Kenshi
Stronger Group Combat
513 Comments
Hatsune Neko Gaming  [author] 11 Jul @ 7:12am 
it should not as it changes only NPCs and animals.
so in reality this mod is very vanilla and only caused issues when characters were removed by the Devs. which has long since been fixed.
Noonga 11 Jul @ 5:37am 
@Hatsune Neko Gaming Yeah way she goes, this was before I quit using mods that overhaul the game, never anything good from them, across all games iv played, causes more stress and loss of save game than actual enjoyment. Surely the basic QOL mods like this one wont fck my game.
Hatsune Neko Gaming  [author] 11 Jul @ 5:07am 
Genesis is known to cause crashes.
and after using that mod, its best to start a new game. as that mod changes way to much.
Noonga 11 Jul @ 4:10am 
I imported my save from Genesis mod and changed the mods because my game was crashing my pc, no idea why, but after importing there is no effect from group combat, it is in top load order, im guessing Ill need to restart from scratch maybe even reinstall the game
Hatsune Neko Gaming  [author] 4 Jul @ 7:44pm 
this mod doesnt pair well with other mods that make changes to the same groups this one does.
El Telible 4 Jul @ 5:47pm 
es una lastima . pero no combina con uwe T_T siempre me termina crasheando en diferentes puntos
Hatsune Neko Gaming  [author] 27 May @ 2:26pm 
this one.
the others are made separately for different challenges.
or use my mod, Death Note. thats harder then this one and is not lore friendly.
Cic17 27 May @ 2:51am 
So which one is harder in total?
Hatsune Neko Gaming  [author] 26 May @ 10:54pm 
they are not compatible
Cic17 26 May @ 10:43pm 
(Continued)

I try using Stronger Group Combat along with Bigger, Badder Bosses and The Meek Shall Inherit. However that will not works. It seems that they are not compatible. Bosses are still about 90+ statistics, not getting stronger.

I try changing mod order. However no matter if I place Stronger Group Combat before or after Bigger, Badder Bosses and The Meek Shall Inherit, everything is the same.

I wonder if there are possible way to use these mods at the same time to have both very strong bosses and very strong non-boss NPCs?

Thanks.
Cic17 26 May @ 10:43pm 
Hello. I really like your mods but now I have some questions about them.

When using Stronger Group Combat, many NPCs are much stronger than vanilla game. However bosses are not getting really strong. For example, Hundred Guardians has about 80+ statistics and possibly 90+ sometimes, while The Five Invincibles including Esata have about 90+ statistics. It means that bosses are just a bit stronger that guardians.

I do not want such situation so I also try you mod Bigger, Badder Bosses and The Meek Shall Inherit. Under these two mod, bosses are really strong, like that The Five Invincibles haves statistics over 100+, but non-boss NPCs are not really buffed. Hundred Guardians has about 70 statistics and Holy Sentinels have only 40+ statistics. They are even weaker than many bandits in Stronger Group Combat.

(to be continued next comment...)
Hatsune Neko Gaming  [author] 20 Oct, 2024 @ 7:57pm 
this one is a bit harder
my separated mods are not compatible with this mod.
My Hairy Cheeks 20 Oct, 2024 @ 6:18pm 
Does this have the same modified values for creatures as your Primal Wildlife mod or should I download both to increase all NPC stats?
Bare Minimum Bandit 18 Sep, 2024 @ 3:38pm 
hey, if i use your mod do i need to place your mod on the bottom or ''attacks slots x3'' ? sorry if this is a obvious question.my only modding experience with Kenshi is clicking subscribe and play the game xD
MacxNxCheese80 9 Jul, 2024 @ 5:36pm 
anyway have a good day
MacxNxCheese80 9 Jul, 2024 @ 5:35pm 
that makes sense but i thought it was funny when i first learned a mod i had got rid of the buffs because i thought someone just really hates the sheks for no reason
Hatsune Neko Gaming  [author] 9 Jul, 2024 @ 4:40pm 
yeah, some changes had to be made.
they are not to noticeable or affect the player much.
i would have made them separate, but to much work really for something so small.
MacxNxCheese80 9 Jul, 2024 @ 4:37pm 
ok i understand now makes sense when you think about the changes you made and the buffs shek have
MacxNxCheese80 9 Jul, 2024 @ 4:31pm 
ok thx
Hatsune Neko Gaming  [author] 9 Jul, 2024 @ 4:31pm 
its already been mentioned, read older responses
MacxNxCheese80 9 Jul, 2024 @ 4:30pm 
is it bug
MacxNxCheese80 9 Jul, 2024 @ 4:30pm 
why does this remove sheks buffs to the 3 skills there good at now sheks have zero buffs and a ton of debuffs
Hatsune Neko Gaming  [author] 8 Jun, 2024 @ 6:48pm 
this mod is not tested with any other mods beyond my own.
so use at your own risk with others.
Gryst 8 Jun, 2024 @ 5:43pm 
Does this work with legendary of Kenshi mod?
Kris 1 May, 2024 @ 11:03pm 
I deleted every Mongrel entry from your mod and everything is back to normal. It must have something to do how the resident system is working. Sorry I cannot give a better explanation because I could not find the root cause of the problem.
Shidan 1 May, 2024 @ 5:17pm 
You do touch the mongrel faction residents list though. Looks like you tried to boost the number of guards, I would assume so that they wouldn't die to fogmen. Because of how the resident system works though this is causing other lower priority squads to not spawn, including those shops mentioned below.

Better way to increase guard numbers would be to do so in the squads themselves, since then they'd take the same number of buildings.
Hatsune Neko Gaming  [author] 1 May, 2024 @ 4:24pm 
i did not change buildings.
Kris 1 May, 2024 @ 4:09pm 
I really like this mod, it gives you a really hard time. But I dont know if its intentional or not, the mod changed (at least) the shops in Mongrel. There are now four barracks there, no armor shop and the thiefs guild isnt there (its a barracks instead). I disabled all the mods I had, imported the game and everything was back to normal. Installed all my mods again, the same thing happened (four barracks, no armory, no thiefes). Then I disabled only your mod and there it was - everything was back to normal. I hope its a bug and not intended.
Hatsune Neko Gaming  [author] 24 Mar, 2024 @ 2:47pm 
it seams like normal difficulty after a while after your used to it.
I cant play vanilla levels no more, everyone seams so weak.
DatAlien 24 Mar, 2024 @ 12:46pm 
Didn't notice that this was part of your mod collection and assumed this was the default difficulty.
Hatsune Neko Gaming  [author] 26 Feb, 2024 @ 12:52pm 
it was done to fix issues i created with the mod.
so yes, its intentional.
John A. Bingusiness 26 Feb, 2024 @ 11:42am 
Is it intentional that this mod removes all positive stat boosts on sheks besides health?
Hatsune Neko Gaming  [author] 21 Dec, 2023 @ 6:09am 
not an issue, intentional.
bone dog nests being added to nearly every biome was added a couple year's ago. got adjusted a few times to lower the numbers, but is now at a level I find acceptable.
in my view, bone dogs are like real dogs, they are everywhere!
BossaNovaBabyyy 21 Dec, 2023 @ 12:34am 
just a heads up, not sure why but this mod was causing bonedog nests to spawn all over the map in such numbers that the wolves were killing everything else on the map. not sure if its a conflict or what because ive used this mod before with no problems. Very weird issue for a group combat mod
Hatsune Neko Gaming  [author] 5 Nov, 2023 @ 8:18pm 
if you have mods that change base NPC's, then yes, there is a big chance it will have conflicts.
Valkyrie 5 Nov, 2023 @ 7:59pm 
ANy chance of conflicts on this one? I play a pretty heavily modded game and don't wanna break it.
Hatsune Neko Gaming  [author] 24 Aug, 2023 @ 10:56am 
I primarily play solo and I use the mod all the time with it.
2much 24 Aug, 2023 @ 9:44am 
Haha, I guess I'll just help my self to their eggs then.
Also Stronger Group Combat = Weaker Solo Combat?
My training is progressing nicely, But will my solo artist gal ever be as badass as your Mod graphic looks. At 90 toughness still stunlocked quite a bit.
Hatsune Neko Gaming  [author] 24 Aug, 2023 @ 9:09am 
yep
more gutters will spawn in time.
2much 24 Aug, 2023 @ 8:54am 
So the gorillo gangs are lucrative and fun to see, but they have made the beakthings extinct.
On my way to the hive in Dreg a beakthing nest spawned and they went to war with about 4 gorillo gangs and were wiped out. Intended?
Hatsune Neko Gaming  [author] 18 Aug, 2023 @ 8:36pm 
it adds zero text.
ℱℛ𝒜𝒩𝒦 18 Aug, 2023 @ 7:55pm 
do this mod add much text?
Hatsune Neko Gaming  [author] 8 Aug, 2023 @ 6:41pm 
don't think mine did.
didn't even know it had that option.
just might be a compatibility issue.
Hatsune Neko Gaming  [author] 8 Aug, 2023 @ 6:11pm 
it doesnt do anything to them if i remember right. as i don't have a start that adds them for the player.
Hatsune Neko Gaming  [author] 13 Jul, 2023 @ 4:43am 
there is no set place for it in load order.
but it if you have other mods that change base characters, then it should be at the bottom so it files are not overridden by others, which would give you weird NPC stats if you didn't.
Cross - Eyes 12 Jul, 2023 @ 11:34pm 
should this be pretty high up on the load order?
Hatsune Neko Gaming  [author] 6 Jul, 2023 @ 6:50am 
yes it is.
but if you want the full effect. import your save.
Morale -10 6 Jul, 2023 @ 5:54am 
Is this safe to add to my saved game?
Hatsune Neko Gaming  [author] 28 May, 2023 @ 10:43am 
doubtful
maxibreard 28 May, 2023 @ 10:42am 
Its compatible with uwe?