 
Ahh, I think I misinterpreted what this mod does. My bad. NVM
Don't Wake The Baby  [author] 3 Jun, 2016 @ 7:06pm 
This mod only increases the overall power reserves it doesn't increase recharge rate. I made a version with really high recharge rate, You can get it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694048560

Make sure to only install one.
Kronus 3 Jun, 2016 @ 6:58pm 
Power : 30/30
Power Reserve : 10000000

Once I use the 30 power for spells I have to wait for a recharge as all spells are 'Xed' out.
Kronus 3 Jun, 2016 @ 6:56pm 
Everything seems to be normal (non-modded) with one exception: It shows the power reserve as 10000000 on hover over of the 'ball graphic' in the lower right. So it appears to just add to the (hover) 'display' but not to the actual power pool that you would use. I have no other mods loaded.
Don't Wake The Baby  [author] 3 Jun, 2016 @ 6:40pm 
You may have a mod that edits the winds of magic conflicting with this mod. Try starting a custom battle and check the winds of magic and if everything is working properly then the power reserve should be the same as the screenshot above. (You can test this in campaign too but testing in custom battles should be quicker)
Kronus 3 Jun, 2016 @ 6:28pm 
I guess what I meant to say is it had no effect on my current save. Winds of magic was around 30 as it usually is and I ran out. I'm actually going to start a VC legendary game. I'll re-download and check it out.
Don't Wake The Baby  [author] 3 Jun, 2016 @ 3:59am 
It makes the magic reserves so high that you will never have a moment when you have no winds of magic left but keeps the regen the same so that magic doesn't become too overpowered. :)
Kronus 3 Jun, 2016 @ 2:58am 
Does nothing as far as I can tell...