XCOM 2
Edited Ragdoll Physics
254 Comments
Vortex ♀ Pixalation 17 Sep, 2016 @ 2:38pm 
https://steamhost.cn/steamcommunity_com/profiles/76561198023011099/myworkshopfiles/?appid=268500


New Redux located here, you may safely unsubscribe from this mod
Vortex ♀ Pixalation 17 Sep, 2016 @ 12:50pm 
We are abandoning this mod, HOWEVER we are uploading a Redux version, a link will be provided upon release, we will support the Redux version only after this point
Vortex ♀ Pixalation 17 Sep, 2016 @ 11:22am 
we keep getting a update failure, standby
ProvokingPerch  [author] 17 Sep, 2016 @ 11:06am 
pressures on
Vortex ♀ Pixalation 17 Sep, 2016 @ 11:02am 
Massive update deploying shortly
ProvokingPerch  [author] 5 Sep, 2016 @ 12:28pm 
Cuckaaw.
Dragon32 5 Sep, 2016 @ 11:36am 
Woo-hoo!
Ninja-454 4 Sep, 2016 @ 7:57pm 
Perfect!
Vortex ♀ Pixalation 4 Sep, 2016 @ 5:54pm 
Just to let everyone know, this mod isn't dead, we are working
Vortex ♀ Pixalation 24 Aug, 2016 @ 4:28am 
Some sad news everyone, we may need to reupload this mod as a new mod, the Workshop system is a buggy mess sadly
ProvokingPerch  [author] 22 Aug, 2016 @ 11:14pm 
kewl stuff
Vortex ♀ Pixalation 22 Aug, 2016 @ 2:49pm 
Great news everyone, the Sectopod's sliding joints are done, it will be added to the game soon
ProvokingPerch  [author] 21 Aug, 2016 @ 6:25am 
@Cpt. Obvious It's completely compatible, but none of the units it adds will use the edited ragdoll physics at the moment.
Vortex ♀ Pixalation 20 Aug, 2016 @ 6:00pm 
however sorry if I came off as rude, I believe you have a conflict
Vortex ♀ Pixalation 20 Aug, 2016 @ 3:11pm 
yes you do, if you have this mod you have a Sectopod ragdoll, and the Gatekeeper is not a problem caused by this mod, that is a vanilla mod
Jersee 20 Aug, 2016 @ 11:33am 
I got no Sectopod ragdoll? Also for the Gatekeeper the ambient sounds stays when it dies.
Vortex ♀ Pixalation 15 Aug, 2016 @ 3:44pm 
It may, I stress may, be possible to make legs stay attached, but I am actually very happy with this current version
Vortex ♀ Pixalation 15 Aug, 2016 @ 3:39pm 
Major development update, I feel the new Sectopod ragdoll is ready for use, as a consequence the things legs fall off when it explodes, but I think this one looks fantastic, would anyone want me to make a quick video to show the progress
Vortex ♀ Pixalation 15 Aug, 2016 @ 12:10pm 
not exactly, Development is sort of halted for now
Crazyduck 15 Aug, 2016 @ 7:23am 
I ve read the comment section, but didnt quite understand, is it currently compatible with A Better ADVENT?
Vortex ♀ Pixalation 11 Aug, 2016 @ 11:23am 
almost finished the new Sectopod, it is far improved, panels can fall off and move, as well as the fact the legs are far less glitchy, they *should* not bug out if the sectopod is standing, however I am encountering physics bugs, so it won't be ready until I finish it, a bug fix is also coming, currently Mecs aren't actually using their new ragdoll, I will also be releasing, the LWS Muton Elite, Drone, and Sectoid Commander, I also will be making a patch to allow the Centurion to work again
Onyx 6 Aug, 2016 @ 4:21pm 
Thnx guys.
Vortex ♀ Pixalation 6 Aug, 2016 @ 10:54am 
@Rex we plan to release it once we fix it, on a side note, I have found out why the sectopod glitches when dying standing up
Onyx 6 Aug, 2016 @ 4:50am 
If you ever find the oppurtunity to upload the "without death animations" version, I would really appreciate it despite lacking blood and sound. I realize that this would mean taking your time, so apologies in advance. Some of the animations (especially when grunts suddenly backflip) reaaally breaks immersion.
Juravis 5 Aug, 2016 @ 12:50pm 
I don't take money and I dont claim any copyrights Im just a guy playing XCOM that also likes to code. Give it to Vortex.
Vortex ♀ Pixalation 5 Aug, 2016 @ 12:42pm 
I have plans to include LWS new Alien Units, as well as make a mod that makes the Advent Units use Advent weapons rather than reskinned Xcom weapons
Ninja-454 5 Aug, 2016 @ 12:36pm 
@Avenger - I love you guys.
Seriously, PayPal. Set it up.
Now...
NOW!
Juravis 5 Aug, 2016 @ 9:01am 
@NinjaDemon05 I already made a mod for all the Frostbite ability its Frozen Lash
ProvokingPerch  [author] 5 Aug, 2016 @ 1:01am 
Thank thee, kind sir.
Ninja-454 4 Aug, 2016 @ 8:40pm 
Shot an officer, & he fell into (then hung in the middle of) a window over flying through it. This team has earned it's positive rep.
Vortex ♀ Pixalation 4 Aug, 2016 @ 1:19am 
I'd suggest ask Advent Avenger he is far better at code than I, he taught me what I know, he alters abilities constantly :)
Ninja-454 4 Aug, 2016 @ 1:07am 
Any recommendations from you guys?
Hoping for a mod where Frostbite has a cool down over one time use per mission?
Vortex ♀ Pixalation 4 Aug, 2016 @ 12:58am 
well actually... we have been trying to remove them for quite a bit, but we can't get the blood and sounds to work if we do that, we are trying :)
Onyx 4 Aug, 2016 @ 12:16am 
Really lovin' your work guys! If it's not any trouble perhaps make an optional mod where bodies(particularly advent and xcom soldiers) just flop down when they die, instead of doing their scripted death animations?
Vortex ♀ Pixalation 3 Aug, 2016 @ 5:24pm 
We don't really have a system set up for getting donations, not sure if I'd feel right about taking them we never expected it
Vortex ♀ Pixalation 3 Aug, 2016 @ 5:20pm 
you'd donate to us, never expected that we just made this because we both had the same idea, wow :)
Ninja-454 3 Aug, 2016 @ 5:17pm 
I enjoy accurate animations over the Olympics. :)
Paypal?
ProvokingPerch  [author] 2 Aug, 2016 @ 7:42am 
Which reminds me, nothing revolutionary on the animations front however I managed to successfully swap out an ingame package for a new one. That's not related to this mod in the slightest but I'm exploring that area of modding.
Vortex ♀ Pixalation 1 Aug, 2016 @ 9:34pm 
That's the goal :)
Ninja-454 1 Aug, 2016 @ 8:42pm 
Nice to see you guys using the comments section to chat in. Makes us feel like we are actually up to date on what has been going on. :)
ProvokingPerch  [author] 24 Jul, 2016 @ 2:20am 
Noice
Vortex ♀ Pixalation 24 Jul, 2016 @ 12:00am 
Great new everyone, I may have found out how to fix the Setopod at long last, don't get your hopes up yet, it requires us completely redoing the ragdoll, it may still not work correctly, but it should be an improvement in any case
ProvokingPerch  [author] 21 Jul, 2016 @ 10:45am 
So I think I know how to add death animations, however my editor won't open so until it can progress on this mod, at least on my end, will be minimal if even existent.
ProvokingPerch  [author] 20 Jul, 2016 @ 3:43pm 
Don't worry about it, I just tested it and the problem appears to have been fixed.
Dragon32 20 Jul, 2016 @ 3:04pm 
@ProvokingPerch: Just finished playing for the evening. Wish I'd seen that. I'll keep a look out next time.
ProvokingPerch  [author] 20 Jul, 2016 @ 2:15pm 
I'm sure the stun lancer found it fun, but alas no that's not what I was reffering to.
Phnx 20 Jul, 2016 @ 1:48pm 
@ProvokingPerch Dunno, but on my last mission I had a dead Stun Lancer hug (spoon?!) a dead Viper. That was fun! XD
ProvokingPerch  [author] 20 Jul, 2016 @ 11:32am 
Is anyone getting weird behaviour with the Stun Lancer ragdoll where their chest sticks out a lot when they land on their back?
ProvokingPerch  [author] 18 Jul, 2016 @ 9:21am 
You could do if you edited all the ADVENT units UPK's to give the archetypes the human death handler, but that would require downloading the mod tools and that's quite the hefty download.
Vortex ♀ Pixalation 18 Jul, 2016 @ 8:22am 
Not really I am afraid, I would have to do some crazy configs and I don't think it is worth it