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Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.
The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.
* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).
Very fun build, work very well with the SynergiesMod. Highly recommended
Build:
8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)
Skills:
Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am
Models
Why do these new classes not have the actual models of the old classes?"
So was this ever answered?
Thanks.
thank you for the awesome mod
Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am
Models
Why do these new classes not have the actual models of the old classes?
Thank you very much Anarch!
On Emberbolt that's a bug with the firs few levels, the skill scales properly after level 4.
I'm commenting here as I think there is a bug. The Ember Bolt level 2 is worse than level 1, higher mana cost but lower damage. At experience level 7 the skill at level 1 does 13-15 damage but level 2 shows 12-14 damage (same DOT damage reported of 27-34). Level 3 shows 11-13 damage as well as level 4. Are the skill damages reversed or is it just and issue with levels 1-4?
The mage's PET damage cannot be increased
My Vanquisher's Build -> On LAO III: 3-2 Dex-Vit. Otherwise full dex.
Marksman: Seeking Shoot 15, Seek and Destroy 10.
Rogue: Wind of Justice 1 (escape), Eviscerate 15
Arbiter: Smoke Bomb 1 (escape), Flame Trap 15, Shock Trap 15, Flechette Trap 15, Inner Fire 15, Rapid Deployment 15, Mechanical Expertise 15.
Hard to build, but fun to play, specially if you know how to put the traps against bosses. They usually will melt. Seeking Shoot it's just personal taste.
You can go with Ricochet or other skill if you want to.
If you come by the Runic discord, there are more users there who may be able to offer better build advice ;)
https://discord.gg/MfpStGU
But you might look into using the Skill Expansion mod by doudley instead ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=924025867
The plan was to complete one wardrobe set coming from the classes TL1 armors, for each TL2 wardrobe level. We got about 50% of that done.
A lot of the original team do not mod anymore, plus this particular mod kinda took a lot out of us. A few of us add little fixes now and then, but I'm afraid I can't say with any certainty when the original wardrobe plan will be realized.
I do hope youre enjoying the pack (pls pardon the long-delayed reply)
It would have been great to use the original meshes! Unfortunately that would have meant a lot of work on those meshes (a) to make them compatible with the TL2 wardrobing system and (b) to give them new wardrobe meshes under the TL2 wardrobing system.
Instead we decided to go wth the TL2 meshes, but port over a few of the more iconic armor meshes from TL1 and make them class specific.
With that many mods enabled it's very difficult to isolate which one is causing your problem. I can tell you that this mod on its own does not cause that kind of problem even in multiplayer.
What you can try is to remove the mods one by one until the problem goes away, and leave that mod out of your order. Or try moving it downward in your order, again until the problem goes away.
Hope this helps.