Portal 2

Portal 2

Pure Logic (Redux)
82 Comments
zigzagtenniscoe 30 Mar, 2024 @ 7:25pm 
Playthrough (can't really call this a blindrun in any sense of the word, the puzzle's basically the same and I'd played the original map a few times not long before the time of this recording)
Never downloaded this either for some reason. It’s interesting to look back and see your now-ancient attempts at reworking your very first puzzles, comparing how much you’d matured as a mapmaker then to how mature you are now!
zigzagtenniscoe 30 Mar, 2024 @ 7:25pm 
Though I understand the rationale for some of the changes, I can’t really say many of them aged well, to be honest. I prefer the more compact style of the original, and also preferred the faith plate to the piston (I suppose it makes execution slightly easier, but not by very much - you could hardly call the original maneuver “ninja” at all.) I also quite liked how activating the laser closed the door itself, that was one of my favorite details in the original because you rarely see maps that close doors when a test element is activated :P but here we just have… two lasers. Same concept, but not quite as cool in my opinion.

The one change I DID like was that you put grates on the side of the lane where the bridge eventually runs through. Makes working with the lasers a LOT easier. (Though, these days in BEE2 I believe you can turn off laser collision anyways.)
zigzagtenniscoe 30 Mar, 2024 @ 7:25pm 
The puzzle itself is still great, of course. So I won’t harp on it too much, especially given this rework was published 8 years ago and you’ve arguably matured much more as a mapmaker from then until now, as compared to when you first started to when you made this. :)

Difficulty: 6.25/10
Design: 8/10
Enjoyed: 6.75/10
SpielSatzFail 8 Mar, 2024 @ 2:46am 
Way more forgiving version.
This time I didn't use the "grab the cube through the fizzler" solution.
canticle 12 Dec, 2021 @ 12:40am 
Thank you so much for the "cube on bridge that I need to get around without moving it" area. Maps without such a feature are such a pain and said pain has nothing to do with solving the mystery
Andy T 20 Apr, 2021 @ 12:14am 
Actually this is still a brand new test, and it is easier both in logic and frustration, it only took me about 10 mins to figure this one out. Played unintended without the use of Faith Plate since you are accomplished mapper this is likely unintended not Red Herring but no cheese nor ninja, others know I can't even pull those off if called for.

Hint: hard part is the beginning portion, after figuring it out the rest can be autopilot through; the original cannot be done that way but that is b/c the shortcoming of original.
respawn the cube is part of solution.
no Faith Plate implies... yeah that is it.
non-cardinal direction is needed for lasering.
_galaxy 14 Jun, 2019 @ 5:38pm 
The wall on the middle room was unnecessary, along with the lift and the first floor wall too, at least on my solution.


I appreciate some changes that as you said made the test easier to execute but I still prefer the original since small chambers generally don't need you running around to figure out the solution, and the final design tends to be better. Also, I fell less forgiving on myself when I can't solve a small room test haha, which is why I tend to appreciate more those, since I feel like it's harder to make more challenging tests on small rooms.
Nobody No-One 28 Apr, 2018 @ 9:20pm 
Pretty straightforward. I had to disable player collision with lasers because otherwise I kept falling off the light bridge. Not as good as your other maps but not bad either.
lfairban 24 Feb, 2018 @ 8:43am 
Pretty clever. I think I stumbled my way through.
Hikari 16 Feb, 2018 @ 9:45am 
I liked this version a lot better than the others. Good work!
LB 23 Jul, 2017 @ 10:51am 
I'm here to let you know I found one (1) or more problems/cheats/exploits. Here's my playthrough: https://youtu.be/eYfrKSHtL1M
metadavid 15 Jun, 2017 @ 7:36pm 
I like this one. 4 moves to complete it. Didn't need the piston
Jorris 1 May, 2017 @ 12:06pm 
So much fun to solve. I can see trends and style in your maps that are like your signature.
MaKey 19 Apr, 2017 @ 4:52pm 
one of the best levels i played yet, but i managed to fuck up twice when i finally found ot what to do by throwing the cube into the sludge and falling off myself
MmmmmmhHHHhhhhhhmmmm 5 Apr, 2017 @ 4:02am 
It's REALLY straightforward once you get both the lightbridge and laser out there.

And I agree with the tightrope comment. Light bridges makes me tense up no matter how safe the surrounding area is. Neat map though.
Rector 27 Mar, 2017 @ 10:01am 
Overcomplicating is fun ;)
Playthrough video
Miami Mike 14 Mar, 2017 @ 4:07pm 
I got trapped in the room with the elevator and had to restart. Aside from that, great puzzle!
Demon Arisen  [author] 14 Mar, 2017 @ 12:30pm 
@Prop_Dynamicish Thanks! Yeah I know it's a little bit like tightrope walking but I think the grating helps. Glad you liked it!
asd417 14 Mar, 2017 @ 7:51am 
A bit tricky to execute but the who puzzle is great! I cant think of a way to make it easier to play so this should be good enough.
GasFury 21 Feb, 2017 @ 7:25am 
gerversluis 13 Feb, 2017 @ 5:49am 
Enjoyed the map!
Demon Arisen  [author] 6 Feb, 2017 @ 8:43am 
No worries!
Demon Arisen  [author] 6 Feb, 2017 @ 8:33am 
@libbypapa I know :/ I tried very hard to make it easy to execute, no idea what he's on about.

Try some of my harder puzzles like Perplexed and Sniper if you want more of a challenge! :)
DeathWish808 4 Feb, 2017 @ 12:02pm 
Good use of fizzlers and lasers.

https://youtu.be/wWO7xyJtmP0
Demon Arisen  [author] 16 Jan, 2017 @ 9:34am 
@Mr Vapour Waterhandle Thanks! Yeah the annoyance is sort of unavoidable even though I've tried to minimise it in this redux version, glad you enjoyed it regardless!
Mr Vapour Waterhandle 16 Jan, 2017 @ 9:28am 
Laser + bridge super happy fun time was indeed annoying, but didn't have much trouble with it. Thought you got me for a moment there with getting to the exit with the bridge and dual lazer fields, but then I noticedthere was ground to stand on at the exit side. Decent 5 minutes, thumbs up :P
Diego 27 Dec, 2016 @ 9:24am 
Very nice map dude!
bullfrog 5 Dec, 2016 @ 2:39pm 
Good fun, thanks
jam.lab1 24 Oct, 2016 @ 4:50pm 
Cool fun game. Good job.
wildgoosespeeder 23 Oct, 2016 @ 4:03pm 
This is a much more refined version of your old test! It is even more intuitive than the other version!
jandlml 15 Sep, 2016 @ 3:46pm 
nice little laser puzzle!
Demon Arisen  [author] 12 Sep, 2016 @ 1:39pm 
@sdrevik I appreciate the feedback. In this remade version, I tried to prevent having to balance on the bridges by adding the grating above the deadly goo, but it is still rather tricky to execute. Completely agree about frustrating not being equal to challenging, in fact it's a big part of my design philosophy!
sdrevik 12 Sep, 2016 @ 10:20am 
I figured it out to the end, but it required wayyy to touchy aiming of lasers, and I was constantly falling off the first light bridge when positioning the lens cube, and had to start from the beginning way too many times. Frustration is not equal to challenging, so I had to downvote this one. Maybe a change to make it easier to get back up when you fall, something to eliminate that serious flaw.
vallibus 17 Jul, 2016 @ 1:36pm 
Very entertaining and fun level.
Minority Employer 30 Jun, 2016 @ 3:35pm 
Both hard and nice for me :D, Keep it up.
Demon Arisen  [author] 27 Jun, 2016 @ 11:11am 
@| \_/ () Thanks! :)
| \_/ () 27 Jun, 2016 @ 11:05am 
Niiiice!
ceejaysmith 24 Jun, 2016 @ 6:48am 
Nice. Not too hard, but challenging enough to be satisfying once the solution became clear. :)
NerdByDaylight 22 Jun, 2016 @ 12:16pm 
Short, awesome, pure logic! I like that :)
Demon Arisen  [author] 21 Jun, 2016 @ 12:20am 
@arlowood Thank you! :)
@big red foot Thanks! :)
arlowood 20 Jun, 2016 @ 7:18am 
Excellent chamber - a few head scratching moments. The bridge switch while keeping the reflection cube in place was the key to solving. Took me a little while to figure that out. Kudos
big red foot 19 Jun, 2016 @ 1:29pm 
Fun
Demon Arisen  [author] 19 Jun, 2016 @ 11:57am 
シzana4kaRU Aww thanks very much, that's really kind of you! :)
zana 19 Jun, 2016 @ 11:50am 
Really difficult test. I think there are only few chambers like this.:bass:
Demon Arisen  [author] 19 Jun, 2016 @ 4:49am 
@Myself Thank you very much! :)
@tu7650x Thanks! :D
cymm 19 Jun, 2016 @ 4:37am 
Congratulations for being on front page!
tu7650x 18 Jun, 2016 @ 5:11pm 
Nice brain teaser. Very good puzzle!
Demon Arisen  [author] 18 Jun, 2016 @ 8:15am 
@SlayerOfSouls Well, try it and see! If it's easy for you, try out one of my harder chambers like "Perplexed"
Player 18 Jun, 2016 @ 8:06am 
Dis looks easi
Demon Arisen  [author] 18 Jun, 2016 @ 7:41am 
@amQel Thanks! :) I suppose difficulty is all a matter of opinion based on how good you are at solving puzzles, how good you are at portal in general, and just how lucky you get with accidentally stumbling upon the solution.