Total War: WARHAMMER

Total War: WARHAMMER

No Map Attrition
60 Comments
Maxfaith77 27 Mar, 2024 @ 4:01pm 
never mind i know what i didn't do.
Maxfaith77 27 Mar, 2024 @ 3:44pm 
ok im playing Britannia and the armoury no longer shows the squires or the cavalry cards but says i can recruit them after i build the armoury but it not happening. sorry to bug ya man
Maxfaith77 27 Mar, 2024 @ 2:58pm 
i took the abandoned settlements that's when it happened. i then built hamlets and now they healing so far its ok i think. do you know why i cant recruit my new cavalry units i built the Armory's it says i can recruit Pegasus knights but when i try to recruit into a lord it doesn't show them in the recruitment list not sure what im missing. my first time really playing this game for a length of time. was hoping you could tell me what i need to do. is there a limited amount of units you can unlock into the recruitment list i wonder.
MINOS  [author] 27 Mar, 2024 @ 2:04pm 
@ MaxFaith :

IN the settlements?
Doesnt sound like Map Attrition to me
Maxfaith77 27 Mar, 2024 @ 1:35pm 
not working. i lost half my army's in both new settlements. ill try moving it to top see if that does anything.
Zephur 5 Mar, 2023 @ 6:15pm 
Thanks for the mod, this is great!
Rex 11 Jun, 2021 @ 6:09am 
im late to the total war train and while i survie my army has a quarter of its health by the time i reach my target so this is helpful
Squanchy 27 Aug, 2020 @ 7:19pm 
correction: the AI and a few players who shall not be named cant handle attrition
Мариус 13 Jun, 2020 @ 12:53pm 
Best mod in the Warhammer!:steamhappy:
Syrett 30 Nov, 2018 @ 6:39pm 
holy fuck thank you for this.
I can finally have a proper war without the A.I. rushing around my territory and killing their army, other factions passing by and dying because their armies are dead. etc. My savegame is saved!
MINOS  [author] 10 Nov, 2017 @ 4:44pm 
@ crusaderyn :

Nearly everything in Pfm for Warhammer 2 is working correctly.
But the Missing Foundation Update with Norsca is a big Problem for many People and it hast many stupid Design Choices, especially regarding AI and big Inbalances.
For Example shitty Autoresolve and Factions ignoring other Factions or targeting only Player and ridiculously high Upkeep; AI can in Vanilla Not handle Climates correctly and many other Things....
crusaderyn 10 Nov, 2017 @ 4:34pm 
@MINOS: Although I am high expecting of TWW II since I saw the trailors several months ago before game published. From my previous TW games experiences, the new serious is inevitably fill with bugs & performance issue. Thus I decide to wait for a couple of update before buy it. I hope PKM is still work with new game since I remeber several later updates for TWW I (e.g. Wood Elf pack) did cause problem with PKM and I have to wait other modder to upload new schema files to patch the PKM.
crusaderyn 10 Nov, 2017 @ 4:34pm 
@MINOS: I need to thank you as well, before I download & researched your mod, I was having trouble about how to remove attrition penalty in Wood Elfs' light forest area. Your mod actually enlighten me. I didn't aware that you can manipulate the damage value in 'campaign_map_attrition_damages_tables'. I research the vanilla table, but some of the record name confused me. Later I found this website (https://totalwarwarhammer.gamepedia.com/Attrition) , so I finally figure out what those records actually represent in game by comparing the vanilla damage value.
MINOS  [author] 10 Nov, 2017 @ 3:03am 
@ crusaderyn :

Thank you for the helpful Information, i never found it really, back when i created this Mod.
Maybe this Mod could be put to Mortal Empires, too, yes...
crusaderyn 10 Nov, 2017 @ 2:57am 
@MINOS: I just want to provide you an improvement suggestion since I worked in similar way for my private using mod earlier.
If you want to create attrition free campaign mod works for both AI & Human, you can actually ignore the 'campaign_difficulty_handicap_effects_tables', just focus on 'campaign_map_attrition_damages_tables'. Your mod works for most terrain except mountain area since there is no mountain_resistance option for modifying. Eventually I figure out that attrition damage value from snow, swamp & mountain is correspond with attrition_light, attrition_medium, & attrition_heavy in 'campaign_map_attrition_damages_tables'. Don't know why CA give such implicit nomenclature.

Rhorik 4 Nov, 2017 @ 8:17am 
Could you update this for Mortal Empires?
MINOS  [author] 10 Aug, 2017 @ 8:02pm 
Updated.
MINOS  [author] 10 Aug, 2017 @ 8:02pm 
@ Doc_Calm :

Thank you very much for pointing this out - i included this in the Difficulty Tables, no need to tie it to Buildings, if it works like the other Values!
Grubbs008 22 Jul, 2017 @ 10:53pm 
Enemies still get attrition.
Gorumax 3 Jul, 2017 @ 3:10am 
@Minos - ho there and thx for the mod ; weird but i am getting attrition on the North Region with Orks - even when sieging - ( no lack of fightiness ) . Can you help with this ? :) thank you !
Doc_Calm 4 Apr, 2017 @ 8:57pm 
Msg me if you have any questions. (-: I like your other work, MINOS.
Doc_Calm 4 Apr, 2017 @ 8:56pm 
Hi MINOS, I solved the Attrition issue, I tied the total immunity to all to having a Blacksmith or the like anywhere. Here's the line you're looking for:
wh_main_emp_smiths_1
wh_dlc05_technology_effect_attrition_immunity
faction_to_force_own_factionwide 1 0 0
For reasons, it's better if U post the mod than me.
I had 2 entries for Empire, 2 for Vamp, 2 for GRN, but I had to tie it to Farms or Beer for Dwarves, so 4 entires.
I started off of Cheetah's Higher Level start mod... but I completely rewrote that so it's more compatible & universal.
RunsOnDiesel 6 Mar, 2017 @ 11:19am 
@MINOS can you add in immunity for the AI regarding vampiric corruption/chaos corruption etc.
MINOS  [author] 28 Feb, 2017 @ 9:34am 
Updated.
MINOS  [author] 30 Dec, 2016 @ 5:07am 
Updated.
SneakyZapper 28 Dec, 2016 @ 12:45pm 
shows as outdated.
hugoleomarinho 19 Dec, 2016 @ 5:33am 
Still working for me. I'm getting no attrition damage
Blyat To The Future 13 Dec, 2016 @ 2:09am 
this has stopped working
hugoleomarinho 9 Dec, 2016 @ 11:03am 
Update please
IIMATIRiX 13 Sep, 2016 @ 11:14am 
guys their is a morale attrition mod, for the likes of chaos and greenskins infighting that they get as this mod only affects things like snow attrition!
Uzanagi 6 Sep, 2016 @ 4:16am 
@ Minos :

I got only one mod wasn't yours, "Home Region Movement Bonus" from Dresden.

You think this mod can create an incopatibility with yours?

ps: sorry for my bad english
MINOS  [author] 5 Sep, 2016 @ 9:23am 
@ Uzanagi :

It works, you have just a Mod Incompability.
Uzanagi 5 Sep, 2016 @ 6:42am 
Dont work, can you fix it pls?
Emiya Muljomdao 28 Jul, 2016 @ 4:52pm 
please update !
Charlie 21 Jul, 2016 @ 12:53am 
And doesnt work for me either.
Charlie 21 Jul, 2016 @ 12:48am 
I was ok with it until i hit the badlands... tedious is not fun.
The Senate 19 Jul, 2016 @ 2:00pm 
this mod doesn't seem to work for me; not sure if it's because I have copious other mods active, though.
MINOS  [author] 10 Jul, 2016 @ 4:14pm 
@ Ainz :

No Vampiric or Chaos Attrition.
AI cant handle this as well as the other Map Attritions.
Kaybern 10 Jul, 2016 @ 12:08pm 
could this ever bome radious compatible?

also, vamperic and chaos attrition still affect them right?
MINOS  [author] 9 Jul, 2016 @ 5:12pm 
@ michaelbruce80 :

Sounds like the low Fightniness Attrition, which is not a Map Attrition.
MichaelBruce83 9 Jul, 2016 @ 5:08pm 
i do have a battle mod called Rush.
It worked when i played with the Empire. But for some reason it wont work with the greenskins.
It definitly shows the attriton loss and when i end my turn the troops are gone.
Currently not in game but it was happening all morning.
MINOS  [author] 9 Jul, 2016 @ 5:04pm 
@ michaelbruce80 :

Which Attrition is it?
Hover your Cursor above and tell me, how many Units will be left, because its still visible, even if 0 %.
Are you using overhaul Mods like Radious?
MichaelBruce83 9 Jul, 2016 @ 5:01pm 
not working for me... Im playing with the greenskins.
MINOS  [author] 9 Jul, 2016 @ 4:44pm 
@ Cortana :

Yes, its only to make it harder for the Player, instead buffing the AI, they create artifical non-sense Difficulty Features, which only really affects the Player...
✠ Apollyon ✠ 9 Jul, 2016 @ 4:17pm 
maybe Attrition on chaos or vampiric corrupted land could make sense but its very quesionable . as i started to invade the badlands with the empire i saw i get attrition because my army is marching on wastelands this makes no sense . orks and humens both need to feed so why they don't get this debuff too and btw you can't do anything against waste lands .. i rather play without attrition at all than have this shit in my game so thanks for the mod , was a very good idea
darkknightof2008 9 Jul, 2016 @ 3:58pm 
I mean every kind of weather immunity (snow, dessert, swamp, mountain). I try your mod, everything works but the Vampire and Chaos corruption do not affect anymore.
MINOS  [author] 9 Jul, 2016 @ 2:40am 
@ darkknightof2008 :

Even if it only affects the Player?
Doesnt make Sense to me...
But okay, each to his own.

Back to your Question:
Only Snow and Desert?
Why?
darkknightof2008 8 Jul, 2016 @ 9:51am 
Is it possible to have just weather (snow, dessert) immunity? The vampire and chaos corruption is one of the features that I like in this game :) Thank you so much.
gerzald 6 Jul, 2016 @ 10:57am 
Player still getting attrit. I know, stop sniveling. Napolenz would not cry like a baby.
gerzald 27 Jun, 2016 @ 1:18pm 
Just me the player was getting the attrit. no big deal. Foolish AI ok main thing.