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Never downloaded this either for some reason. It’s interesting to look back and see your now-ancient attempts at reworking your very first puzzles, comparing how much you’d matured as a mapmaker then to how mature you are now!
The one change I DID like was that you put grates on the side of the lane where the bridge eventually runs through. Makes working with the lasers a LOT easier. (Though, these days in BEE2 I believe you can turn off laser collision anyways.)
Difficulty: 6.25/10
Design: 8/10
Enjoyed: 6.75/10
This time I didn't use the "grab the cube through the fizzler" solution.
Hint: hard part is the beginning portion, after figuring it out the rest can be autopilot through; the original cannot be done that way but that is b/c the shortcoming of original.
respawn the cube is part of solution.
no Faith Plate implies... yeah that is it.
non-cardinal direction is needed for lasering.
I appreciate some changes that as you said made the test easier to execute but I still prefer the original since small chambers generally don't need you running around to figure out the solution, and the final design tends to be better. Also, I fell less forgiving on myself when I can't solve a small room test haha, which is why I tend to appreciate more those, since I feel like it's harder to make more challenging tests on small rooms.
And I agree with the tightrope comment. Light bridges makes me tense up no matter how safe the surrounding area is. Neat map though.
Playthrough video
Try some of my harder puzzles like Perplexed and Sniper if you want more of a challenge! :)
https://youtu.be/wWO7xyJtmP0
@big red foot Thanks! :)
@tu7650x Thanks! :D