Total War: WARHAMMER

Total War: WARHAMMER

The_Guns_of_Nuln_(cheat!).pack
30 Comments
dod5706 12 Dec, 2016 @ 4:27pm 
Please update it.
Pope Swagstorm 12 Nov, 2016 @ 5:29am 
@Bjarked can you confirm if this is abandoned or not, I really loved playing with this mod.
Bones 12 Oct, 2016 @ 9:37pm 
I would love to be able to use this mod. Is this abandoned?
BRÄWUß 25 Sep, 2016 @ 5:15pm 
@Burn It With Hate
Same ;-;
BRÄWUß 25 Sep, 2016 @ 5:14pm 
it crash
Pope Swagstorm 25 Sep, 2016 @ 11:15am 
mod seems to not be working right now :(
Jonnnnnnnn 13 Sep, 2016 @ 2:48am 
Hi, I'm not sure why it doesn't seem to work? I have the basic warhammer without any add-ons or anything else. I deselected all other mods and just selected this one but it fails to load up? Any advice?
Bjarked47  [author] 2 Sep, 2016 @ 3:24pm 
Have updatet it for the new DLC, so now you have even more options to shot fire down on your enemies :steamhappy:
Bjarked47  [author] 1 Aug, 2016 @ 7:16am 
Could you tell me a bit more about these ctd, like if there is a comment factor when they happen. Like if it happens when a battle starts and in that case if there is a specifik faction involved
Cozmik Martini 8 Jul, 2016 @ 8:28am 
great mod but i now get a ctd and I have no mods on that could conflict just putting it out there
Bjarked47  [author] 7 Jul, 2016 @ 2:46am 
Sorry for the long wait
I have been on holyday and now my pc constantly get BSD.
But it should work again. But i'm going on holyday again, so next update will take even long. So i'm sorry in advanced.
Philip Oliver Holes 1 Jul, 2016 @ 2:12pm 
please update
Noxious 1 Jul, 2016 @ 9:41am 
Does this mod affect the AI elector counts if im okaying as Karl Franz or Gelt?
/!!!!!!!!!!!!!!! 21 Jun, 2016 @ 6:06pm 
Does this mod affect the steam tank?
Spacenoid 19 Jun, 2016 @ 8:36pm 
Thanks for this mod, it's just what I was looking for. A dwarf version would be fantastic.
Brobombir 18 Jun, 2016 @ 6:54am 
Any chance of making a mod that boosts dwarves? :D
Bjarked47  [author] 17 Jun, 2016 @ 5:20am 
No it is not
RangaNesquik 15 Jun, 2016 @ 8:06pm 
Is this compatible with radious?
Shotgun Solutions 3 Jun, 2016 @ 5:02am 
Yeah it was strange. His invasion finally started on turn 102 instead of 75 like my other campaigns. Of course that meant he walked right in to the Empire's well developed meatgrinder. :)
Bjarked47  [author] 3 Jun, 2016 @ 12:42am 
Kaung The Asian
Nop only empire, frak the stumpis :steamhappy:

Booty Warrior
My mod does not touch any file, which would affect the scripts.
And if the end times as not begynd, then Archeon as not spawn, which means the he is a "wounded state".

If you start a game without me mod, then the box will be checked off as well, so i just think you have to wait a bit longer.
Shotgun Solutions 2 Jun, 2016 @ 6:13pm 
I think I found a game-breaking bug with your otherwise amazing mod. The end-rimes won't begin, and in the victory objectives where it says to make sure Archeon or whatever is in a wounded state it is already checked off.

Thing is, he never showed up in the first place.
Kharn the Betrayer 2 Jun, 2016 @ 4:38pm 
This does not affect dwarven gunners right? If so i'm screwed.
Bjarked47  [author] 1 Jun, 2016 @ 5:44am 
Well parti there is a simple solution to that ..... send more enemies
Parti 1 Jun, 2016 @ 5:14am 
very, very cool. My Love handgunners are stronger... human tech wins bb:) Think cannons are too strong. don't mind claim but enemy routed before gunners range. But i think its awesome.
Pope Swagstorm 31 May, 2016 @ 10:02pm 
This mod is hella fun to play with. If I could, I'd like to ask to increase the values on the ammunition for these unit's, doesn't have to be immense just enough to make up for the increased reload rate, I just find myself almost out of ammunition a lot haha. Thanks a ton for this mod, deffs upvoted. :Dominated:
Meako 31 May, 2016 @ 7:08pm 
Hey man. Thanks for making this mod.

I love the damage output on all gun powder units belonging to the empire. It rocks.

Any chance you can restore reload times, unit sizes, cost and upkeep to Vanilla? Perhaps a separate mod doing this? I'm talking a pure increase to gun powder missile damage and nothing else.

I think the range increase to artillery is spot on. Maybe vanilla ranges for the gun powder infantry and cav?

As for the undisciplined factions... vanilla I reckon. Upping the gun powder units damage alone gives us a huge advantage over other factions.

Thanks again for modding this man. I have no clue how to do such things.
Bjarked47  [author] 31 May, 2016 @ 2:40pm 
So i have made the first update. Some small fixes, but i have also made orcs, undead and choas units more undisciplined. And i would like your guys feed back on this change. Becouse this mode is for you guys don't really use it my self. So if you don't like it, i will just change it back
The White Huntsmen 31 May, 2016 @ 10:47am 
It is a great mod so much death
:steamhappy:
Bjarked47  [author] 30 May, 2016 @ 11:45am 
No problem mate, if you find a problem with it, then just tale me and i will try to fix it.
MadMartigan 30 May, 2016 @ 11:39am 
thank you thank thank you, you made my day!!