Total War: WARHAMMER

Total War: WARHAMMER

Empire Expanded - Unit Pack
80 Comments
Purge8642 18 Feb, 2022 @ 1:24pm 
These units look awesome, are they available for TWW2, and if not, is there a chance in the future that they could be ported over/have plans to do so?
zh13352256336 26 May, 2018 @ 4:45pm 
nice mod! some units (e.g. imperial halberdiers) don't seem to be getting buffs from technologies, though. could you fix that?
Dalek1028 5 Dec, 2017 @ 7:43pm 
does this mod work with mortal empires?

C. Justice  [author] 1 Jul, 2017 @ 4:35pm 
- Adjusted bonus Health Pool, decreasing overall Health of units. (More in line with Empire Troops)
C. Justice  [author] 18 Jun, 2017 @ 2:17pm 
Will probably do a review of all my series in regards to that making their stats reflect that closer to what we would percieve a human to be capable of. So yes next patch will include health bonus reductions, to what scale I cannot confirm yet :p

Thanks for kind words ;)
-(SH)- Nummer90 18 Jun, 2017 @ 12:50am 
Hey Lieutenant really like your mod and all of the beautiful models you made, but would you consider balancing the Units HP?
I think its pretty ridiculous for a Veteran Halbardier or Swordsman having almost as much HP per Model as Orc Big uns. Of course these are Veterans and should be considerably tougher than the standard unit, but lowering their price by 200 and their overall HP by 2000 would let them still have more HP than Vanilla counterparts but keeping them as tough as a veteran should be.

Just a suggestion, still love your mod
Ultraviolet 12 Jun, 2017 @ 4:19pm 
Awesome mod! Really expands the Empire roster in an almost-lore firendly way while staying relatively balanced & with cool models! I highly recommend it!
C. Justice  [author] 11 May, 2017 @ 3:12pm 
- Updated Images and Thumbnail.
C. Justice  [author] 11 May, 2017 @ 2:11pm 
- Updated Officer Height Variations
- Updated Infantry Officer Shield Variations
- Updated all my unit Height Variations
- Updated Noblemen appearance - fixed variations not showing.
C. Justice  [author] 4 May, 2017 @ 4:11pm 
- Reworked Reload Times of all ranged units
- Adjusted custom projectile values

- Added new custom projectile and ranged weapons for Imperial Units
- Separate mod released designed to be used with Proper Combat Mod
C. Justice  [author] 27 Apr, 2017 @ 2:56pm 
- Added more variations to Officers and Standard Bearers - Credits to Dryrain for allowing me to use assets
- Slightly increased unit cost and upkeep (The Imperial Regiments required more funding to pay for their new Commanders and shiny standards!)
C. Justice  [author] 26 Apr, 2017 @ 4:51pm 
- Updated Unit Cards - (Had wrong bloody card for handgunners for a start lol)
C. Justice  [author] 26 Apr, 2017 @ 2:54pm 
- Added new Officer Helmet variations
- Changed Imperial Handgunners to use new helmet variation.
C. Justice  [author] 24 Apr, 2017 @ 2:31pm 
- Updated Unit Cards - Custom made by myself :O :P
C. Justice  [author] 24 Apr, 2017 @ 1:41pm 
Possibly.....and I thank you for your comments. New update incoming!
TrialAvel 24 Apr, 2017 @ 12:43pm 
I just would like to ask you something else, do you think would it be possible, since you also have a Reiksguard expanded mod, to use the models of the Reiksguard and make them a missile cavalary? Just something I was wandering if it would be possible to be done :) Again, thank you for your amazing work!
TrialAvel 24 Apr, 2017 @ 12:39pm 
My friend, your mod is amazing, thank you very much for your work! And the addition of a more elite missile cavalary, you have no idea how much i have been looking for a mod that would do this... and you just added that! Priceless :D Love your work! Please keep it up, as its thanks to modders like yourself that we can have a much more entertaining experience with this glorious game :D
C. Justice  [author] 24 Apr, 2017 @ 6:05am 
- Updated lowlod files to reflect empire troops.
- Adjusted unit camerahole portraits.
C. Justice  [author] 23 Apr, 2017 @ 5:03pm 
- Changed Officer Headgear
- Changed Standard Bearer Equipment

- Added new Troop Type: Imperial Dragoons
C. Justice  [author] 23 Apr, 2017 @ 2:28pm 
No problem. I have another unit on the way. Literally just trying to finish it up. But yeah it is time consuming but we will see what future holds for my series ;)
Kenpachi11 23 Apr, 2017 @ 2:25pm 
oh yea lore to me is in the universe. I could care less if they werent on table top, as long as they are in the universe thats fine. I really like these units so even if their not im going to use em lol. Hard to find units for empire mods that are updated. Most the modders just stop updating these fantastic units they create so big thanks for putting in the time.
C. Justice  [author] 23 Apr, 2017 @ 2:21pm 
Depends what you define as Lore Friendly. But yes, some of it is, some of it is not.
Kenpachi11 23 Apr, 2017 @ 9:13am 
is this lore friendly? jw
C. Justice  [author] 22 Apr, 2017 @ 11:06pm 
- Added new Helmet for Officer.

- Added new Imperial Standard Bearer for Imperial Infantry.

- Added a rifle armed Officer to Imperial Ranged Infantry in addition to the already existing Pistol armed Officer.

- Updated Screenshots.
prentince.mungo 17 Apr, 2017 @ 6:05am 
thx mate :2016gameingame:
C. Justice  [author] 16 Apr, 2017 @ 5:56pm 
- Fixed unit Officer's producing hero AOE effect audio when attacking
C. Justice  [author] 16 Apr, 2017 @ 5:21pm 
- Added new Imperial Officer Variations and changed headwear slightly of Nobles
C. Justice  [author] 26 Mar, 2017 @ 6:27am 
- Updated to latest patch

- Slight change in unit charge bonus
Worst Goy Ever 3 Mar, 2017 @ 11:53am 
please update this mod!!
Stanley 23 Feb, 2017 @ 6:42am 
do the imperial troops benefit from "honest steel" and ranged troops from "pistolkorps" trait?
Banzai Guns 11 Feb, 2017 @ 8:20am 
Awesome!! Thanks AK
C. Justice  [author] 2 Jan, 2017 @ 9:08am 
Updated to latest patch. Necessary tables fixed and addressed.
huskerfan6767 30 Dec, 2016 @ 10:49am 
please advise when you do sir
C. Justice  [author] 21 Dec, 2016 @ 4:31am 
Will update in due course when I can.
Daddy D 17 Dec, 2016 @ 11:42pm 
Awesome mod! Love the empire expanded, cant wait for an update!
Ashy slashy 12 Dec, 2016 @ 11:45am 
please update this mod
Ioannes Avgvstvs 8 Dec, 2016 @ 10:34am 
UPDATE PLZ
C. Justice  [author] 23 Oct, 2016 @ 4:39am 
I will have a look for next patch but Imperial Troops are also limited to compensate for their combat ability.
Greyscale 22 Oct, 2016 @ 7:04pm 
I mean the imperial troops, not the Reikland Nobles - which seem pretty well balanced actually
C. Justice  [author] 22 Oct, 2016 @ 12:37pm 
Depends what settings and mods you have however they are supposed to show a difference in their stats due to fact they are limited in numbers.
Greyscale 22 Oct, 2016 @ 9:05am 
Nobles seem like a very nice unit but wanted to mention that the Imperial troops seem OP form the HP point of view. They out HP greatswords by few thousand HP points depending on unit size picked, unbalancing vs other units greatly :O
C. Justice  [author] 22 Oct, 2016 @ 3:51am 
Updated to latest patch
Unnamed_Shadow 21 Oct, 2016 @ 11:38pm 
please update this mod!
/_Leon_\ 6 Oct, 2016 @ 11:41am 
Author has this been fixed i would like to know thanks no pressure cool mod :)
C. Justice  [author] 27 Aug, 2016 @ 4:52am 
That could be the case yes. Next update for majority of my series, I am going to revamp quite a few things. Only explanation I can think of is the tech related perhaps.
BreezeLetterGaming 27 Aug, 2016 @ 4:06am 
Melee attack and melee defence is behind the standard swordsmen by up to 10. And no, I've checked a few times just to be sure. It's possible that some of the generals stat change ability don't work on the imperial versions.
C. Justice  [author] 27 Aug, 2016 @ 3:04am 
Weaker in what way? Secondly, are you using any other mods that alter standard unit stats?
BreezeLetterGaming 26 Aug, 2016 @ 1:46pm 
I'm currently experiencing the issue that imperial swordsmen and imperial halberdiers are weaker than their standard counterparts, and not just a little, they are much weaker.
C. Justice  [author] 1 Aug, 2016 @ 12:00pm 
All will be updated this weekend.
BahamuT 29 Jul, 2016 @ 4:51pm 
Can you update the mod , beacuse i cant play with it because of the latest patch and may be this problem happend to other people