Banished

Banished

Production Booster
42 Comments
Angelhearth 11 Jun, 2024 @ 2:55am 
DO NOT SUBSCRIBE!

This mod will screw up the sheep (any animal that produces wool) herders.
Mastek 19 Aug, 2021 @ 8:52am 
legal
Sarphen 14 Apr, 2021 @ 2:55am 
人工瞎翻
产量提高:蓝莓,木材,木柴,羊毛,皮革,石材,铁和煤炭的产量翻了一番。
更大范围:增加了森林人,草药师,猎人,采集者的范围。
更大的承载能力:公民库存是原来的3倍。 虽然这似乎没有太大的作用。
礼拜堂容量增加了50%。 。
兽群更大:牛群大小增加,繁殖速度提高33%。
其他:蓝莓供应更多,而松树,橡树和普通树的寿命更长,且生长方式也不同。
与其他的MOD会有冲突
Harley Holden Lover 8 Jan, 2019 @ 11:29pm 
longer life span for the villigers
DinoActual 24 Apr, 2018 @ 9:22pm 
@FlyingTyger May I suggest "Big Horny Animals" for that
Ulfsark 15 Dec, 2017 @ 2:04pm 
installed the mod, and now my forresters aren't forresting. Not planting, not cutting.
Schlinkmeister 28 Nov, 2017 @ 6:13am 
Macht das Spiel einfacher, ist aber nicht mit Cheaten gleich zu setzen.... Eine gute Mod!
FlyingTyger 25 Jan, 2017 @ 8:28am 
even just increasing reproduction speed for herdsmen profesion would be handy (faster population growth for sheep, etc. (because in the vanilla, it seems like it takes 4-6 years to go from 5 to 8 sheep, if even that))
LeOnIdAs  [author] 30 Aug, 2016 @ 8:33am 
CC 1.62 changes gameplay a lot. Its advisable not to use this with CC 1.62. But if you dop place it above cc1.62
roguerao 30 Aug, 2016 @ 2:01am 
Not compatible with CC 1.62. Will you be fixing this?
Bossy81521 5 Aug, 2016 @ 10:27am 
This mod is incompatible with all of the house building mods. :( Can you please fix? Love the mod so far.
Skull 27 Jul, 2016 @ 2:42pm 
this mod is incompatible with the choo choo mod that adds a train into the game. so just wanted to let you know that so you can let others know in the description
WharGhoul 13 Jul, 2016 @ 7:16pm 
Example
4 workers on a Gatherers Hut farm more edibles than 4 people can manage to farm in one year on any size crop farm,
Seems Bassackwords to me
WharGhoul 13 Jul, 2016 @ 7:13pm 
how about an increase to crop production bc i hate that it always ends up that Gatherers and Hunters do more to feed ur populace than farming and herdsmanship
LeOnIdAs  [author] 29 Jun, 2016 @ 8:42am 
This Mod doesnt change housing. Though it changes coal prodction.
Danger 28 Jun, 2016 @ 9:55pm 
I noticed this Mod had a conflict with the "no coal in houses mod" Does this mod do that and just not mention it? Or if it doesn't could that be added?
TH3 BL4ZT0IZE J12Z 420 26 Jun, 2016 @ 6:47pm 
Thanks for bundling these into one mod. If you could increase fishing production too that would be awesome.
The Last With Pagan Blood 24 Jun, 2016 @ 11:42pm 
Banshee, what you want to do is set your farms up in a 15x8 sized field, with 1 farmer per field. Either that, or 11x11 with 1 farmer. Its the highest size to yield ratio per farmer, and they practically always finish harvesting all of the crops before winter sets in.
Abhorrent Mu 24 Jun, 2016 @ 2:18pm 
start with 1 food barn 4 houses n 2 fisherman houses.
deathw!sh.♔ 24 Jun, 2016 @ 8:40am 
i need your mod to make them grow faster for more food and etc. when i decide to make 15x15 garden i want them to grow faster because they grow in a 3 season or sth like that you know
LeOnIdAs  [author] 24 Jun, 2016 @ 8:08am 
@.blank.banshee. : What exactly do you mean? Please help me in understanding. Do you want crops to grow faster? Or more output from crops?
deathw!sh.♔ 24 Jun, 2016 @ 7:57am 
can you help me about growing trees and farming? i want them faster because im always losing people in 7th year because of the food.. im tired... :D thanks for the beautiful mod!
UnnamedSG 23 Jun, 2016 @ 12:58am 
@vinay.choudhary01 thanks for the mod, but is it possible to rename to something like "Material Booster" or something, the title is misleading and makes people think its about adding new types of materials, not boosting the amount you get of the ones that exist
Vanron 20 Jun, 2016 @ 12:46pm 
Thank for the efford
LeOnIdAs  [author] 17 Jun, 2016 @ 11:15pm 
@Padrone: Well that's why there is option to Subscribe or Unsubscribe. Before acting smart, you should actually be smart!!
Padrone 17 Jun, 2016 @ 5:52pm 
workshop is for cheats ?!
Papysh 12 Jun, 2016 @ 10:42am 
ty for update
LeOnIdAs  [author] 12 Jun, 2016 @ 10:29am 
if you place medivial mod above this, there shouldnt be any problem :) But some of modification in this mod might not work :)
SirVivel 10 Jun, 2016 @ 11:48am 
Does this work with the "new medieval town" mod? I'd like to give your mod a try, but I want to keep the medieval mod, too.:steammocking:
AndyK131 9 Jun, 2016 @ 9:23pm 
this mod dosnt work whit other market mods or it got errors.
Papysh 9 Jun, 2016 @ 5:25am 
Love the mod because i can use it instead of few mods i have. But the title is shit
N.A 8 Jun, 2016 @ 11:59pm 
Why is this titled like a creepypasta? That seems ominous.
Dubby 8 Jun, 2016 @ 6:01pm 
yeah it gives me the shits when labourers walk straight past raw materials on the ground....
LeOnIdAs  [author] 8 Jun, 2016 @ 7:22am 
Even I havent seen that. Seems there are other settings than just increasing inventory size. I will experiment around.
Dubby 8 Jun, 2016 @ 3:23am 
cheers vinay, but how come ive never seen a citizen carrying 100 units?? Is there some kind of 'level-up' or something?
LeOnIdAs  [author] 8 Jun, 2016 @ 12:39am 
@Dubby If carrying resources, their maximum capacity is 100 weight units, unless they work as traders, who using wheelbarrows can carry up to 500 weight units. This has been incresed to 300. Different items will have different weight units. http://banished-wiki.com/wiki/Citizens
Dubby 7 Jun, 2016 @ 8:24pm 
Can anybody tell me, what is the maxiumum inventory capacity of a single villager? Coz ive seen people carrying 12 of an item, then they'll only carry 4.....
reshgore 7 Jun, 2016 @ 2:37pm 
this mod is good..... i eat spleens
LeOnIdAs  [author] 5 Jun, 2016 @ 1:01am 
Havent tested it with CC 1.62. It should work with 1.05 though
TaosBAM 3 Jun, 2016 @ 1:18pm 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. thanks
TaosBAM 3 Jun, 2016 @ 1:18pm 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. Thanks
TaosBAM 3 Jun, 2016 @ 1:18pm 
Hey, was just wondering if this works with CC 1.62 and the 1.05 patch. Thanks