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Although there *IS* a dedicated version for WC that might work for you.
Check it out.
But i know that LWotc creates various conflicts to many other mods like mine.
Their lazy "product" might require multiple updates to prevent such issues.
Besides, the modding community (for most of us in general) gave up on fixing anybody else coding **flaws** for XCom2.
"GeoscApps" still works perfectly fine here.
Sorry.
I also want to add Missions & POI symbols similar to what i've created for qUIck_LW2.
PS; I have to recommend NOT using this version when playing WotC.
Sorry for the delay.. but i just can't fix that on my end since it is an embedded Flash/GFX hook that they designed straight with custom UC script functions.
Soooo, be patient a bit more.
To be released in about a week -- with a much simpler Installation procedure too. ;)
But still.. in the meantime, i'm currently planning to design an entirely new LW2 version that should offer smaller (possibly 32x64 in size.. in both ADV & XC types) symbols to prevent the Advent Values from being overlayed by these Inserts. The Havens lists are also creating off-vertical stacks -- thus, that 32 height might be enough to fix that.
May take awhile though since i first want to deal with the qUIck package(s).
Haven't given up though.. not even sure when the magic trick(s) will strike my mind in the future -- perhaps, someone else might even offer me a solid solution to integrate the idea.
At the moment.. the whole system stands on INT localization strings only & essentially, these *DO* what they should correctly in relative terms.
Sooooo -- here's to hope & modding luck. ;)
Although i *DO* have similar re-colored Icons & Classes for XCom2.. it's another mod called "qUIck_RCP" which you can find easily in my Workshop library.
And now I know why your name is familiar, I absolutely LOVED your recoloring ntex mods for the first game. Seriously, just having the color difference for all the icons and what not was the best. Seems like a small difference but it made my Long War campaigns a tad bit less miserable. Thanks!
but is easy to translate
open official file XcomGame.xxx ( xxx = of your language) juste for see
open mod file XcomGame.int for edit
search in XcomGame.xxx the tag : [ContinentBonus_AllIn X2GameplayMutatorTemplate]
for have the text in your language
use Ctrl+C / Ctrl +V for translate this mod
search next Tag of this mod in your official XcomGame.xxx
use Ctrl+C .... etc
dont forget save your works with good name, good location and good encoding
\Localization\Translations\XcomGame.xxx ( xxx = ext of YOUR language)
Save with encoding UTF-16LE for no have bug of print