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The mod is "hidden" when I am editing it. I just released and update.
Mod is now updated for 1.18
Please see new version Institutions Reworked
Ha, I know what you mean!
1.18 update is very close. I'm beta testing and ironing out last bugs. This week for sure.
Update will be posted as a new mod (1.18 mechanics invalidates WR mechanics) and I will post a link here. I will leave WR up for those who want to continue using 1.17 or earlier.
No I'm afraid not. When this updates to 1.18 it will require a new game.
You can continue the game by rolling back to 1.17 though. I continue to use 1.17 and just keep a seperate set of the 1.18 files to build off.
In general I like what Paradox has done with the institutions, it's a good idea. I just come at it from a different perspective and with different end goals.
We are probably 1 or 2 hotfixes away from a really stable, playable version of 1.18, so it may take some time.
When I get a feel for that, I'll decide what to do about WR.
For now, as should be clear, WR will not work with 1.18.
There is a criteria that only allows you to research a technology that you are 'aware' of. So if you are NA and there isn't a more advanced technology group country somewhere in your vicinity then you will be unable to get the next tech advance.
You can work around this by moving to an area where Western nations are, expanding into such an area, becoming allies with a western nation or becoming a protectorate of one.
Next update will do a better job of explaining this in game. Sorry for the confusion.
Good question, I'm not sure.
I could remove the line, it isn't really necessary for what the mod is intended to do.
No I don't think so, but I've never used CU. My sense it is a large overhaul mod.
I can add a decision to change it and put it in the next update.
For now, I'm afraid you are stuck.
Really I should just get rid of that option.
Does anyone use it or like it?
I can see wanting to use the decision update if you really want to see and understand how your actions affect the cost. The update event is just not the greatest way to do it.
I think it's difficult to speculate about what will happen with the next patch. Until we actually see the code it is hard to say what will happen.
Here's the basic idea of this mod: there is room for scientific and industrial development of nations outside of Westernization that result in improved advancement. The relative rate of this advancement will vary country to country based on different factors.
Now, to me, the next patch will accomplish something along those lines.
How exactly that happens, remains to be seen.
It is possible that I will love the new patch and this this is no longer necessary.
It is also possible that I will find room for improvement and use this as a base to further develop these same concepts.
This is a significant change that may break your saves.
Steppe Hordes will have to reform their government prior to starting mod effects.
Steppe Hordes can now choose to keep Horde unit type or change to new unit type (with Armies Reworked)
Only EVE Religion Lite, I don't think with regular EVE
Yes, definitly possible. Open up the mod and look for a file 00_scripted_functions
See the entries for can_westernise
all you need to do is set that so that non-western tech groups can't execute
I end up going to India and conquering, (trying to make the British Raj of course), and sometime in the future, they end up westernising along with Ming, Bengal, even Japan... This is a problem cause when I come around to Victoria 2 after i've converted the save, they're all western and it sorta ruins the scenario i'm going for as well, they end up overtaking me in Great Power Status xD
So, Do you think it's possible to make a No Westernisation Mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755780165
yes, mod works off of your tech group
As long as you are not using a mod which adds a new custom tech group you are fine
new explanation in details thread
There is a new Reform Cost Update option that calculates automatically without bothering the player, I would recommend it.
new explanation in details thread
Yes, this will not work with any mods that change the technology files without a patch.
I could do one, but I wouldn't expect it anytime soon. I've got a lot on my plate and 1356 just isn't a mod I use much.
You, or anyone else, is welcome to give it a shot though. Just look at what I did for the ET patch and carry the concept over for 1356.
@ChuckNorrisLilCuz
This update addresses the concern you raised about widespread reform
I haven't really played around with Shattered Europa. I could give it a shot. Might not happen for a bit though.
Not having used either mod I couldn't say for sure.
I would give Westernunits mod a try, that will probably work. Depends on how the author wrote the requirements for the decision. If you are a Reformed Tech Group and the mod lets you take the decision to change your units then you should be set.
Balanced Asian Technology will not work without a patch, both mods make changes to similar files (from first glance)
Reality is chaning units is very easy. I'm not sure that is going to be a feature in this mod, not really part of what I envision. But you could easily combine this mod with a lightweight mod that makes that change. Westernunits mod might do that right now.
My answer to the Western units problem is another mod I released, Expanded Infantry Options. Take a look at that, might not be what you are looking for. No Western units, but expanded options when choosing new units.
Quick question, do you think it might work with mods that allow a nation to adopt Western units after Westernizing, like this Westernunits mod? The concept just seems so natural---if they have Western tech, a nation would arm its troops with that technology. Please don't take this as a criticism, since I have no idea if doing that while making the changes you have is even possible, or what challenges might be involved.
Westernunits mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312768006&searchtext=western
And ditto for this one, Balanced Asian Technology, which reduces the total tech disparity. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176991717&searchtext=western
If answering either question is too much of a hassle, I totally understand.
Western nation's CB against Reformed Tech Group nations are disabled intentionally. Reformed Tech Group nations can get CB against non-Western however.
Yes, right now most nations choose the Reformed path. I'm working on a system where only nations of a certain size or a random selection of other nations choose to pursue Reformed Tech Group and most others do not.