Total War: WARHAMMER

Total War: WARHAMMER

Less AI Cheating
57 Comments
Trappist 25 Oct, 2023 @ 8:19am 
Weird. Might be a file issue.
Carpe DM  [author] 25 Oct, 2023 @ 3:09am 
If that's this mod, then an update broke it. I can tell you for sure that I didn't add that behaviour in
Trappist 24 Oct, 2023 @ 10:27am 
For whatever reason, this adds a bunch of extre legendary lords to the start of every faction. This is dumb and a huge overreach for the mod.
olivier.amiet 17 Oct, 2020 @ 6:03pm 
updated dude...thx...
TotalWar 11 Dec, 2017 @ 12:47pm 
sadly, plenty of people copied these mods ghost theres a million of them for TWW2
Carpe DM  [author] 10 Dec, 2017 @ 3:32am 
@Ghost I don't have time to work on W:TW modding any more, if it's a quick fix I might give it a look but I don't have any of the tooling installed or set up
Ghost 9 Dec, 2017 @ 3:36pm 
Can you update for Warhammer 2?
TotalWar 26 Oct, 2017 @ 8:19am 
is*
TotalWar 26 Oct, 2017 @ 8:19am 
it s save game compatible for anyone whos wondering! thanks carpe!
Carpe DM  [author] 13 Oct, 2017 @ 12:44am 
@bsalesc no idea, probably not
TotalWar 12 Oct, 2017 @ 3:20pm 
save gamer compatible?
Carpe DM  [author] 22 Sep, 2017 @ 12:42am 
@homer I could but I don't have the time. It'd be fairly simple to do it yourself, all of these changes are in one table
bing chilling 20 Sep, 2017 @ 5:42am 
Can you remove or reduce; AI leadership bonus, build cost, tax, resist to occupation by 25-50%? Or possibly duplicate this mod and add those reductions?
Carpe DM  [author] 5 Jul, 2017 @ 11:14am 
@Ghost No idea, i'd assume so
Ghost 5 Jul, 2017 @ 5:57am 
Out of interest, does the AI actually pay for colonisation now with your wh_main_effect_occupation_decision_colonise_cost_zero set to 0?

I know Minos (no cheats mod) said that he couldn't fix it for AI to pay trrops/gold for colonisation so just made it so the player also gets it for free.
Priest 23 Jun, 2017 @ 10:38am 
Ok thx for the reply
Carpe DM  [author] 23 Jun, 2017 @ 12:10am 
@Priest Maybe, it depends if I can find the time
Priest 22 Jun, 2017 @ 12:36pm 
Hello will you update your mod when total war warhammer 2 comes out?
Carpe DM  [author] 15 May, 2017 @ 12:41am 
@ImyK I'm pretty sure the AI doesn't get any bonuses to these things on easy anyway, though I haven't checked. This mod completely removes these bonuses for all difficulties, I think. It's been a while.
ImyK 14 May, 2017 @ 3:27pm 
Do the bonuses affect the easy difficulty level also? as i like these changes but i only play on easy level so i would like to see these changes on there...so will these changes work on easy difficulty or is it just the harder ones? Cheers.
Carpe DM  [author] 20 Mar, 2017 @ 1:52am 
@Blakeioh should be, this mod only changes the table for the AI bonuses
Blakeioh 19 Mar, 2017 @ 11:09pm 
Can you confirm if this mod is compatible with AI Buildings and Recruitment by Celtik?
Minikik 4 Mar, 2017 @ 6:10am 
Hello Carpe DM,

Any chance you update this one ?
No Cheats mod really makes AI too bad, this one is more balanced =)

Thanks for your work.
Carpe DM  [author] 13 Feb, 2017 @ 4:29am 
@BaDBoY they are separate, shouldn't conflict
BaDBoY 13 Feb, 2017 @ 3:47am 
Non of these i think. Depends on how everything is built up. If these bonuses are seperate from costs for specific units and such, then it should not conflict.
Carpe DM  [author] 13 Feb, 2017 @ 1:03am 
@BaDBoY should work, don't know what Radious changes
BaDBoY 12 Feb, 2017 @ 12:57pm 
Know if this works with Radious mod?
Carpe DM  [author] 17 Jan, 2017 @ 10:39am 
@WHITEWIZARDG All AI's
BIG BIRD 17 Jan, 2017 @ 7:05am 
Does this affect the Chaos?
VoiceGS 8 Jan, 2017 @ 4:31am 
@DrwHem did you take attrition damage after a turn? If you enter a zone with attrition you won't actually take any damage until after a turn.
Carpe DM  [author] 7 Jan, 2017 @ 11:36am 
@DrwHem Mod doesn't touch the player at all, only the AI
DrwHem 7 Jan, 2017 @ 7:52am 
for some reason when i take attrition damage and then enter a battle all of my troops are back at full strength. this is the only mod i have that edits attrition in any way. was this by design or accident?
Jotunheim 5 Jan, 2017 @ 7:28am 
Ah really??? Very very sorry man
Carpe DM  [author] 5 Jan, 2017 @ 12:12am 
@Jotunheim this mod doesn't touch the horde infighting
Jotunheim 4 Jan, 2017 @ 7:17pm 
hi @spice really like this mod!! But, with this mod chaos warriors suffer from horde infighting! Could u leave this cheat to the ai?
Carpe DM  [author] 20 Dec, 2016 @ 5:39pm 
@=[NK]= Col. Jack O'Neil you are correct, I don't touch the public order bonus in this mod, because without it the AI literally can't cope, it has rebels constantly.

If that still seems fun to you, there are other mods that do that and more. I made this as a middle ground.
=[NK]= Col. Jack O'Neil 20 Dec, 2016 @ 5:01pm 
I used pack file manager to try edit the AI public order bonus, but it doesn't look like it's in your mod???

Any chance of either updating your mod so that it's in there, or could you point me in the direction of how I create my own way of editing that value??

I've no idea how to create a mod and don't want to mess with the base files
The BlackVision 11 Dec, 2016 @ 7:49am 
@LoreGeek - it should do, as this effects different values to Lokerian's mod; but then again, haven't checked the actual values for consistantcy
Carpe DM  [author] 11 Dec, 2016 @ 2:36am 
@saltire1307 Maybe? Never tried
VoiceGS 10 Dec, 2016 @ 10:33pm 
Is this by any chance save game compatible by any chance?
Carpe DM  [author] 8 Dec, 2016 @ 10:37am 
I won't have a chance to update any of my mods until tomorrow evening
Green Raven 8 Dec, 2016 @ 10:35am 
Please update
LoreGeek 5 Dec, 2016 @ 11:05am 
It seems like it's working. :)
Carpe DM  [author] 5 Dec, 2016 @ 10:08am 
@LoreGeek I've no idea, never used that mod. Give it a try and report back?
LoreGeek 5 Dec, 2016 @ 7:19am 
Hi! Is this compatible with "Lokerians Better AI" ? :)
Green Raven 20 Nov, 2016 @ 6:16am 
Perfect, thank you.
Carpe DM  [author] 20 Aug, 2016 @ 3:09am 
@Random Name Here set the value to 0 and they shouldn't be able to colonize for free
Random Name Here 19 Aug, 2016 @ 5:55pm 
Thanks a lot, I've found that. I'm not sure I understand how the effect value works. Default is -1, but what does that actually mean? What do I need to change it to to make the a.i. pay the same as the player?
Carpe DM  [author] 13 Aug, 2016 @ 10:27pm 
@Random Name Here campaign_difficulty_handicap_effects_table, and you need to edit every wh_main_effect_occupation_decision_colonise_cost_zero record. There's one for each difficulty.
Random Name Here 13 Aug, 2016 @ 8:14pm 
I'm looking for a mod that just removes Free colonization of ruins. Any chance you could point me to the table I need to edit in Dave? Or publish a mod that just does that, thanks :)