Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am looking forward to the update.
Sorry about the disappointment.
He must update the mod so that we can punish the enemy with hot fire and other cool stuff.
Cheers!
I haven't had a chance to play the beastmen yet either. I'm hopeful that I will get time to play the game a bit on the weekend and during the next week, after which I will update my mod and also include the new spells and legendary lords. Apparently there have been some changes to the tables, so I'll have to look into that as well. I don't even know whether my mod currently still works as designed, due to the changes CA made.
However, playing a Vampires campaign, and some things just seem a bit over-tuned. Winds of death killing everything. Gaze of Nagash 2-3 shotting generals (basically replacing Spirit Leech).
I love the spirit leech change, as you actually had to be up close and it still did good damage, and if Gaze did less damage, it'd be an interesting trade off trying to decide between the two (more damage up close, or a ranged version). As it is now though, I have a hard time justifying using leech if I can just gaze and do the same thing more efficiently.
Also, do you think FoB still needs the 50% miscast chance?
Just some thoughts, thanks again for the mod!
He swung that nerf bat hard, perhaps you enjoy that sort of thing.
In the meantime, I still haven't had time to do an update.
I still don't tend to use vortex spells though, they don't seem very reliable damage wise but maybe I need to pick my targets better (yes I've read it's something to do with the mass of the units).
Anyway, great job on the mod, I'm starting a Greenskin campaign next and will report any issues I find.
For example, Nehek overcharged has a base cooldown of 48. at 60% reduction it should have a cooldown of 19.2 seconds, except when ever I cast it, it starts at 48 every time. Anyone else come across this?
@Ragnar, the adjacent corruption definitely works for my campaigns that start new. Immediately noticeable when Archaon strolls around, suddenly half the map is at 50%+ corruption.