Age of Empires II (2013)

Age of Empires II (2013)

Day Night Cycle ENB v1
37 Comments
ModPositive  [author] 28 Aug, 2020 @ 11:17pm 
Yes- you can adjust the settings in the .ini files- try it out!
Emanuel Pinheiro 10 Jun, 2020 @ 11:45am 
Is there a way to adjust the Night appearence? Lower brightness and a blue ton would look far more accurate :AOEKnight:
ModPositive  [author] 8 May, 2018 @ 10:59pm 
Hi guys, thanks for all the feedback. To edit the values, you can modify the .ini files included. The Enbdev site may have some tips too.

I'll take the darker tone feedback into consideration. Torch effects aren't possible without changing individual graphics of units/buildings and they wouldn't be in sync with the day/night clock.
Ambassador93 30 Jan, 2018 @ 12:11pm 
Please are there some tutorials for how to actually EDIT those values ?
Aaaand also - maybe some community presents ? I just want to make the night more blue/pureple-ish :) thanks a lot :)
Eagleone 3 Jan, 2018 @ 1:44pm 
also it's a cool idea to make units cary torches etc at night.
Eagleone 3 Jan, 2018 @ 1:44pm 
It's a very cool idea but the effects in those pictures and movies shown doesn't look that much like nighttime to me. You should give it a more darker tone and make more fire/torch effects in the houses to make it "feel" more like it's actually night/dark.
中共中央总书记江 30 May, 2017 @ 7:29am 
@ModPositive 24 minutes maybe a little longer,how to reset the time?and the "24 minutes“ is exactly the real time or the game time?
ModPositive  [author] 7 Dec, 2016 @ 8:18pm 
@igorhp- Thanks! I'm glad you like it :)
igorhp 5 Dec, 2016 @ 7:15am 
this mod is perfect to use in custom campaigns and combined with other mods AMAZING!!!
ModPositive  [author] 1 Dec, 2016 @ 6:51pm 
One cycle from day to night and back to day is roughly 24 minutes.
Klauss Marcellus 1 Dec, 2016 @ 3:45am 
How many minutes does this takes to change the time?
ModPositive  [author] 10 Aug, 2016 @ 10:22pm 
Hi ronbuol,

Did you download from ModDB (step 4 link in YouTube video description)? There should be more files like listed in step 7.
Crybaby 31 Jul, 2016 @ 11:22pm 
7 files to be exakt: credits, effekt_funktions, key_codes, license_en, license_ru, readme_en
Crybaby 31 Jul, 2016 @ 11:18pm 
there are more than 5 files in the folder(and the "zip"is missing at the back of the name)
ModPositive  [author] 20 Jul, 2016 @ 9:42pm 
Thanks Erethor!

With the wrapper version of the ENB, you just copy the files into your AoE2HD folder and launch the game and it will work automatically.
With the injector version, you will have to run the Injector application every time before you start to play AoE2HD, and let it run in the background.

I want to make a darker variant in a the next version since many people have requested this, so possibly similar to Age of Darkness.
Erethor 15 Jul, 2016 @ 3:20am 
Hi!! great mod, but i have a question.. what does injector version? and can set the same night than Age of Darkness??
AnMGQfan 25 Jun, 2016 @ 2:26pm 
tanks
ModPositive  [author] 25 Jun, 2016 @ 1:11am 
@[TG] Meridian- Thanks, hope you enjoy!

The other ENB mods that I made in the past installed properly through Steam's subscribe system, but ever since patch 4.0+, ENB mods as well as data mods do not auto-install properly.

@grifdefeu & HorusFlesh- Did you try downloading the mod from the ModDb link in the YouTube videos?
۞_KDZ_۞ 23 Jun, 2016 @ 5:50pm 
very interesting item
NeitherNoir 23 Jun, 2016 @ 6:57am 
can't download, always finds virus in the file, and honestly, FOR HEAVENS FUCKIN SAKE don't upload things on steam when it's not compatible with the steam installer!
HorusFlesh 22 Jun, 2016 @ 6:53pm 
I dont't undertand anything. Call me noob (and I am) I don't know why it doesn't download and I dont' have any idea where that " lauch button" in properties is located. I don't understand how the heck mod are installed. HELP!
AnMGQfan 22 Jun, 2016 @ 7:59am 
I dont find AoE2HD Day Night Cycle ENB Mod v1.0
Meridian 21 Jun, 2016 @ 8:18am 
Thank you for thowing ENB in the title. Had you not, I would of subscribed and not read further. Even as a seasoned mod user, I can overlook instructions every once in awhile. Looking forward to checking this out soon. Favorited!
Sulayıcı Lord Vizima 21 Jun, 2016 @ 3:58am 
how to install video please
jucace6 18 Jun, 2016 @ 7:58pm 
i agree with IREN MAJESTIC if you put that in you mod, it's gonna be a magnificent mod
ModPositive  [author] 18 Jun, 2016 @ 2:49pm 
Thanks everyone for your support!

@REN MAJESTIC:
Nice screenshots! Yeah, the colors changing is difficult, without impacting the player colors. I'm thinking if I can figure out what color range to block out for the colors it'd be great. Then I can darken everything else, or even brighten some colors (for lighting effects). I'll try to see what I can do.
[Capsule Corp] Ren Majestic 17 Jun, 2016 @ 4:19pm 
And this would be a high night.

http://imgur.com/6HQ66s7

I see that re main problem is the blue and purple color. they are too similar but i see that main color filter can fix that. If u consider my proposition, i could help u anyway. Thanks for my consideration ^^
[Capsule Corp] Ren Majestic 17 Jun, 2016 @ 4:01pm 
for example, i was thinking abut a night / recently dawn like this:

http://imgur.com/r6S8Jtw
[Capsule Corp] Ren Majestic 17 Jun, 2016 @ 3:45pm 
Srry to read too late. I apreciate for considering to read my feedback.

I never imagined the player color problem. That's right, this is a huge problem. You're Right! 11
Timothé 17 Jun, 2016 @ 12:51pm 
SUPER
Salvadorc17 16 Jun, 2016 @ 3:59pm 
Good work, weather effects will be also cool.
jucace6 16 Jun, 2016 @ 12:53pm 
night ...... ok o.O
and the others are nice
DoctorWillCU 16 Jun, 2016 @ 1:15am 
Subscribed.
ModPositive  [author] 14 Jun, 2016 @ 11:11pm 
Oh, by the way, the in-game video that I show above is 8 times faster than the actual day/night cycle rate :)
ModPositive  [author] 14 Jun, 2016 @ 11:09pm 
Hey guys- thanks for the positive feedback!

@REN MAJESTIC: Hmm, what do you think of my Age of Darkness mod? Is that a more realistic night in your opinion?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=424153697

I have tried not too touch too much of the coloring so far because of the civilization's colors (i.e. blue) would also change.

How fast is the time lapse for you right now? As in one day (completely from day to night back to day). It was set to roughly 24 mins in my tests, about 8 minutes between day and night.

I do understand you and appreciate your suggestions!
[Capsule Corp] Ren Majestic 14 Jun, 2016 @ 3:50pm 
this mod is very interesting... very good idea, i always wanted that. but, i have some questions:

In night, can u modify the color filters? so night can be more blue and real? day and dawn/dusk are very good and i have no comments, but night is quite unreal ( u.u )

The time lapse between day night can be more slowly, as 8-10 minute between day-night? i think this because u can apreciate more confortable in a campaing game or a RM, and is more tolerable the changes of saturation.

As a consideration, because is a really amazing good mod and i think it can be greater than now.

Srry for my bad spelling english, i hope that u can understand me.

:wololo:
Barinos 14 Jun, 2016 @ 6:53am 
AWESOME MOD!!!!!!!! :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy: