XCOM 2
qUIck_FIX
32 Comments
DERPKING1991 22 Aug, 2019 @ 2:29pm 
Yeah I know but they game look coloered when your mods were in game lol but this time if you could with the new one and if it does make it one big overhaul type thing so you can keep it updated with ease and etc.
Zyxpsilon  [author] 22 Aug, 2019 @ 8:41am 
Oh.. but i surely *will* be jumping into the upcoming XCom3 magic Sci-Fi ride & re-start a whole new modding rampage with fresh ideas and possibly, revisit every previous mods i made.
All we have to do is .. wait!
DERPKING1991 21 Aug, 2019 @ 11:15pm 
Damn id loved your overhaul stuff you did
someone should pick them up soon before we do get a xcom 3 XD
Zyxpsilon  [author] 21 Aug, 2019 @ 8:12pm 
Sorry.. i've moved on (this and most of Vanilla XC2 assets) to WotC gameplay support only -- and, even less-so for about one year now. ;)
DERPKING1991 21 Aug, 2019 @ 11:20am 
ID love to see all the ones you made get an update and maybe much more too
Zyxpsilon  [author] 27 Aug, 2017 @ 10:45pm 
This will require small repairs for WotC reasons.
Zyxpsilon  [author] 25 Aug, 2017 @ 7:14am 
Sure.. but, i might have to create stand-alone versions in some cases (Example -- Lily Shen has already been de-purpled!). All depends on the SDK & how WotC handles various scripting functions.
Boisegangpc 25 Aug, 2017 @ 6:58am 
Will you update this and the other qUIck mods for WoTC?
Zyxpsilon  [author] 18 Jun, 2017 @ 10:15am 
What about if you had been given a sky-Blue or grass-Green version? I just wanted to add some fleshy realism to her face on the "Research-Completed" popup! :)
Safiye 18 Jun, 2017 @ 1:21am 
The power of familiarity is strong, as you know. To me, non-purple Shen seems little weird. :)
Zyxpsilon  [author] 9 Mar, 2017 @ 8:15pm 
There is already.. but it's being distributed within qUIck_RCP (or *_LW2 version) simply because that ShenGift/DLC doesn't handle the assets in a similar way as AlienHunters.
Boisegangpc 9 Mar, 2017 @ 4:24pm 
Hi! I don't know if this has been asked before, but will there be a new class icon for Shen?
Zyxpsilon  [author] 1 Feb, 2017 @ 8:28pm 
qUIck_LW2 is now available.
Zyxpsilon  [author] 24 Jan, 2017 @ 11:06pm 
BUT -- this very small amount of assets will be also distributed by the upcoming qUIck_LW2 version.

Soooooo.. anyone of my subscribers (177.. or less, btw) will just have to de-activate it when playing with LW2. Nothing will be missed, since -- all and new PCS are updated, Lily Shen is still in the flesh, Bradford gets his cool military Ranger Icon & the UFO crash mission is back exactly as it was here!

Watch out for some major upload in my workshop -- soon.
Zyxpsilon  [author] 19 Jan, 2017 @ 2:05pm 
So far.. compatible with LW2 along with its required "SwappIMG" component Mod too.
Zyxpsilon  [author] 11 Nov, 2016 @ 7:20pm 
Since this mod basicly swapps various custom Images at runtime via self-contained function(s).. it doesn't interfere in any way with the latest Patch-7 assets.
IF Firaxis devs have serious intentions to reset (or completely rewrite) some of the SWF scripts as what they just did with the Fonts calibration & scaling of HUD components, then -- it might! :)
Dragon32 3 Aug, 2016 @ 2:34pm 
Hey, Zyxpsilon. Thanks for this mod! On my third campaign (which hasn't crashed and burned early, or restarted becuase of patches, or...) and I suddenly thought "Wow, Lily does look a bit purple." I remembered your mod and she looks a lot better now. So, thanks.
Zyxpsilon  [author] 8 Jul, 2016 @ 9:43am 
I can only suggest (at this point) to try clearing the Config INI folder of its files (from myDocuments\..\..) to make sure the whole XC2 system is stable. After such a refresh of engine code assets, it takes one to two consecutive "Load/Save" attempts for the Caching function to deal with miscellaneous stack allocations related to Modded resources which require specific "Calls area" for the very problem you're describing. Lags can be caused by competing amounts of reserved memory (by the OS & XC2)!

Good luck and lemme know what happens next.
Zyxpsilon  [author] 8 Jul, 2016 @ 9:42am 
First.. i do play with "MissionTmeRemaining" but not "LW-Toolbox" and both FIX & RCP. I don't get any perceivable FPS drops on the Geoscape.
Secondly, the custom Launcher might claim there is a conflict (of listeners) but i assure you there isn't. The naming convention of UC scripts was purposely kept isolated to enforce the engine to recognize FIX+RCP+many others as their own unique process. This is another way to somehow prove lagging can't occur because of these simultaneous presences of Mods.

Thirdly, i have to guess another Mod creates such delays. Hard to determine which or even how exactly since people have highly variable setups for their games.

(Continued..)
MantLemon 7 Jul, 2016 @ 11:19pm 
Strange... Having read the underneath comments, I activate your FIX and RCP at the same time despite the pop-up conflcit message by the mod launcher.
The thing is, framerate on Geoscope screen plunges and there is only about 3 fps. Such phenomenon is same as when I activate -bg-'s Mission Time Remaining and LW Toolbox (I think).
Maybe there IS a conflict? I have installed SwappImg, btw.
Take your time to response, as I can do without FIX; as for RCP... well, it's become my essential mod for XCOM2! :happymeat:
Zyxpsilon  [author] 30 Jun, 2016 @ 2:00pm 
Compatible with Shen's Gift/DLC.
Zyxpsilon  [author] 16 Jun, 2016 @ 10:32am 
TBH my good friend.. the current LAByrinth tasks are grabbing mucho daily chunks of my "leisure time" too. Still at the very early stages of development -- but, i've found plenty of workaround tricks to simply Hi-Jack the Archives option for most planned features.

Even better news.. some prolific & skilled UC collaborator/scripter has accepted my offer of partnership -- which should lead to some finely devised interactive & dynamic bunch of solutions for that extremely cool device. Remember LW-Pedia_DB? Well -- multiply the IDE effects & functional elements.

Not ready yet to announce who that precious person (now) is -- as we will need to agree on a public status, eventually!

Stay tuned... it's going to get very wild -- soon! ;)
ObelixDk 16 Jun, 2016 @ 9:28am 
LWreTex... Man there was a lot of hours spent in that mod :)
Zyxpsilon  [author] 16 Jun, 2016 @ 8:45am 
Yup - that's me... made a huge "ReCLR-LW6" project & other stuff for it like "LW-Pedia_DB"... but the LWReTex you are mentionning refers to Neonin's "nTex" which led to an ObelixDK update by that name.
Ser Lancelot 16 Jun, 2016 @ 7:52am 
Oh, my...thank you! I've always loved your RCP projects and this has just blown the roof off.

You did the LWreTex, correct?
unikornus 16 Jun, 2016 @ 12:06am 
Bah didnt complete a thought in my previous post LOL. I was saying I saw it mentioned somewhere that sometimes when AML notes a conflict, it's not an actual conflict: just more of how AML determines a potential conflict and so on.
Zyxpsilon  [author] 16 Jun, 2016 @ 12:02am 
All is well! :)
unikornus 15 Jun, 2016 @ 11:59pm 
And yea it doesn't make sense that you would knowly release a mod which would conflict one of your other mods especially when they are of similar mod type so I figured it'd be alright and I saw in some post somewhere (it was by you actually iirc). Just wanted to share just in case you somehow overlooked this. :)
unikornus 15 Jun, 2016 @ 11:56pm 
:) So far no issues I can see!
Zyxpsilon  [author] 15 Jun, 2016 @ 11:45pm 
They are both using similar UIScreenListener "types" but their individual Extension_Class isn't define with the same name (which i *DID* on purpose to prevent indirect conflict)... thus, i think AML is presuming an override factor which doesn't really exists unless that Pre-Loading-Code could verify such characteristics with deep level scan (well, at least **twice** the depth) of multiple naming conventions used by soooooo many Modders.

IMHO.. there shouldn't be any concerns with about 98% certainty. :)
unikornus 15 Jun, 2016 @ 10:57pm 
AML shows a conflict between this and qUIck_RCP. I haven't yet run the game so perhaps it'll be fine.
Zyxpsilon  [author] 15 Jun, 2016 @ 10:25pm 
You have subscribed to "SwappIMG" already? Now you can actually see it in action!