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Anyway, the basic part of the mod should be working again. If you have any problems with it, let me know.
(I assume you mean while playing the humans, although that shouldn't affect things either.)
Other then that, great mod bruh
It works fine, though, I don't have any problems. The Stellaris Launcher is seeing some competability issues, it's probably some syntax issue with the description.
Can you be more specific about the issue your seeing, as I don't understand what you mean?
The prescripted_species_system file was renamed to improve compatability, but this inevitably means that you will see the vanilla system start options.
1. My mod removes the guaranteed continental planets close to Sol, which was available with the vanilla Sol start, and this can sometimes lead to difficult starts. I will be slightly increasing the chances of getting continental planets.
2. It has been suggested that I should not name my file 'prescripted_species_systems' as it reduces compatibility with other mods. This seems like a reasonable suggestion, although it does mean that you will now get the two vanilla starts listed in the menu.
I will be uploading a new file incorporating both the above changes today or tomorrow.
Earth will now spawn as completely uncolonised, unless the game decides to put something there. There is a question as to whether I should put something there. Possibilities include:
- spawn a human empire on earth
- spawn a human early space age primitive culture on earth
- randomly do one of the above, or do nothing
- provide a starting option allowing the player to decide - in which case, how many options would be the right number, bearing in mind people probably don't want dozens of starting options.
Feedback would be appreciated.
Now to roll out the same changes to Sol Unleashed ...