Total War: WARHAMMER

Total War: WARHAMMER

360_fire_arc.pack
31 Comments
Unexpected Katz 5 Jan, 2018 @ 8:21am 
works only for ranged lords, not really for ranged units nor artillery
Rustic Clover 8 Mar, 2017 @ 11:30pm 
This doesn't seem to work with missile units. O.o
Bjarked47  [author] 4 Mar, 2017 @ 1:32am 
Sorry for the long wait, have been a bit busy
813807869 15 Dec, 2016 @ 4:21am 
update?
Bellator 21 Oct, 2016 @ 11:48am 
update ?
Nagato 29 Sep, 2016 @ 9:09pm 
@Bjarked
I don't think it works with the dismemberment mod but it could be easily modified to work alongside it.
Bjarked47  [author] 29 Sep, 2016 @ 7:11am 
As planend mohahahahah!!!!
But no for real, sounds a bit wierd.
Have you tried verifying local content.
Nothing in this mod should be able to fuck op your game in that way
BRÄWUß 25 Sep, 2016 @ 5:06pm 
my game dont work anymore without that mod ;-;
kNOwLegs 7 Jul, 2016 @ 8:59am 
You're awesome, thanks for your work.
Bjarked47  [author] 7 Jul, 2016 @ 2:17am 
Sorry for the long wait
I have been on holyday and now my pc constantly get BSD.
But it should work again. But i'm going on holyday again, so next update will take even long. So i'm sorry in advanced.
kNOwLegs 6 Jul, 2016 @ 1:47pm 
This game just isn't the same without your mods.
Nagato 6 Jul, 2016 @ 6:04am 
Try enabling out-of-date mods in the mod manager?
Satyric 5 Jul, 2016 @ 11:48am 
+1 Update
Kronus 4 Jul, 2016 @ 11:56pm 
+1 Update
Philip Oliver Holes 1 Jul, 2016 @ 2:12pm 
please update
Beto 30 Jun, 2016 @ 5:12pm 
Will u be updating this mod anytime soon? It seems it doesnt work with the new update.
Nagato 18 Jun, 2016 @ 9:48pm 
I have some mods that ended up conflicting with this one and I much prefer the 360 degree firing arc over the other mods but don't want to have to remove them either, is there any way to make this one load before theirs so they don't override it anymore?
PoohPus 5 Jun, 2016 @ 5:32pm 
Also, is it at all possible to make a mod that gives different fireing acrs for different weapons? It would be very nice with 360 degrees fireing arc for archers while maintaining the limited fireing arc for firearms and xbows..
PoohPus 3 Jun, 2016 @ 6:58am 
Cool mod! :steamhappy:

Would you be interested in making one that is compatible with mods that edits units in various ways?
CorpBlitz 2 Jun, 2016 @ 1:29am 
Thank you ;)
CorpBlitz 1 Jun, 2016 @ 1:08am 
Is it possible to make one where they have 180 degree? I don't need micromanage but I'd still like them to have to turn to shoot directly behind them :)
Lulu 31 May, 2016 @ 4:32pm 
Thanks, I didnt have the problem with previous total war but in this one I think missile units are so fcking slow to redeplow. You helped a lot, ty
Bjarked47  [author] 31 May, 2016 @ 3:52pm 
Just your average Goy 31 May, 2016 @ 3:15pm 
that would be awesome i just tried it and its not. Great mod BTW makes microing skirms so much easier
Bjarked47  [author] 31 May, 2016 @ 3:11pm 
Tuan mac Cairill
Have not tryied it, but i don't think so, but i can make one which is.
Just your average Goy 31 May, 2016 @ 3:01pm 
is this radious compatible?
Flamescion 31 May, 2016 @ 2:53pm 
Subbed. I want this. :) I hate having to micro missile units..
Bjarked47  [author] 31 May, 2016 @ 2:42pm 
Ultramehreen
yes it it :steamhappy:

Mr. X
jep it does, don't really know why CA has not made this a in game option. It was like really easy to do. Do don't really like baby siting my missile units.
Flamescion 31 May, 2016 @ 2:40pm 
Save game compatible?
Mr. X 31 May, 2016 @ 12:00pm 
Is this really working? I have been missing this feature since the days of M2TW :steamsad: