Torchlight II

Torchlight II

TL1CP
279 Comments
VeMines 15 Jun, 2024 @ 12:41am 
My Vanquisher get 100 cirt after save, is it a bug
Torchlight2 Plus 4 Jun, 2024 @ 2:22pm 
@peach4hubby69 @all:
Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.

The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.

* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
peach4hubby69 11 Sep, 2023 @ 1:22am 
too bad general passives do not work with it.
Metamorphosis 9 Sep, 2023 @ 12:12am 
Awesome build professor87!
Professor87 12 Dec, 2021 @ 2:11am 
This build makes you become one punch man. Shield Slam can deal up to 1M damage. High defense with a shield make you unbeatable.

The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).


Very fun build, work very well with the SynergiesMod. Highly recommended
Professor87 12 Dec, 2021 @ 2:10am 
Just finish SynergiesMod Elite with the Destroyer Class.

Build:

8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)

Skills:

Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
SacredSpirit1337 24 Sep, 2021 @ 10:40am 
"Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?"

So was this ever answered?
Broez 29 Aug, 2021 @ 11:52pm 
love this mod especially destroyer class . I tested it on Elite synergies , early game is hard but late game it melted face
Бун 17 Apr, 2021 @ 3:20pm 
If the classes for pets are like Druids or Necromancers, and then you want to disperse the pet and not yourself ...
Silas Inservio Pax 15 Mar, 2021 @ 8:13pm 
These are all 3 well crafted classes, great skills and i want to especially shout out the different tiers. They all make sense. I need to ask though, alchemists elemental damage from his skills does not scale up with increasing focus? the lvl 1 ember bolt is still a static damage, even if i increase focus.
Beleu 27 Jan, 2021 @ 8:55pm 
very good
gltndkfkd 13 Jan, 2021 @ 8:03am 
No other mods with this one, I'm having a problem with vanquisher. First one is a missing projectile for explosive shot skill when skill level 10+. Second one is minor one its duration of reducing movement speed when skill level 3. It is 10 seconds while being 3 seconds for all other skill level.
Thanks.
Dr. Manhattan 9 Jan, 2021 @ 12:27am 
oh don't bother. the crash has something to do with a synergies item I equipped, as soon as I unequip it, the game continues just fine.

thank you for the awesome mod
Dr. Manhattan 8 Jan, 2021 @ 3:45pm 
Playing as Vanquisher, game crashes when I put points on stats... any hits? (tl1cp + synergies only)
SacredSpirit1337 8 Dec, 2020 @ 5:54pm 
Where did you move it to? I forgot if that question was answered or not.
TOG | Phanjam  [author] 8 Dec, 2020 @ 5:50am 
Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?
TOG | Phanjam  [author] 4 Dec, 2020 @ 11:16pm 
Hey @SnowLeo. Sorry i didnt answer right away. If u still want help with translation, @Awkward can help u in the torchmodders discord ;)
SnowLeo 19 Nov, 2020 @ 9:40am 
Hey @T☢rchM☢dders. Can I translate this mod into another language, in particular Russian? And how to do it, if there is an instruction somewhere? :steamhappy:
Remnant 9 Sep, 2020 @ 3:39am 
You just made my Day ^w^
Remnant 9 Sep, 2020 @ 3:38am 
O.O it gat a update
JmmyWyatt 27 Jul, 2020 @ 3:31am 
Well-balanced class mod ever! Thanks guys:steamhappy:
gltndkfkd 22 Jun, 2020 @ 5:04am 
Load this mod before ECE or mod doesn't work
TOG | Phanjam  [author] 14 Jun, 2020 @ 3:11am 
Updated to v.192. Pls see the Change Notes tab for details
TOG | Phanjam  [author] 11 Jun, 2020 @ 12:26am 
Updated to v.189. Pls see Change Notes
TOG | Phanjam  [author] 7 Jun, 2020 @ 10:41am 
Hi guys! TL1CP has been updated to version 186, thanks to co-author Anarch16sync. This update fixes some bugs with the skills (like the one in the previous post) and also tweaks many skills to improve their usefulness. Pls read the change notes for a complete list of the changes.
Thank you very much Anarch!
Anarch16Sync  [author] 3 May, 2020 @ 5:26pm 
The Blight is a high risk/ high reward style of charge, you get passive bonus the more charge you build, but when you overload the chargebar you trigger an Avatar like state for a short time but that drains your HP when it ends.

On Emberbolt that's a bug with the firs few levels, the skill scales properly after level 4.
drewrobi 3 May, 2020 @ 5:21pm 
Just trying this mod out with the Alchemist. Fun, but hard to know how to build the character a bit. Can't find any documentation on what the blight actually is.

I'm commenting here as I think there is a bug. The Ember Bolt level 2 is worse than level 1, higher mana cost but lower damage. At experience level 7 the skill at level 1 does 13-15 damage but level 2 shows 12-14 damage (same DOT damage reported of 27-34). Level 3 shows 11-13 damage as well as level 4. Are the skill damages reversed or is it just and issue with levels 1-4?
peach4hubby69 9 Dec, 2019 @ 8:10am 
Thanks sir, It works with with both your class pack and additional classes right @
Froooom 9 Dec, 2019 @ 6:18am 
Hello!
The mage's PET damage cannot be increased:steamsad:
mad dog. 27 Nov, 2019 @ 7:14am 
@lokiju

My Vanquisher's Build -> On LAO III: 3-2 Dex-Vit. Otherwise full dex.

Marksman: Seeking Shoot 15, Seek and Destroy 10.
Rogue: Wind of Justice 1 (escape), Eviscerate 15
Arbiter: Smoke Bomb 1 (escape), Flame Trap 15, Shock Trap 15, Flechette Trap 15, Inner Fire 15, Rapid Deployment 15, Mechanical Expertise 15.

Hard to build, but fun to play, specially if you know how to put the traps against bosses. They usually will melt. Seeking Shoot it's just personal taste.

You can go with Ricochet or other skill if you want to.
TOG | Phanjam  [author] 8 Jul, 2019 @ 10:47pm 
Hey @lokiju , sorry for the very late reply.

If you come by the Runic discord, there are more users there who may be able to offer better build advice ;)

https://discord.gg/MfpStGU
TOG | Phanjam  [author] 8 Jul, 2019 @ 10:44pm 
Hi @Grit! We're not going to be building that capability into TL1CP in the foreseeable future, and I don't think the General Passives mods are being updated anymore :(

But you might look into using the Skill Expansion mod by doudley instead ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867
peach4hubby69 29 May, 2019 @ 7:19am 
Will this ever work with general passives ? That will be awesome :)
Atari 2600 29 May, 2019 @ 4:39am 
Hey all, just found this and want to start a Vanquisher. Can someone share their builds for bows/xbows? I sometimes have trouble figuring out which skills work best with which weapon types, plus what stats to focus on based on the skills. Strength & dex? Focus & dex? No dex at all with pure ST or Foc? Thanks for any views/opinions.
SacredSpirit1337 26 Mar, 2019 @ 2:51pm 
Ah, I see...well, if possible, even if it takes a long time, I'd like to see the original class models in TLII! Good luck with whatever you decide to do!
TOG | Phanjam  [author] 15 Mar, 2019 @ 11:38pm 
Hi @Extremegamer29.
The plan was to complete one wardrobe set coming from the classes TL1 armors, for each TL2 wardrobe level. We got about 50% of that done.
A lot of the original team do not mod anymore, plus this particular mod kinda took a lot out of us. A few of us add little fixes now and then, but I'm afraid I can't say with any certainty when the original wardrobe plan will be realized.
TOG | Phanjam  [author] 15 Mar, 2019 @ 11:32pm 
Hi @F430! No we didnt change any of the graphs used by the game for the vanilla experience
TOG | Phanjam  [author] 15 Mar, 2019 @ 11:30pm 
Thanks very much @Cavinton92!
I do hope youre enjoying the pack (pls pardon the long-delayed reply)
TOG | Phanjam  [author] 15 Mar, 2019 @ 11:29pm 
Hi @Black Knight.
It would have been great to use the original meshes! Unfortunately that would have meant a lot of work on those meshes (a) to make them compatible with the TL2 wardrobing system and (b) to give them new wardrobe meshes under the TL2 wardrobing system.
Instead we decided to go wth the TL2 meshes, but port over a few of the more iconic armor meshes from TL1 and make them class specific.
TOG | Phanjam  [author] 15 Mar, 2019 @ 11:25pm 
Hi @Grit.
With that many mods enabled it's very difficult to isolate which one is causing your problem. I can tell you that this mod on its own does not cause that kind of problem even in multiplayer.
What you can try is to remove the mods one by one until the problem goes away, and leave that mod out of your order. Or try moving it downward in your order, again until the problem goes away.
Hope this helps.
F430 1 Dec, 2018 @ 3:19pm 
does this pack change any vanilla data, especially graphs like HP/damage?
cavinton92 23 Nov, 2018 @ 10:51am 
This is awesome. I loved T1, the Alchemist was my favourite and I got a tiny bit disappointed when found out that this is not available as a class in T2. Anyway, I am extremely curious about this. Gonna try out tomorrow. Also I'm not much of a fan of the Embermage class, in T2 for the original classes I prefer the Engineer.
76561198071872375 1 Nov, 2018 @ 2:49pm 
Will there be anymore unique item sets added in the future for each char? Also will you be adding legendary sets as well?
SacredSpirit1337 29 Aug, 2018 @ 6:16pm 
Unfortunately, the Alchemist and Destroyer are never named. I gave them the real names of the Sorcerer / Summoner and Barbarian (Barbarian was a guess based on supplementary information) from the Diablo series. I gave the Alchemist the name Jazreth, as both he and the Sorcerer are heroes who become corrupted, and I named the Destroyer Kehr, because that’s the Barbarian name I found from one of the short stories, and, being a sort of tribalish, barbarian-like character, I felt it fit the Destroyer well.
peach4hubby69 14 Jul, 2018 @ 10:55am 
Lol good question, i really wish our chars looked like in the first game( including the items equiped).
SacredSpirit1337 14 Jul, 2018 @ 9:12am 
Why do these new classes not have the actual models of the old classes?
peach4hubby69 9 Jul, 2018 @ 2:58pm 
Also can tell me if doomquake is similar to emberquake of engineer ? So far i am using devastate with str but i don't really do much damage. Maybe doomquake is better if is like emberquake since you can just pump focus to increase both the dps damage part of the skill and the elemental at the same time if you just have a weapon with elemental damage not just physical.
peach4hubby69 9 Jul, 2018 @ 2:21pm 
I encountered that suddenly for like 2 days my friends tell me that my level on my avatar shows 1, i guess thanks to that i keep dying pretty easy even with some damage rreduction and like 20k on veteran too. Also somehow, sometimes we can like literally kill the target dummy in a random city and it just dissapear after and reapear when we like complete a dungeon or something i think. Can you help me out ? I just read about the level 1 problem, seems like an ancient bug that have never been fixed and can affect all classes i guess.
peach4hubby69 9 Jul, 2018 @ 2:17pm 
Hey i am using Power Leveling Essentials compatible, Bosses Reset on Exit, Endless Dungeon,Enchantable Pet Accessories, Potions and Spells Vendor and Torchlight 2 Essentials in that order.
PrivateLeviathan 21 Jun, 2018 @ 6:02pm 
Thank you for this mod I found it on torchmodders. Can't believe u still update this mod :) Appreciate all the work.