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tl;dr - yes should do
{effect_bundles_localised_description_wh_main_bundle_stance_army_tunnelling} {{tr:wh_main_army_stance_tunnelling_description}}
and this:
{effect_bundles_localised_description_wh_main_bundle_stance_army_tunnelling} {{tr:wh_main_army_stance_tunnelling_description}}
both are displayed in-game with the text in the brackets instead of a proper title/description
Alright. I deactivated his just to try yours out. I'm playing as the Empire and they seem to be less active, but instead I haven't noticed them doing a single action against my generals/agents or provinces. They either just stand in my province or they follow their general around.
Thank you!
@Hiram_3475 % jpinard - I'm not really interested in making that sort of thing - reducing the AI odds of success by so much is basically the same as removing the abilities completely, and there are several mods that already do that.
jpinard:
"Chugger - Could you make a version that simply decreases the AI's success rate for the 3 most annoying agent actions?
1. Kill a Player's Character
2. Damage Player's Armies
3. Slow Player's Armies
Maybe decrease those 3 abilites by ~50% no matter what the level the AI is at."
1. Kill a Player's Character
2. Damage Player's Armies
3. Slow Player's Armies
Maybe decrease those 3 abilites by ~50% no matter what the level the AI is at. This would be great for those of us that don't want to waste much of our time with Agents, but still want all the abilities to be there. I'd just have it effect enemy Agients because there are missions for the player that we still need to complete but since we won't be focusing on them it won't create balance problems in the game. Thanks so much for your wonderful work :)
@KJ - Dig around in effect_bundles_to_effects_junctions_tables for instituting that kind of thing - you can use PFM
@Steel*Faith Sounds like you have another mod editing the same table entries - just fired up my game and all debuffs are acting as they're supposed to.
@cwake - Thank you for the thorough feedback! I'll investigate the debuffs affecting the wrong targets and see if I can pin it down! You raise a very valid point regarding dwarfs assassination needs. Unfortunately I don't think fixing it is within the scope of these 2 mods but I do plan on eventually attempting a rebalance of all skills and their effects on success chance, but I can't really say when that'll be done. When I get to it I will definitely pay special attention to the dwarfs woes! Thanks again!
On-guard alsted 1 turn, went away, and Thorgrim got killed next turn, despite having assassination attempts for over 5 turns.
This would help to counter agent spam more efficiently, even if you can't have assassination characters (chaos campaign).