Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so in reality this mod is very vanilla and only caused issues when characters were removed by the Devs. which has long since been fixed.
and after using that mod, its best to start a new game. as that mod changes way to much.
the others are made separately for different challenges.
or use my mod, Death Note. thats harder then this one and is not lore friendly.
I try using Stronger Group Combat along with Bigger, Badder Bosses and The Meek Shall Inherit. However that will not works. It seems that they are not compatible. Bosses are still about 90+ statistics, not getting stronger.
I try changing mod order. However no matter if I place Stronger Group Combat before or after Bigger, Badder Bosses and The Meek Shall Inherit, everything is the same.
I wonder if there are possible way to use these mods at the same time to have both very strong bosses and very strong non-boss NPCs?
Thanks.
When using Stronger Group Combat, many NPCs are much stronger than vanilla game. However bosses are not getting really strong. For example, Hundred Guardians has about 80+ statistics and possibly 90+ sometimes, while The Five Invincibles including Esata have about 90+ statistics. It means that bosses are just a bit stronger that guardians.
I do not want such situation so I also try you mod Bigger, Badder Bosses and The Meek Shall Inherit. Under these two mod, bosses are really strong, like that The Five Invincibles haves statistics over 100+, but non-boss NPCs are not really buffed. Hundred Guardians has about 70 statistics and Holy Sentinels have only 40+ statistics. They are even weaker than many bandits in Stronger Group Combat.
(to be continued next comment...)
my separated mods are not compatible with this mod.
they are not to noticeable or affect the player much.
i would have made them separate, but to much work really for something so small.
so use at your own risk with others.
Better way to increase guard numbers would be to do so in the squads themselves, since then they'd take the same number of buildings.
I cant play vanilla levels no more, everyone seams so weak.
so yes, its intentional.
bone dog nests being added to nearly every biome was added a couple year's ago. got adjusted a few times to lower the numbers, but is now at a level I find acceptable.
in my view, bone dogs are like real dogs, they are everywhere!
Also Stronger Group Combat = Weaker Solo Combat?
My training is progressing nicely, But will my solo artist gal ever be as badass as your Mod graphic looks. At 90 toughness still stunlocked quite a bit.
more gutters will spawn in time.
On my way to the hive in Dreg a beakthing nest spawned and they went to war with about 4 gorillo gangs and were wiped out. Intended?
didn't even know it had that option.
just might be a compatibility issue.
but it if you have other mods that change base characters, then it should be at the bottom so it files are not overridden by others, which would give you weird NPC stats if you didn't.
but if you want the full effect. import your save.