Stellaris

Stellaris

Xan's SciFi Mashup
75 Comments
archangel5 28 Dec, 2018 @ 2:51pm 
any chance 4 update ???
Waste Of Oxygen 27 Sep, 2018 @ 4:13pm 
Is there anyway I can stop just the star trek empires from spawning?
Nalincah 5 May, 2018 @ 8:36am 
This mod seems to break the "Empire Spawning Forced"-Option. I created 7 empires, to with parts of this mod, started a new game with 6 AI-Empires and just got random empires (saw it with the "observe"-command)
mpwolf1 28 Apr, 2018 @ 8:58am 
this mod is awesome. thanks!
Thentox 25 Apr, 2018 @ 5:49pm 
thanks i found them!
spacelord_xan  [author] 25 Apr, 2018 @ 11:16am 
i am afraid that this is the only solution I can currently provide.
maybe it is enough to just delete the xan_variables.txt
The file is under the path common/scripted_variables/
Thentox 22 Apr, 2018 @ 10:52am 
cool! so we have to go into game files to turn off spawn? there are so many random numbers to see the file names tho i wouldnt know where to begin!
spacelord_xan  [author] 21 Apr, 2018 @ 5:16am 
I have made a new release.
see changelog and description
Thentox 18 Apr, 2018 @ 8:08pm 
i love using the portraits but anyway we can turn off spawn? :(
flupo42 6 Mar, 2018 @ 6:50am 
+1 to Brother Draveurs request - this game lets us model pretty much every combination of opposition, and its fun to be surprised.
spacelord_xan  [author] 4 Mar, 2018 @ 2:35am 
The emblemes are disabled to be shown in the empire creation.
I will have a look on both issues.
Cain 3 Mar, 2018 @ 12:40pm 
Also I think you should make always spawning an option because I prefer just playing with random factions.
Cain 3 Mar, 2018 @ 12:37pm 
None of the emblems show up in empire creation.
spacelord_xan  [author] 2 Mar, 2018 @ 11:49am 
I am sorry for the long waiting time!!

I made the changes so the mod should work fine with Stellaris 2.0
Kingdark 27 Feb, 2018 @ 3:57pm 
based from how long it has been since the author answered, I'm guessing not. That's a real shame but oh well. Nothing can be done about it.
WarHog 27 Feb, 2018 @ 3:55pm 
Is this mod going to be updated for v2?

It's a great addition to have, but unfortunately none of the races appear for me in v2.0.1
Kingdark 25 Feb, 2018 @ 5:16am 
Is this mod still active or is it abandoned?
Galaxar7 12 Oct, 2017 @ 3:53pm 
update please
spacelord_xan  [author] 12 Oct, 2017 @ 10:35am 
the zerg/tyranids act like normal empires.
Lieut_Rams 11 Oct, 2017 @ 7:37pm 
quick question, do the tyranids/zerg act like a hive mind, or should i download a hive mind mod and make a custom race?
spacelord_xan  [author] 6 Oct, 2017 @ 10:16am 
I am currently working on an update, but I don't know when It's finished..
SolidNutt 6 Oct, 2017 @ 7:26am 
pls update
Valkrem 1 Oct, 2017 @ 8:45pm 
The Galactic Empire isn't fanatic xenophobe, maybe just xenophobe but that's also pushing it.
spacelord_xan  [author] 22 Sep, 2017 @ 3:43pm 
@Saucy thanks!
I'll add it to the description
Saucy 22 Sep, 2017 @ 3:34pm 
its utopia, i bought the dlc and i could play those races
spacelord_xan  [author] 22 Sep, 2017 @ 3:18pm 
@Kingdark & Saucy:
I don't know if the mod needs any DLCs to run. But Ive made an issue about this and when I find the time I have a look on that topic.
Kingdark 22 Sep, 2017 @ 3:14pm 
Yhea, I'm pretty sure that you can just install and play. No dlc are required.
Kingdark 22 Sep, 2017 @ 3:14pm 
@Saucy: no dlc are needed I think. Otherwise it would've been mentioned.
Saucy 14 Sep, 2017 @ 7:36pm 
what dlc is required for chaos and necrons???
Kingdark 27 Aug, 2017 @ 5:32am 
@ koshe(bam) I second that statement! (does your name have an actual meaning?)
koshe 10 Aug, 2017 @ 4:24am 
what about stargate and battlestar?
spacelord_xan  [author] 21 Jun, 2017 @ 12:07pm 
@Gebbet: Shame on me, I've never played any X-Com game. But you can add it if you want, the "code" is all on github.
Gebthesquare 20 Jun, 2017 @ 6:08pm 
Ever thought about adding the factions from the X-Com franchise? I feel like they would be a good shout as the end of X-com and the start of Stellaris do translate well. I can think of three factions (The united X-com initiative, ADVENT and the Etherals) just off the top of my head.
spacelord_xan  [author] 6 Jun, 2017 @ 8:40am 
@finsthanian_nightbreed & @djbartlett:
I was able to reproduce this bug and for now I changed the species class for the borg to MAM. Thanks for the feedback!
Acresi 31 May, 2017 @ 4:07pm 
I can confirm that the issue is as a result of this setting species_class="ROBOT". When I create a new game with a race that has this setting, I am unable to recruit an army. When I modify this value to SYNTHETIC and create a new game, I am able to recruit armies. I am new to Stellaris, so perhaps I am misunderstanding some game mechanic
Acresi 31 May, 2017 @ 2:13pm 
Playing the Borg race, is there a reason the borg are unable to recruit armies? The box indicates there are no spacies on this planet that we can recruit armies from and that is my homeworld with full population. When I disable this mod and load, I am able to recruit armies again.
Finstha 27 May, 2017 @ 5:56am 
I'm playing the German version 1.6 I had to learn, for Borg there are no Groundtroops ... I just changed the Government on this other races eating thingy (to get social research boost and the "we will add your biological and technological distinctiveness to our own"-feeling ... have I messed it up? Or is it normal? There's no fun in playing Borg if I can't attack smaller species and add their Social research to my species.
spacelord_xan  [author] 26 May, 2017 @ 6:13am 
First thanks to all for using and rating my mod and for all the feedback!!

Finally I found the time to make an update to the mod (added Starcraft and updated to new stellaris government types).
Enjoy!

@LuBu: I have not planned to release mods for single factions, but if you want to do so, just fork on github.

@Dust Bunny: Yes you can play all of the above factions, in the roadmap in the discussions you can find a list what this mod includes and what not.

@Duxun: thx!
Duxun 18 May, 2017 @ 3:06pm 
Faction*
Dust Bunny 15 May, 2017 @ 4:22pm 
I see that it says they are added as factions, but just be clear for my stupid brain, does this mean I would be able to select the Tyranids as my starting faction? :D If yes, what is included with said faction? :3c
Waagenator 9 May, 2017 @ 9:14am 
This is awesome. The main reason I want to play Stellaris is to play in a Mashup with all my favorite sci-fi races. All that's missing from this for me are Mass Effect and Starcraft! Great work
Chonobataar 20 Apr, 2017 @ 7:33pm 
It would be the most awesome thing ever, if you could make the Skaarj Empire in a seperate mod. If you decide too, please include a link so some of us that are having Steam Subscribe problems can also enjoy your work. They look so awesome!
ScOwOby 20 Apr, 2017 @ 4:35am 
1.5.1 Update would be awesome, just give the borg the genetic assimilation tools
SnaGon 11 Apr, 2017 @ 12:30pm 
I'm waiting for update)
Hatsune Neko Gaming 6 Apr, 2017 @ 9:48am 
1.5 broke the Mod with the new goverment types.
SerBuckman 18 Mar, 2017 @ 12:53pm 
updoot mod pls
Hatsune Neko Gaming 10 Mar, 2017 @ 7:32pm 
not compatable with v1.4.1 :(
Angel 3 Feb, 2017 @ 7:53pm 
thank you this is awesome
mmaddog5 21 Dec, 2016 @ 1:06pm 
@[AUT]spacelord_xan Sorry my good sir it's been a while and I forgot my topic but if I remember I will be sure to do that you make wonderful mods by the way. :)
spacelord_xan  [author] 18 Dec, 2016 @ 12:50am 
@mmaddog5 you can make a new topic in the discussion

@✪♕♠♥Rias♥♠♕✪ I don't know, I have never tried it. I'll added it to my backlog

@DanteLeo you can change that for your own, just hav a look in the 'prescripted_countires" files for the line 'spawn_enabled=always' and change this to 'off'