Total War: WARHAMMER

Total War: WARHAMMER

Unit Size Expansions - 125%
169 Comments
Railgun  [author] 23 Aug, 2017 @ 10:45am 
*Updated for Norsca Hotfix 8.1*
Railgun  [author] 14 Aug, 2017 @ 6:44am 
*Has been updated for Norsca*
Sergeant Lamp 6 May, 2017 @ 7:38am 
:O. Have i been blind this entire time???? I'll look.
Railgun  [author] 6 May, 2017 @ 3:10am 
@JohnnyBeGoodNot
Look into your graphics options to change the sizes of units. ;)
Sergeant Lamp 5 May, 2017 @ 10:47pm 
I've got 31's and 32's lol damnit. I was hoping I wouldnt have to play on higher difficulties for bigger units.
Railgun  [author] 5 May, 2017 @ 9:54pm 
@JohnnyBeGoodNot
Yes you can play with lower size, this mod is not designed for that but you will have also approximately 25% more mens per units that your setting. :)
(There may be some rounding, I have not really tested this)
Sergeant Lamp 5 May, 2017 @ 8:13pm 
Is there not a way to get higher sizes on normal difficulty or am I forced to play on higher difficulties for larger army sizes?
warlord2000 2 Apr, 2017 @ 9:55am 
I Start the Game after the Total war Screen BTD . Without this mod all works Fine.
Railgun  [author] 2 Apr, 2017 @ 9:17am 
Sorry but I can't reproduce your crashes without more details, the mod works fine for me.
warlord2000 2 Apr, 2017 @ 7:29am 
game crasht with this Mod.
ToadSage 30 Mar, 2017 @ 7:11pm 
for some reason this mod is making my game crash. i uninstalled and reinstalled all my mods by them selves and then all together and this was the only one that would not work with any of my other mods. but works on its own. any ideas?
Revan519 28 Mar, 2017 @ 6:11am 
Nice man thanks alot for your hard work on this mod
Railgun  [author] 28 Mar, 2017 @ 4:04am 
Updated for latest CA blancing changes. :)
Revan519 27 Mar, 2017 @ 2:08pm 
rip fuck me right lol
Railgun  [author] 27 Mar, 2017 @ 2:03pm 
I will update tomorrow. :)
Revan519 27 Mar, 2017 @ 2:02pm 
this mod need to be up dated keeps the game crashing on start up
Stag 8 Mar, 2017 @ 4:18pm 
Any chance to make it compatible with radious would be perfect then
Bob 3 Mar, 2017 @ 12:36pm 
Massive thank you, rated & favourited :) This really is a balanced mod for numbers and now it's compatible with animation mods even better. Thank you for taking it on board, the numbers look awesome on the field :)
knickmeister 3 Mar, 2017 @ 6:54am 
thnx a lot for the responce. my computer is too fast for large but a little too slow for ultra ( bigger battles ) so thats why i prever this. thanks a lot!
Railgun  [author] 3 Mar, 2017 @ 6:19am 
New Update :
- Unnecessary entries of "land_units" tables are removed to improve the compatibility with the other mods (like some animation mods) .
Railgun  [author] 3 Mar, 2017 @ 4:50am 
@knickmeister
It not designed for but yes you can, for exemple 90 - > 112 down to 68 -> 84 mens on Large instead of Ultra. ;)
knickmeister 2 Mar, 2017 @ 5:53pm 
i like to play in between of the ultra unit size and the large unit size ( the gap between large and ultra is too big for me ). is it possible if i put large at the graphics option the game changes to 125% and it resizes the units just a little so its a bit between the graphic options?
trueservantx 2 Mar, 2017 @ 5:46am 
Got it, thx.
Railgun  [author] 2 Mar, 2017 @ 5:41am 
@trueservantx
On this mod it's needed for the num_mounts values, you can delete all other lines that don't have mounts, I probably will make this when I finished to update all of my mods (when I've time).
On the 150% version you need to keep also the num_engine values for the units that use this.
trueservantx 2 Mar, 2017 @ 5:22am 
Just one question, is the land_units_tables in your mod nessesary?
Railgun  [author] 2 Mar, 2017 @ 12:26am 
@Mel
Yes, check if you not have a conflict.
Mel 1 Mar, 2017 @ 4:50pm 
Is this updated for the new Bretonnian factions? their unit sizes don't seem to have gotten any bigger.
Bob 1 Mar, 2017 @ 8:55am 
Thank you for the help in the end, appreciated, not a modder but shall give it a go, I like this mod as it rounds off the unit's numbers nicely, be sad to lose it
Railgun  [author] 1 Mar, 2017 @ 8:54am 
@Roger The Kitten
Sorry my English is bad, I've not understand that you use a mod for the animations, that's why I was thinking about something else.
So you have just to open my mod with PFM [www.twcenter.net], go into db -> land_units_tables -> "expand_data__core" and search the same line of your animation mod and my unit mod, delete the lines that are indentical of my mod. I think you must remove this lines (but compare with your other mod before) :
- 378 | wh_main_vmp_inf_skeleton_warriors_0 | ...
- 379 | wh_main_vmp_inf_skeleton_warriors_0_summoned | ...
- 380 | wh_main_vmp_inf_skeleton_warriors_1 | ...

These lines are usless on my mod, you don't need it, so you just must delete it.
I keep this line because is more simple for me to update like this, but I will probably remove them when I have time.
Bob 1 Mar, 2017 @ 8:34am 
....It overwrites the skeleton animation mod I'm using, don't think that has anything to do with MY pc, it has to do with you leaving the locamotion/animation of the skeletons in place or making it un-modable! It was an honest mistake that, until you blamed my pc for it, I was willing to chat to you about!
Bob 1 Mar, 2017 @ 8:26am 
Eeeeer no! DDR4, 8 GB, I3 processor, it IS your mod, as turned all off but yours!
Railgun  [author] 1 Mar, 2017 @ 7:41am 
@Roger The Kitten
I think is not my mod, I tried with and without and nothing is different for me (modded and vanilla are same), maybe your CPU have not enough power I don't know.
Bob 1 Mar, 2017 @ 6:34am 
This would be perfect if it didn't destroy the skeleton animation mod I have on, unfortunately it turns them back into looking like they've crapped themselves again :(
Der Kaiser 28 Feb, 2017 @ 12:46pm 
that works too.
Railgun  [author] 28 Feb, 2017 @ 12:13pm 
@Der Kaiser
I don't think for the 125% version, but maybe for the 150% new version when Radious will have less updates.
Der Kaiser 28 Feb, 2017 @ 8:31am 
will you make a Radious compatible version of this mod?
Radi 27 Feb, 2017 @ 12:31pm 
Definitely keeping 3 versions is the best option. If keeping all of them isn't too much work, sure, why not.
chrisps989 27 Feb, 2017 @ 12:28pm 
@Railgun

You're the MVP mate
Railgun  [author] 27 Feb, 2017 @ 12:28pm 
@gitgudbithc @Radi
Yes, I finally decided to separate the 3 versions, but the 150% version will probably be the main to accord with my other submods.

So actually, you can already found the 150% version here :p
chrisps989 27 Feb, 2017 @ 12:24pm 
@Railgun

I'd like a 150% version but that's just my two cents. 200% might just be a bit too much.
chrisps989 27 Feb, 2017 @ 12:23pm 
@Radi

Well it would just be nice to have the option available for those whose pc wouldn't explode. Mine would simply fry a bit, but it's cool for making screenshots and simply admiring the scenery.
Radi 27 Feb, 2017 @ 12:07pm 
I prefer a 125% version, my pc would explode with a bunch of 300 zombie units.
Railgun  [author] 27 Feb, 2017 @ 8:33am 
Guys, seems to works with a very large army (I tried 40vs40 with 400 men per units), so I will make maybe 2 version, one with 150% to replace this version and a new one with 200% more. Tell me if you prefer that I keep the 125% version rather than 150%.
https://i.imgur.com/a1h4nih.jpg
chrisps989 26 Feb, 2017 @ 5:47am 
@Railgun

Well, decide what you think is best. I can imagine some people like this version enough for it to stay up, but I also don't know how much work making a different version would be...
Railgun  [author] 25 Feb, 2017 @ 9:59pm 
@gitgudbithc
Sorry I misspoke, I'm trying to decide between updating this mod or making a new one.
chrisps989 25 Feb, 2017 @ 1:02pm 
@Railgun

I wouldn't mind it... and I'm sure a ton of others would like it, simply for the epicness of having huge unit sizes. Would be great for making screenshots and non-serious campaigns ;)
Railgun  [author] 25 Feb, 2017 @ 4:09am 
@gitgudbithc
I'm not sure about this, what is the best choice ? I don't know yet.
chrisps989 25 Feb, 2017 @ 3:55am 
Will you be releasing a new mod that ups the unit sizes beyond the previous maximum of 200 following the latest update?
Caius.Bingerus® 25 Feb, 2017 @ 2:11am 
let us pray ;-)
Railgun  [author] 24 Feb, 2017 @ 7:04am 
@Caius.Bingerus®
Yes I saw that, sounds like a good news. :D
"CA_Duck : I can't confirm that as I wasn't involved with that bug fix, but it could make that possible. I recommend giving it a try once the patch is out."