Sid Meier's Civilization V

Sid Meier's Civilization V

[GFC] Mountain Dwarves
23 Comments
TY 23 Jan, 2018 @ 4:10am 
Umm..Why are there 3 unique components when there's only supposed to be only 2? Also, what gameplay mods does this support?
Dictator4Life 9 Jul, 2017 @ 7:23am 
Is there any way you can make mountains sette-able by dwarves?
MdrnGunslinger 23 Nov, 2016 @ 6:11pm 
why is this not working? when i go to mods and try to set up a new game it refuses to allow me to use any race youve made. Please let me know if something is bugged or what so i can start playing
Lord_Daemonar 26 Jul, 2016 @ 6:26pm 
Can you give the Dwarves Carthage's ability? (Units can cross mountains after spawning first Great General)
It would be extremely thematic & syngerize tightly with the UU Iron Elder
Modrian 19 Jul, 2016 @ 3:44pm 
Play note: does not recognize Natural Wonder mtn as a mountain for purposes of adjudicating availability of the Engineering Academy. Put a city next to Mt. Kilamonjaro but could not build EA. Not really a problem, just beware this is the case in planning city location.
Weron 9 Jul, 2016 @ 3:51pm 
Great work Keep it up!
Ah_Snyder24 26 Jun, 2016 @ 7:35am 
just aking cause the last mod i used ddnt do this but does this mod change the skins in the game or just the stats towards everything?
georgewesley 19 Jun, 2016 @ 10:57am 
(It's a mod that adds in the leader traits from civ IV I believe, to allow more customization to one's civ)
georgewesley 19 Jun, 2016 @ 10:56am 
I think GrizzlyDan meant the mod Civ IV traits
xalauch  [author] 10 Jun, 2016 @ 2:27pm 
@GrizzlyDan Don't know how to do that, I don't even have Civ IV.
GrizzlyDan 8 Jun, 2016 @ 8:26pm 
Great idea, but I need Civ IV trait compatibility. Please?
Doctor G 8 Jun, 2016 @ 3:12pm 
where is art work from?
Rechinokov 8 Jun, 2016 @ 12:32pm 
Holy shit I can finally play Civ V right now! Thanks!
spazzrights 7 Jun, 2016 @ 11:57am 
@Mr.Gulo-Gulo LIZARDMEN ARE NOT FANTASY. THEY RULE OUR WORLD!
But seriously, that would be an awesome civ. they shoulde be able to tunnel or get bonuses from desert.
Schatten 6 Jun, 2016 @ 8:35am 
looking forward to the assasin guild probably could be my favourite
Magnumhammer 5 Jun, 2016 @ 6:56pm 
You should lower the movement speed of the Dwarven Berserker, but otherwise, kickass civ.
xalauch  [author] 5 Jun, 2016 @ 3:42pm 
@kcm529 Workable city limits.
kcm529 5 Jun, 2016 @ 3:33pm 
By "near a city" do you mean within workable city limits or the maximum cultural border limits?
[SSU]yenyang 5 Jun, 2016 @ 10:27am 
@.chalaux Dwarf Unit Models available at CivFinatics [forums.civfanatics.com] Let me know if you need help importing them.
Mr.Gulo-Gulo 4 Jun, 2016 @ 6:56pm 
May I suggest Lizardmen?
BarnerTalik 4 Jun, 2016 @ 5:01pm 
All hail the Iron King! May I suggest Goblins?
A Very Angry Garden Gnome 4 Jun, 2016 @ 8:26am 
You're making an amazing job! Keep it up!
ReMerdone 4 Jun, 2016 @ 8:22am 
OP