Total War: WARHAMMER

Total War: WARHAMMER

mousillon vampire counts reskin
186 Comments
creme_de_la_bear  [author] 15 Mar, 2017 @ 9:56am 
my pleasure, this was my first ever big mod. It would be weird for me to abandon it when it's wasn't even done! . enjoy
Cegorach 5 Mar, 2017 @ 11:21pm 
thank you
creme_de_la_bear  [author] 5 Mar, 2017 @ 9:32pm 
@all: hey I did essentially put this mod to the curb because keeping 3 in depth mods up to date every time ca broke it was too much. Fortunately I'll give this mod it's swan song and update it so its up to date with my other mods content wise. then I will stop support of this mod. what this means is that if its out of date just tick load out of date mods.

cheers guys
adrien_forever 6 Feb, 2017 @ 5:30pm 
@creme_de_la_bear. Again, please I beg of thee, fix this mod. I desperately tried to fix the missing sword issue for Vamp lords and the grave guards not wearing their bretonnian armour issue but in vain. My modding skills arent good enough. Only you can save the day, please fix this and thank you.
adrien_forever 6 Feb, 2017 @ 5:22am 
Samsara is right, the latest update removed the swords that the Vamp Lords wield, also grave guards are no longer wearing their fancy looking Bretonnian style armor! I tried to fix the grave guards issue and was successful, but could not fix the missing sword issue for Vamp lords. PLEASE CORRECT IT!! I cannot suffer playing the vamps without this mod any longer. Thanks
ArlinRenamon 14 Jan, 2017 @ 7:01am 
Will you be able to edit the mod so the Red Duke has a helmet? Sorry to be a bother.
Greasy Paladin 16 Dec, 2016 @ 7:57am 
for some reason the vampire lords seem to be unarmed, not wearing shields or weapons and just swinging their fists around instead. necromancers are still armed though.
BuyBluePants 2 Dec, 2016 @ 8:38am 
Love the mod! thank you wery mutch.
MarsMellΩw 21 Oct, 2016 @ 4:24am 
Update, please :)
BlackHeart 26 Aug, 2016 @ 5:14pm 
Is it possible to leave vanilla skin, but instead have units hired in bretonia mousillon style skinned?
♀NoBaby♀ 24 Aug, 2016 @ 11:43am 
Nice!
WalhallBerserker 22 Aug, 2016 @ 7:18am 
hello i think your mod is good but can you make so a mod only for the real mousillon i mean you make so a mod but i cheked it and all mod change the look from the vampire lord heroes and lords please work on it and thanks for your work
Yuzan 25 Jul, 2016 @ 5:12pm 
i love this mod ..... i love all ur mods really they give a distinct flavour to the game ..... great job man ;D
GentleCat™ 30 Jun, 2016 @ 12:32pm 
Please do an update soon... Miss the good looking units..
MaXimiLLion 30 Jun, 2016 @ 8:47am 
could you please update it? love the mod, units look much better
creme_de_la_bear  [author] 30 Jun, 2016 @ 5:58am 
@archon:
AHH, I think i understand you now, in short its intentional for SOME of the heros.
think of it like this
you can have 5 predefined 'variants' of heros in campaigns.
unfortunately in multiplayer they always load variant 1 100% of the time. so to make multiplayer lords and heros not identical to each other, I had to make it so "variant 1" of the 5 variants not be set. which would be why 1/5 of the heros change armour

@m_ig_uelon
Yeah nagato pretty much nails it. if you read the mod description (something few seem to be capeable of lol, then you will be informed.
Nagato 29 Jun, 2016 @ 8:56am 
@m_ig_uelon read description, there is a submod the specifically only affects mousillon
m_ig_uelon 24 Jun, 2016 @ 11:11am 
First. I like ths mod awesome work men :) But is it normal that al vampires now have the bretonia vempire skin? If y fight against manfred and the other vampirs in the east they have the same bretonia skin like the moussilion vampires
Archon Odium 22 Jun, 2016 @ 10:53am 
@creme From what I noticed, the same hero uses a different helmet variant on the world map and another in the battle map. There must be some kind of conflict between the models causing the world map one to revert to default, maybe? I wish I could help more, but there's really not much that I know about TW modding.

For the moment I'm more concerned whether it's the mod or just me who's having this problem so I know what to do about it. Don't have any other mods that should interfere with your reskin.
creme_de_la_bear  [author] 21 Jun, 2016 @ 5:52pm 
@Archon: yeah unfortunately despite me being able to change the portholes and actual appearance of the units. the actual unit "cards" I suppose you call them don't change due to actually being artwork(which is why all those empire units in the pictures still have morions for example)
as for the worldmap/battlemap helmet clipping, thats weird and I've honestly not saw it before now . perhaps the stance they use for the "porthole" in world map is a different animation set so therefore makes clipping. short of removing the offending helmet completely not sure what I can do I'm afraid.
Archon Odium 21 Jun, 2016 @ 12:33pm 
@creme is this intended? http://imgur.com/a/cqX5V

One of the Vampire Lord variants seems to have his appearance bugged in the portrait and on the world map (Face model popping through the helmet model) but they're fine in battle.

The first pic is of the first enemy Lord that you encounter when starting out (during battle). Second is a random hired Lord's appearance on the world map (missing nose variant, in case it helps). Third is the same first Lord but on the world map - notice that the appearance differs from the first pic that actually looks fine.
creme_de_la_bear  [author] 14 Jun, 2016 @ 8:23pm 
@kelstr
bretonian shields.variantmeshdefinition or something is what you want.

and no, basically what you'd be doing is just adding somewhere for the skeleton units to draw shields from. I've already set up everything else in place, and as long as you rename the shield file EXACTLY vmp_skeleton_warriors_shield_set1 then make sure it has .variantmeshdefinition
it will just work. simple as that. as thats where ONLY the skeletons choose their shields from.
so tldr: open my mod> delete vmp_skeleton_warriors_shield_set1>files>add>frompack> look in your DATA folder for the bret shield mod>import it into your mod. rename the file probably named btr_men_at_arms_shield_set_01 or something simliar to vmp.
thats it!
Mr. Miyagi 14 Jun, 2016 @ 7:48pm 
Vampire generals look distractingly human under their helmets.
kelstr 14 Jun, 2016 @ 7:45pm 
OH SNAP.... that's confusing for me lol I want to learn how to mod, just am having a hard time getting started :( If I import that new shield texture into your mod... won't it still be on the vampires?
creme_de_la_bear  [author] 14 Jun, 2016 @ 4:04pm 
hey Kelstr, that uses a custom texture correct? and not in game assets?
I think its absolutely beautiful and should have been in the game from the start but....since they are custom textures there is not much I can do short of not giving my skeletons the shields. and since that would ruin the mod for everyone without that custom shield mod I can't change it on my end HOWEVER:

get packfile manager: delete my shield entry vmp_skeleton_warriors_shield_set1.variantmeshdefinition.

, import that new shield file to my mod, you do that by file>add>from pack> choose the mod with the shields you want> go into import menu> find his entry for shields, its probably called bretonian shields or something.

make sure the new shield has the EXACT same name as
vmp_skeleton_warriors_shield_set1 save. and then it will work as you want.
kelstr 14 Jun, 2016 @ 11:32am 
@creme Is there any way you can Split these unit mods up.... I love your mod... but the skeleton soldiers using the Bretonnia shields conflicts with the following mod...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699614981&searchtext=bretonnia

When I use this updated skin mod for Bretonnia's shields, it also puts the Lion on the VC's shield !!! So perhaps you could change the Skeleton's shield to another? Or split up your mod, so I just won't install the skeleton's shield change.

Thanks for your hard work... LOVE your mod btw :) Appreciate all the hard work !!!
Darth Krayt 14 Jun, 2016 @ 11:27am 
So this doesn't interfere with achievements right?
[BKoT] Renard Mort 12 Jun, 2016 @ 12:04pm 
Thanxfor this mod, have you planned for vampire empire skin ?
Benny 12 Jun, 2016 @ 9:19am 
Could you maybe make a mod with NEW units with these skins?
3.141592653589793238462643383279 11 Jun, 2016 @ 2:06pm 
nice
constantinople 10 Jun, 2016 @ 1:28am 
sorry guys, but how do you edit models in WHTW? with what tool? I just cant find it online :(
Ryan Gosling 9 Jun, 2016 @ 3:26pm 
@Dutch. Well Mannfred is a chump anyways so he should look like one too.
creme_de_la_bear  [author] 9 Jun, 2016 @ 2:00pm 
@Dutch: well Manfred is a bit of a chump but I was experimenting with modifying him. Just I can give him better looking weapons and planned too but after I found out he is one single model with no removal body parts, and you can't even put helmets on him! I was dose heartened. As soon as I get pc up and running in the next few days I'll get him some cool weapons at least. I could change his skin too in theory but it would have to be a complete model swap.
Dushie 9 Jun, 2016 @ 1:23pm 
The Vampire Lords look more badass than the Faction Leader, that shouldn't happen.
Dushie 9 Jun, 2016 @ 1:23pm 
Hey Creme_de_la_Bear, since you're familiar with the swapping of models used, would it be possbile to give Mannfred a shield instead of a staff?
creme_de_la_bear  [author] 9 Jun, 2016 @ 1:00pm 
@magalaf. I made a mod todo just that! Check the link above/my workshop.
@icarus: you make a seperate entry in unit variants and variants table. This works for all regular units but for Heros the moment I change the original hero name(to make it load for my 'custom' ones it ignores everything I put in seemingly

@whitesmith
Don't worry white smith I made this for myself primarily and 1/6000 people being unhappy is something I can deal with.
While I'm not against any sort of feedback, it would help if you said why. Are you mad it's not Pontus?
SaltMachine 9 Jun, 2016 @ 10:26am 
Not gonna lie this looks pretty bad.
Massive Anorak 9 Jun, 2016 @ 10:06am 
Those grave guard are incredible! Would be worth using it with a Mousillon unlock mod for a tottaly fresh campaign.
Diewolfe 8 Jun, 2016 @ 9:12am 
thanks for this mod..really llike it..it is like you are giving personality to the vc army :steamhappy:
Arideer 8 Jun, 2016 @ 8:06am 
He knows about the vampire lord thing.

Is it not possible to make them a seperate hero? I know theres unique variants for lesser factions. (Norsca Chieftan, diffrent apperances for empire generals, etc)
AlbaHIbernia 8 Jun, 2016 @ 7:55am 
That's really cool can't wait to get into some of these mods but i wan't to finish the campaign with all factions before getting mods. ;)
Wild Randy 7 Jun, 2016 @ 10:46pm 
Here's a bug...The Vampire lord from Mousillon is still present in vamp counts army.
Jon 7 Jun, 2016 @ 5:15pm 
Great MOD! just make the zombie gear more rusted lol
looks like they went to the armoury and got their armour twinkle
Lord Magalaf 7 Jun, 2016 @ 12:13pm 
but this not only affect the Mousillon faction, i hope u can find a way to do it, because both skin are great
A Moist Lamp 7 Jun, 2016 @ 10:44am 
oh my god someone make a plants vs zombies mod
The2ndarbiter 7 Jun, 2016 @ 9:47am 
are those skeletons, wearing Pots on their heads? I would download it just for that alone.
[RBTV] ニコラス Knochenwardo 7 Jun, 2016 @ 5:49am 
OK, thank you for the information
creme_de_la_bear  [author] 7 Jun, 2016 @ 5:34am 
this mod won't disable achievements knochenwardo, I got several while testing it just today
[RBTV] ニコラス Knochenwardo 7 Jun, 2016 @ 2:20am 
does anyone know if you if there will be unlocked using mods achievements ???
Enrirami 7 Jun, 2016 @ 1:46am 
Nice joob, I cant wait to have Mousillion only as bretonnian undead:)

Now we only need someone to make a reskin of spanish Estalia to make them conquistador like