Sid Meier's Civilization V

Sid Meier's Civilization V

DMS' Civilizations - Dacians (Burebista)
17 Comments
Shamanito 26 Nov, 2022 @ 3:05pm 
I cant choose Dacia in the menus after doing everything correctly
sw 13 Oct, 2020 @ 2:59am 
DAVA - I don't buil walls so the Dava is also useless because it has only a little one-time-effect. That's nothing.
DMS  [author] 30 May, 2017 @ 2:49pm 
np :)

@retro, yes, and Epirus is next on the list. Then the Denmarks I think.. The Ethiopia pack is coming, as is an Ithaca civ.
borussia1979 30 May, 2017 @ 2:40pm 
DMS Thanks, I started after four times.
Norton 30 May, 2017 @ 2:04pm 
Oh they've been updated. Can't wait for the rest to be updated and for the new civs like Ethiopia!
DMS  [author] 30 May, 2017 @ 2:00pm 
@borussia1979 could you please check again to see if the mod is in the mod menu now? It is common that it takes a bit of time for the mod to reappear after pressing 'update',
borussia1979 30 May, 2017 @ 9:41am 
ПОСЛЕ ВАШЕГО ОБНОВЛЕНИЯ, МОД НЕ ОТОБРАЖАЕТСЯ :-(
Delemis 23 Jun, 2016 @ 2:10am 
That portrait looks like it's straight from Rome 2, and that Civ Emblem IS from Rome 2. Massive props for that.
DMS  [author] 21 Jun, 2016 @ 5:49am 
@Unikram, thanks for your kind words :). I do have several more civs in progress, which fits into the Ancient Civ theme. Some of them pretty close to being released.
2Pac Alive in Serbia 21 Jun, 2016 @ 3:20am 
But yes, I congratulate you on this perfect mod, since we are running low on Original Civs scale. Also, "you won't get attacked because of all the defensive bonuses"*
2Pac Alive in Serbia 21 Jun, 2016 @ 3:18am 
To be honest, I enjoy this mod. Dacians being one of my favourite ancient era nations (other being the Lydians and Carthaginians), and all this additional flaw, could make this nation a greatly powerful defensive (AND production) nation. Since this Dacia being Dacia, I don't think that a cultural victory would be hard, since you'd get to construct alot of wonders (most of them If y'don't play with Egypt), and get all the culture bonuses. Since building wonders will decrease opinions of others, you won't get attacked since all the defensive bonuses, and thus you will be winning with ease ;)
DMS  [author] 20 Jun, 2016 @ 4:53pm 
Updated. Changed the amount of production received when promoting units - it is now scaled with the era you're in.
DMS  [author] 18 Jun, 2016 @ 12:50pm 
Some one (you maybe?) raised the same concerns on reddit. It's definitely a balance flaw on my behalf. I'll update the mod with some changes to the UA, which should solve the issue, such that the amount of production will increase only until a certain maximum.
Anonymous26 18 Jun, 2016 @ 9:06am 
I have a question about the unique ability. Consider the Infantry, which on standard speed costs 375 hammers and has 70 combat strength. If the city that built it had the 3 experience buildings as well as Brandenburg Gate/Autocracy, the infantry would start with three promotions. Would the city get production from this?
SigmaSausage 18 Jun, 2016 @ 5:20am 
3
Kelthizod 17 Jun, 2016 @ 3:25pm 
2:steamhappy:
PotatoEternal 16 Jun, 2016 @ 6:29pm 
First