Total War: WARHAMMER

Total War: WARHAMMER

Empire Regional Recruitment
281 Comments
Alpha 6 Sep, 2022 @ 3:58pm 
i remember there was a version for TW WH 2 ?
And will there be a version for TW WH 3 ?
Mumion der Unsterbliche 2 Feb, 2019 @ 8:07am 
Update PLEASE ?
Metrosexual Hipster 24 Jan, 2018 @ 3:56am 
Is there port to WH2 ?
DaveyJones 27 Nov, 2017 @ 5:18am 
PLease port this to WH2! :wololo:
H.P. Loveshaft 2 Nov, 2017 @ 1:39pm 
I would also love to see a collaboration with LtApollo's stuff, It's the perfect combo!
sshuttle 2 Nov, 2017 @ 5:15am 
I would love to see a collaboration of this mod with LtApollo's reskin mods for Mortal empires!
Eisen 30 Oct, 2017 @ 12:48am 
Warhammer II Moral Empires update pls :-D
TsarThiccholasII 11 Aug, 2017 @ 6:21pm 
you should see about collabing with lt.apollo with is imperial reskin mods such as averlander reiklander and wissenlander to make regional recruitment possible with those mods
Mumion der Unsterbliche 10 Aug, 2017 @ 3:17pm 
Update pls.
Mumion der Unsterbliche 10 Jul, 2017 @ 11:27am 
Update pls.
Bitcoin Barry 22 Jun, 2017 @ 6:05pm 
UPDATE THIS OR SOMEONE MAKE A NEW VERSION
GhOsT 2 Jun, 2017 @ 4:40am 
someone update or mak a version that does this and this only, please
vonVince 19 May, 2017 @ 5:36am 
Can someone PLEASE make an updated version of this? There is one mod that has a working version of this, but it has a bunch of other mods integrated into it, and I don't want those : /
Ithikial 3 Mar, 2017 @ 1:27am 
Does this mod require a patch for Bretonnia update?
Rustic Clover 11 Feb, 2017 @ 3:17am 
Is this compatible with the wood elves DLC?
Wüstenratte 10 Feb, 2017 @ 3:46am 
Hey,

the mod is online. Also with some other stuff. I use for my privat use and want to share with you, cause regional recruitment is must have for the empire.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858985172
GhOsT 6 Feb, 2017 @ 6:59pm 
Combine this with the Unique Empire states mod and you will be a god.
Wüstenratte 28 Jan, 2017 @ 3:53am 
Maybe yes. I still waiting also for permission from other mods, cause I use units and parts from other mods for additional units.
BeekeeperShrew 26 Jan, 2017 @ 11:42am 
This mod is practically dead, so I'd assume you can reupload an updated version of it.
Wüstenratte 21 Jan, 2017 @ 7:43am 
P.S. I've got it! It's do not work cause of "main_units" only.

May I upload your work on my workshop? I've add some other units ( 6 knights units) too. Some are mine, some from other mods. I will also request the modders to allow me upload.
Wüstenratte 21 Jan, 2017 @ 6:36am 
I think startpos.esf is the problem. I don't know what he changed, but after Wood Elves DLC it do not work anymore. If someone have any idea, so please advise.
GhOsT 4 Jan, 2017 @ 5:49pm 
somebody remake this mod please, looks great nothing else like it
GhOsT 4 Jan, 2017 @ 1:43pm 
does this work with the unique empire states mod?
BeekeeperShrew 1 Jan, 2017 @ 5:59am 
Will this be updated any time soon? Just wondering.
BeekeeperShrew 31 Dec, 2016 @ 8:38am 
Wow! This mod looks amazing, when it gets updated I'll be sure to get it!
james_clarke55 24 Dec, 2016 @ 3:22pm 
A ability to retain original povinical elite regiments when the empire confederates would be a great addition to this mod. The result would be a true imperial army with the Reiksguard, Nuln Artillery, Hochland Rifles etc. Ideas anyone?
Aklis 23 Dec, 2016 @ 4:50am 
Looking forward to the update, cheers!
RedTalon_manfre 21 Dec, 2016 @ 3:58am 
Cant wait to try this mod, it looks great! Good work for the updating ;)
Predator91 17 Dec, 2016 @ 4:57am 
Just wanted to say what a great Mod you created! It is basically the whole reason why i was playing the Empire Campaign again and again, so thank you for that!
LENGAA  [author] 17 Dec, 2016 @ 3:11am 
yer ill be updating next week soz, was on holidays and stuff
/-/oney Butter enjoyer 14 Dec, 2016 @ 7:42am 
This is one of my most favorite mods out there, really hoping for an update soon. Ever thought about combining efforts with Larethian- and Dontfearme22's mod; "Unique empire states ( lore friendly )". Would surely fit perfectly well together. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771294292&searchtext=unique+empire+states
.D. 10 Dec, 2016 @ 1:33am 
update please,
Mod causing Grand campaign to crash on load

many thanks
IbramGaunt117 10 Dec, 2016 @ 1:18am 
Please update
LENGAA  [author] 8 Dec, 2016 @ 11:00pm 
ah that would most likeley be because i haven't updated it to the most recent patch
Nasty Dog 5 Dec, 2016 @ 2:45pm 
Is the mod still functioning with current updates? Just trying to check if I downloaded something incompatible.
PaladinSpartac 4 Dec, 2016 @ 4:41am 
i cant recruit units in the beginning of campaign. any ideas on what i should do?
Wüstenratte 21 Oct, 2016 @ 11:04am 
do you plan update and if yes, so when it will be available?
LENGAA  [author] 8 Oct, 2016 @ 10:39pm 
Not sure what the province reskin mods are so maybe.No sorry it dosen't include Kislev.
[WFI] Octavian Mash 8 Oct, 2016 @ 12:44pm 
question: Is this compatible with the Province reskin mods? also, does this include Kislev regional recruitment?
LENGAA  [author] 29 Sep, 2016 @ 2:45am 
nice :)
Ironduke 28 Sep, 2016 @ 10:30pm 
Thanks LENGAA. I was able to create the schema through Assembly Kit that i never used before :)
Lufian 28 Sep, 2016 @ 5:41pm 
Hmmm not working for me
LENGAA  [author] 27 Sep, 2016 @ 5:52pm 
hey, yer no one has made a schema in pfm for it yet. You can either create a schema for it in pfm, or you will have to use the assembly kit.
Ironduke 27 Sep, 2016 @ 6:00am 
Hi LENGAA, your mod is great and i cannot play the empire without it anymore. A request for help if you don't mind. I have added three Huntsmen units for Ostermark, Hochland and Stirland modding with PFM and they work prefectly. The only thing i was not able to do was enabling them from being recruitable factionwide (Global Recruitment). I've seen that your resolved the problem with the table factionwide_recruitment_unit_exclusions_units_sets_junctions_tables.
There, you have added your units to the factionwide exclusion empire group. The problem is that table not open normaly within PFM. How did you that? Thatnks in advance
Stick Rick 23 Sep, 2016 @ 1:29am 
Okay. I was wrong. Game just uses the Reikland skin for players empire soldiers. and for all others the sececionists skin in different colors.
Stick Rick 23 Sep, 2016 @ 1:13am 
actually I'm using state troops myself. It's already compatible^^
LENGAA  [author] 23 Sep, 2016 @ 12:13am 
yer sure idm.
Daemonic Spoder 21 Sep, 2016 @ 9:55am 
Aha! I knew someone would eventualy do it.
How about i make state troops of the empire compatable with this mod? I would be a wet dream to see all the states united with their proper variants.
LENGAA  [author] 19 Sep, 2016 @ 8:48am 
ij thkn you can just change the stats of the vanilla units in main units.
Stick Rick 19 Sep, 2016 @ 12:47am 
I think I found the problem: You have an entry for "Reikland Units". However recruiting in Reikland the game takes the vanilla Units "Empire Swordsmen" etc
This leads to correct stats for middenland etc but vanilla stats for Reikland.
Can I simply rename the Reikland entrys? Or would that break everything?^^