The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

WAR: Specialized Weapons (a Weapons, Armor and Robes mod)
153 Comments
ObamaTheCactus 18 Jun, 2019 @ 2:44pm 
Will the DLC weapons be added to this?
Markliuz Da Jesterly 3 Nov, 2017 @ 8:45am 
What about silver weapons?
Klaudius 3 Sep, 2017 @ 12:27am 
hey, i didnt know sp0crates made this, yet another perfect and badass mod, thanks
sp0ckrates  [author] 18 Nov, 2016 @ 8:47am 
Kempf: Yeah, most of the enchanted weapons use the unenchanted ones as a template. So mods that change the unenchanted might conflict with this mod.
KampfTomate007 13 Nov, 2016 @ 12:12pm 
It looks like this mod is incompatible with "Dual Wield 2 Handed Weapons"(V1.3.3 atm)
i guess its because that mod changes the weapons directly
instead of adding a outstanding program/script(whatever :D) that alows us
to wield 2 handed weapons in one hand

just wanted to give some feedback for the incompatibility section

i prefer to use Dual Wield 2 Handed Weapons because... well...cuz compensation over 9000!(people who have read the description of the other mod will understand the wink :D)
but i would love to be able to use those 2 mods together
(even if i have no professional idea of how to do that)
Regardless of this i can still read and what the description says lets me come to the conclusion
that this a excelent mod for everyone who wants to have a more complex stat system than "weapon A does dmg and weapon b does next higher dmg etc"

in short: good job! :D
sp0ckrates  [author] 8 Nov, 2016 @ 8:25am 
Fancy: Please post a request in the comments of one of our mods on Bethesda.net , or on our profile page, there. We're uploading the mods that get the most requests, first.
Perchance 7 Nov, 2016 @ 10:55am 
You may have been asked elsewhere, but will we be seeing this mod in Special edition? (I'm not fussed about the when) And also, Hi! How are ya doin, sp0ckrates? It's been a while. :steamhappy:
sp0ckrates  [author] 7 Nov, 2016 @ 2:52am 
Steve: I'm thinking of adding them
steve220 6 Nov, 2016 @ 5:07am 
looks great, can't wait to check it out. Will Nordic and Nord Hero weapons get bonus?
sp0ckrates  [author] 8 Oct, 2016 @ 3:19am 
Vanilla.
sp0ckrates  [author] 6 Oct, 2016 @ 5:13pm 
Desolate: There should be no conflicts with that mod.
sp0ckrates  [author] 15 Sep, 2016 @ 5:42am 
Good ideas, thanks.
Lunardian 14 Sep, 2016 @ 10:28pm 
For the Skyforge. Have it so when you improve it. It receives a better bonus then other weapons. Like. Instead of a 100% increase from upgrading it. It receives a 115% increase, and Have Dawnguard weapons deal more damage to vampire, which would ACTUALLY make them a more viable weapon to use against vampires, or have it so when you hit a vampire with said weapons, it sorta shut their Drain Life magic down, making them have to use something else.
sp0ckrates  [author] 14 Sep, 2016 @ 2:11am 
Also thinking of adding some bonus for Skyforge Steel and Dawnguard steel weapons. Any suggestions will be appreciated. 😊
sp0ckrates  [author] 14 Sep, 2016 @ 2:08am 
Jex and Fancy: I was thinking more critical damage and more stagger, so it would be a double bonus.
Perchance 13 Sep, 2016 @ 12:28am 
Dragon bone is a tricky one, at best, it is heavier than daedric weapons but deals more damage.
So perhaps it should attack slower, but still maintain its higher damage stat?

Not entirely sure what can be done with dragonbone, what do you think, sp0ckrates? It IS your mod after all.
Lunardian 12 Sep, 2016 @ 10:41pm 
Hey. IF you added the Dragonbone weapons into the mix here. What added bonus would you give them? Would it be a simple Base damage boost? Like the 1H-Sword would go from 15 to 20, and the Bow from 20 to 25?(That was a example! For anyone going to comment on a OP damage boost!)
sp0ckrates  [author] 12 Sep, 2016 @ 4:04am 
Mango: If you have all the DLC's I believe you can get Skyrim Special Edition free at the end of October. We'll be releasing special edition versions of our mods starting in November.
Mango Wolf 11 Sep, 2016 @ 9:59am 
looks really good though, will have to try it when i get back into skyrim :D
Mango Wolf 11 Sep, 2016 @ 9:57am 
ah thank you fancy
sp0ckrates  [author] 10 Sep, 2016 @ 7:39am 
Scenery: You are correct. It's the weapon material that determines the speed, amount of stagger and increased critical hit damage.
Perchance 10 Sep, 2016 @ 1:47am 
Mango Wolf: The mod collection is called WAR (Weapons, Armor and Robes). this mod is part of that collection, but it only edits weapons.

Hope that clears it up for ya! :steamhappy:
Mango Wolf 9 Sep, 2016 @ 5:23pm 
eh whys it say a armor and robes mod when it talks about only weapons O-o? (havent tried it)
sp0ckrates  [author] 6 Sep, 2016 @ 3:33am 
Ross: I know! Right?
Perchance 5 Sep, 2016 @ 2:06am 
No one may know, Ross.

But luckily Modders as people may alter and create both theirs and our own ways to play a game. And for that we should thank both them and us. :steamhappy:
Crablegs 4 Sep, 2016 @ 12:46pm 
WHY,WHY was this not in the original game
sp0ckrates  [author] 23 Aug, 2016 @ 3:23am 
Then the enhancements of this mod should be added to those weapons too.
Breadjamine 20 Aug, 2016 @ 5:15pm 
i believe so
sp0ckrates  [author] 20 Aug, 2016 @ 2:11pm 
ShadeX: Does that mod use the base weapon templates?
Breadjamine 19 Aug, 2016 @ 6:25pm 
does this also effect moded wepons such as Heavy Armory - New Weapons?
sp0ckrates  [author] 19 Aug, 2016 @ 12:17pm 
Cool!
Perchance 18 Aug, 2016 @ 7:25am 
Friend request sent! That and I have plans for how to effectively use my steam group...
Let's just say they may or may not involve game mods and perhaps (If I'm not too lazy) reviews for said mods. :steamhappy:
sp0ckrates  [author] 18 Aug, 2016 @ 5:10am 
Fancy: Dude! Good to see you! Send me a friend request. Steam won't let me send one to you for some reason.
sp0ckrates  [author] 18 Aug, 2016 @ 5:03am 
Kilnderr: Glad you're liking them.
Perchance 12 Aug, 2016 @ 12:37am 
Hey, JarlPuncher, Shh... You are giving me a headache.

On a unrelated note: Hey sp0ckrates! It's been a while. I don't have a mod request, I just wanted to say hi. :steamhappy:
Miia 11 Aug, 2016 @ 9:56pm 
Love these little mods, they truely do make the game feel better and different dispite it seeming like the changes arn't all that big.
velo 11 Aug, 2016 @ 4:16pm 
not everyone has autism jarlpuncher
Qibau 4 Aug, 2016 @ 6:10am 
ok
sp0ckrates  [author] 4 Aug, 2016 @ 3:12am 
Taco Cat: I plan to make a DLC version someday. Will make it this week if a donator requests it.
SomeMMORPGplayer 3 Aug, 2016 @ 10:41pm 
before you add anything about giving more dmg to weapons.... name me one weapon and i'll god craft it just so you know how useless the "increased dmg from XYZ weapon" mod is
SomeMMORPGplayer 3 Aug, 2016 @ 10:39pm 
hehehe why use a mod when your weapons can reach 1K+ dmg per swings no crit? xD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=737309782
Qibau 3 Aug, 2016 @ 6:36am 
is there a mod like this that includes dlc weapons?
sp0ckrates  [author] 26 Jul, 2016 @ 3:21am 
Wandering: Deadlier? Not really. Base damage for each weapon remains the same. Different? Absolutely! Glass and Elven weapons swing faster. Ebony and Dwarven stagger more when you do a power attack. Daedric and Orcish weapons do some more damage only when you land a critical hit. So it adds a little thought to what weapon you choose to use.

😎
SomeMMORPGplayer 25 Jul, 2016 @ 10:20pm 
why would they need to be deadlyer? with the right perk and enchants you can smash 1500dmg per swings and 5k per arrows. this new trend of memeing the welfare editors from daiblo 2 is so lame
TheGrimGriefer 23 Jul, 2016 @ 6:29pm 
thanks. i would also reccomend adding negitave effects to certain weapns as well. for example, while dwarven and ebony weapons have more stagger, the generally weigh more than elven so they would naturally swing slower, or use more stamina per power attacks. also, would you be willing to alter the aetherial equipment? they feel kinda useless.
sp0ckrates  [author] 19 Jul, 2016 @ 3:26am 
TheGrim: Will make an add-on with dragon bone and Dawnguard weapons
TheGrimGriefer 18 Jul, 2016 @ 12:00pm 
does this mod edit dragonbone weapons or is there an addon that edits those? if not, i suggest you make them swing slower with a higher crit chance or somthing.
sp0ckrates  [author] 7 Jul, 2016 @ 4:31am 
Cock: It changes the stats of the base weapons. So someone who makes a mod that creates new weapons with improved stats likely won't use those templates. In short: This mod shouldn't mess with that one.
♥♥♥♥ Blockula 1984 6 Jul, 2016 @ 9:56pm 
does this mod change the stats of the weapon type or change the stats of the indevidual weapons, becuase i have a baddass mode that adds more weapon types to skyrim that uses the animation and basic catagories of vanilla weapon types.
sp0ckrates  [author] 21 Jun, 2016 @ 1:48am 
:)